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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

#1ReasonToBe

Speaker: Laia Bee  (Pincer Games / Uruguayan Game Developers Association)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

'Brawl Stars': Learnings from the Removal of Loot Boxes

Speakers: Frank Yan  (Supercell), Frank Keienburg  (Supercell)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'DEATHLOOP': Designing Trinkets for Freedom, Choice, and Emergence

Speaker: David McClure  (Crytek)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Diablo IV': Audio Systems Deep Dive "Living Audio"

Speakers: Kris Giampa  (Blizzard Entertainment), Michael Bartnett  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'Diablo IV': The Art of Open World Sanctuary

Speakers: Mahreen Fatima  (Blizzard Entertainment), Sam Gao  (Blizzard Entertainment), Justin Whitehead  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

'Gran Turismo 7': Sound Design of the Real Driving Simulator

Speakers: Masao Kimura  (Polyphony Digital Inc.), Daisuke Takeuchi  (Polyphony Digital Inc.), Takashi Minagawa  (Polyphony Digital Inc.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

'MARVEL SNAP': Building a CCG Without Booster Packs

Speaker: Stephen Jarrett  (Second Dinner)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

'Minecraft Legends': Creating a Unique Animation Style True to 'Minecraft'

Speaker: Eric Luhta  (Blackbird Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

10 Years in Tamriel: Success of 'The Elder Scrolls Online'

Speaker: Matt Firor  (ZeniMax Online Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

A Second Shot: Improving Ranged Combat in 'The Last of Us Part II'

Speaker: Derek Mattson  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

A Sound Strategy: Audio Project Planning for 'Marvel's Spider-Man 2'

Speakers: Jesse Allen  (Insomniac Games), Daniel Birczynski  (Insomniac Games), Patrick Michalak  (Insomniac Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Production & Team Leadership

Format: Session

AI Roundtables

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

AI Summit: Enemy AI in 'Suicide Squad': Bringing Brainiac's Invasion to Life

Summit Speakers: Andrea Tucci  (Rocksteady Studios), Chris Haslehurst  (Rocksteady Studios), Giovanni Campo  (Rocksteady Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Every Day I'm Shufflin': Neural Network Variations for Digital Deck-Builders

Summit Speaker: Theresa Duringer  (Temple Gates Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Level Generation With Large Language Models

Summit Speaker: Julian Togelius  (modl.ai)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Workshop Breakout

AI Summit: Simulacra and Subterfuge: Building Agentic 'Werewolf'

Summit Speakers: Jane Friedhoff  (Google), Suma Bailis  (Google), Feiyang Chen  (Google)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: Skyscraper Zombies: Advancing 'Call of Duty's' Systems for Giant AI

Summit Speaker: Andrew Hoyt  (Treyarch)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI Summit: The Evolution of AI in 'Warframe'

Summit Speaker: Daniel Brewer  (Digital Extremes)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

AI-Assisted Player Support in the 'Among Us VR' Community

Speaker: Laura Norwicke Hall  (Schell Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

ARTficial: Ethics and Aesthetics of AI and Copyright

Speakers: Micaela Mantegna  (Berkman Klein Center Harvard University (Affiliate), TED Fellow), Ryan Black  (DLA Piper), Mirjana Prpa  (Northeastern University), Gaetano Dimita  (Queen Mary University, QMUL School of Law), Andrew Maximov  (Promethean AI)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Adapting Foley Techniques for Interactivity: Lessons Learned on 'Marvel's Spider-Man 2'

Speakers: Zack Bogucki  (PlayStation Studios), Joanna Fang  (PlayStation Studios), Blake Collins  (PlayStation Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Advanced Graphics Summit: Building a GPU Driven Terrain System for 'Apex Legends'

Summit Speaker: Andrew Lowry  (Respawn Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: DX12 Memory Management in Snowdrop on PC

Summit Speaker: Gauthier Viau  (Massive Entertainment - a Ubisoft Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Generalized Decoupled Shading: Enhancing Rendering Efficiency and Quality

Summit Speaker: Dan Baker  (Oxide Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for Consoles

Summit Speaker: Quentin Kuenlin  (Massive Entertainment – a Ubisoft Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Adventures in Mentoring

Speaker: Emily Rose  (Otherside Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Advocacy Microtalks: Culture, Civics, & Karma

Speakers: Iain Dodgeon  (OKRE), Chandana Ekanayake  (Outerloop Games), Rachel Kowert  (Take This), May Ling Tan  (Bungie), Chantal Ryan  (We Have Always Lived In The Forest), Victoria Tran  (Innersloth), Jane Hoffacker  (Incredible Dream)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Age-Friendly Design for the 50-Plus Gamer

Speakers: Bob De Schutter  (Northeastern University | Lifelong Games, LLC), Maura White  (AARP)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Agile Spikes in Game Dev: Getting to the Point

Speaker: Vikram Saran  (PlaySide Studios)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

All Game Trailers Are Not Created Equal

Speaker: Adrien Marie  (Dotemu)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

All Good Things: Sunsetting Your Game the Right Way

Speaker: Josh Harrison  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Session

Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project

Speaker: Francisco Souki  (Schell Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Anatomy of a Frame in 'Cyberpunk 2077: Phantom Liberty'

Speaker: Charles Tremblay  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Animation Summit : The Legends Behind Apex Animation

Summit Speakers: Sophie Shepherd  (Respawn Entertainment), Moy Parra  (Respawn Entertainment), Haydn Cooper  (Respawn Entertainment), Alejandro (Ali) Potter  (Respawn Entertainment), Minor Gaytan  (Respawn Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: 'Baldur's Gate III': The Ceremorphosis of the Cinematic Animation Team

Speaker: Leah Caldwell  (Larian Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Production & Team Leadership, Visual Arts

Format: Session

Animation Summit: Make a Choice: Performance Direction in 'Baldur's Gate 3'

Speaker: Greg Lidstone  (Larian Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative, Visual Arts

Format: Session

Animation Summit: Multiclassing Devs: Animation+Design

Summit Speaker: Frank Gordon  (That's No Moon)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Animation Summit: Technical Animation Pipeline of Fort Solis

Summit Speaker: Matthew Lake  (Fallen Leaf)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Art Direction Processes

Speakers: Anita Tung  (Pontoco), Lisette Titre-Montgomery  (Unannounced), Carrie Witt  (Owlchemy Labs), Claire Hummel  (Valve), Vijay Krish  (Outerloop Games)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Art Direction Summit: Pre-Production: The Lies We Tell

Summit Speaker: Greg Foertsch  (Bit Reactor)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Asian Publishers' New Games Strategies: Lessons for Western Developers

Speaker: Chenyu Cui  (Omdia)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Session

Attention Economics in Games: How to Avoid Information Overload

Speaker: Hanno Hinkelbein  (Rocksteady Studios Ltd)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Audio Directors Roundtable: Audio Department Best Practices

Speakers: Lydia Andrew  (EA DICE), Jason Kanter  (Avalanche Studios)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Audio Summit: Challenges and Opportunities in Designing and Developing Audio Tools

Summit Speaker: Jorge Garcia  (Electronic Arts (EA))

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key

Summit Speaker: Brigitte Dajczer  (Music Salad Studio Inc.)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: How Sound Can Make You Feel

Speaker: Em Halberstadt  (A Shell in the Pit)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Audio Summit: Speech Production: Casting to Completion and Avoiding Pitfalls

Summit Speaker: Adele Cutting  (Soundcuts Ltd)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Automated Testing Roundtables

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Automated Testing of Shader Code at Rare

Speaker: Keith Stockdale  (Rare Ltd)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Beyond the Norm: Innovative Game Formats for Boosting Retention of Hypercasual Games

Speaker: Saumya Singh Rathore  (WinZO Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Bringing Frostbite to New Rendering Tech and Platforms (While Nobody Noticed)

Speaker: Jason Bright  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Bringing a Star Wars Cantina to Life in 'Jedi: Survivor'

Speakers: Cole Swany  (Respawn Entertainment), Cheyenne Morrin  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Building Cognitive Accessibility Into Your Games

Speakers: Jay Justice  (Independent), Morgan Baker  (Electronic Arts), Tara Voelker  (Xbox)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Building a Playground: Concept Art for Parkour Gameplay in 'Dying Light 2 Stay Human'

Speaker: Katarzyna Zielińska  (Techland)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Building a User and Developer Friendly Cross-DCC Animation Pipeline

Speaker: Fleming Lin  (LIGHTSPEED STUDIOS)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Bullet Time Without Bullets: Building 'El Paso, Elsewhere'

Speaker: Xalavier Nelson Jr.  (Strange Scaffold)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Session

Cinematic Workflow and Pipeline of 'Final Fantasy XVI'

Speaker: Eitaro Iwabuchi  (Square Enix Co., Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Classic Game Postmortem: 'Karateka'

Speaker: Jordan Mechner  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Closing the Gender Gap in Game Audio Design

Speakers: Debbie Gonzalez  (The Sound Lab a Keywords Studio), Kat Wenske  (Team Audio), Monet Gardiner  (Sony Interactive Entertainment PlayStation), Alexandra Takei  (Ruckus Games), Gina Zdanowicz  (Full Service Audio Collective)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy, Audio

Format: Session

Community Management Summit: Method to the Madness: Practical Science for Community Management

Summit Speaker: Bria Davis  (Young Horses)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: Roll Play: The Strategy Behind 'Baldur's Gate 3' On TikTok

Speaker: Ben M-J  (Larian Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: Streamers Don't Want To Play Your Game

Summit Speaker: Jenny Windom  (Kepler Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Community Management Summit: What To Do When Your Community Is Journalists

Summit Speaker: James Bartholomeou  (Thunderful Games)

Pass Type: All Access Pass, Summits Pass

Topic: Business & Marketing

Format: Session

Concept Art Postmortem: How Creative Principles Shaped Visual Development of 'Returnal'

Speaker: Veera Hokkanen  (Housemarque, Sony PlayStation Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Concrete Climate Action in the Games Industry: What Should Your Studio Do Today?

Speaker: Jiri Kupiainen  (Matchmade)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Converging Game Design and AI: New Frontiers and Pitfalls

Speaker: Hilary Mason  (Hidden Door)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Creating Fully Upgradeable Fictional Weapons

Speaker: Airam Hernandez  (Rocksteady Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Creating Reactive and Superpowered Allies for 'Marvel's Spider-Man 2'

Speaker: Jesse Werner  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Creative Partnerships: A Better Way to Influencer Marketing

Speaker: Fanny Moreaux  (ICOPartners)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Creature Vocalizations: The Art of Creating Audio Nightmares with a Human Voice

Speaker: Sébastien Croteau  (The Monster Factory AV INC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'

Speaker: Bradley Pollard  (Frontier Developments)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Customizing a Billion Lightsabers: 'STAR WARS Jedi: Survivor' UX Workbench

Speaker: Jordan DeVries  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Dark Patterns: Shining a Light on Unlawful Game Design

Speaker: Eric Weiss  (Perkins Coie LLP)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Deformable Avatars: Building Representation in a Legacy Mobile Game

Speaker: Zay Miao  (very very spaceship)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Design at Record-Breaking Scale in 'Sky: Children of the Light'

Speaker: Nicolas Oueijan  (thatgamecompany)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Design with Localization in Mind: Approaches to Translation Damage Control

Speaker: Anton Mukhataev  (Nine Rocks Games)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Session

Designing Active Time Lore for 'Final Fantasy XVI'

Speaker: Momoka Aono  (Square Enix Co., Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Developing and Sharpening Your Design Sense

Speaker: Evan Nikolich  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Dial Up the Diegetics: Musical Sound Effects

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Dialogue Innovation in 'Marvel's Spider-Man 2': Challenges and Opportunities of Ushering in the Breathing System

Speaker: Matthew Strasser  (Insomniac Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Diversity in Game Audio Roundtable

Speakers: Chase Bethea  (Independent), Noa Beazley  (Independent), Katelyn Isaacson  (Independent), Star Victoria Power  (Slide20XX)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Diversity of Casual Gamers: Player Types in 'Skip-Bo' Mobile

Speaker: Zhengyong Jin  (Mattel163 Limited)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Don't Let Poor Technical Leadership Hold Your Innovation Back

Speaker: Zac Litton  (The Believer Company)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Session

ECS in Practice: The Case Board of 'Alan Wake 2'

Speaker: Alexander Balakshin  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Educators Summit: Moral Kombat: Videogame Ethics and Argumentation

Summit Speaker: Eliya Cohen  (University of Utah)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Online Game Design Education: The Good, The Bad, and the Green Screen

Summit Speakers: Philip Tan  (MIT Game Lab), Mikael Jakobsson  (MIT Game Lab)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Educators Summit: Teaching Games with Games VIII: Face to Face

Summit Speakers: Patrick LeMieux  (University of California, Davis), Stephanie Boluk  (University of California, Davis)

Pass Type: All Access Pass, Summits Pass

Topic: Educators

Format: Session

Effective Player Data During Pre-Production Roundtable

Speaker: Sebastian Long  (Player Research)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Embracing Art Performance on 'Diablo IV'

Speaker: Evan Edwards  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Empowering Your People Teams Through Hackweek and Experimental Projects

Speaker: Julieanne Eason  (CerebralFix)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Empowerment Through Games and Collaboration In and With Africa

Speakers: Odile Limpach  (SpielFabrique), Teddy Kossoko  (Masseka Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Engineering Mayhem: Technical Deep-Dive into Environmental Destruction in 'THE FINALS'

Speaker: Mans Isaksson  (Embark Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'

Speakers: David Osternacher  (Massive Entertainment - A Ubisoft Studio), Alex Riviere  (Massive Entertainment - A Ubisoft Studio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Evolving 'Destiny's' Live Game Art in the Last 10 Years

Speaker: Shi Kai Wang  (Bungie Studio)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

FP16 Shaders in Frostbite

Speaker: Alexis Griffin-Lira  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Darkest Dungeon II'

Speaker: Marielle Fox  (Red Hook Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Finding Space For Sound: Acoustics in 'Avatar: Frontiers of Pandora'

Speaker: Robert Bantin  (Ubisoft Entertainment Sweden AB)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Forget Easy or Hard: Difficulty Modes Aren't Accessibility

Speaker: Steven Weitz  (The AbleGamers Charity)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Free to Play Summit: 'Legend of Slime' Postmortem: A Data-Driven Approach to Help Creativity

Summit Speaker: Soo Jeong Bae  (Loadcomplete)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Free-to-Play Summit: Counterintuitive: What Happens When Empiricism Meets Statistical Analysis?

Summit Speaker: Zixiao Kang  (LeoCool Games)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Free-to-Play Summit: Geographical Deep Dive into 'LEGO Hill Climb Adventures' Soft Launch

Summit Speaker: Mikko Kirmanen  (Fingersoft)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Free-to-Play Summit: How Games Manipulate You Through Deceptive Design

Summit Speakers: Emma Varjo  (Redhill Games), Sebastian Long  (Player Research)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Free-to-Play Summit: The Year in Free-to-Play Games

Summit Speaker: Steven Meretzky  (PeopleFun)

Pass Type: All Access Pass, Summits Pass

Topic: Free-to-Play

Format: Session

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

From Firefighters to Service Providers: Technical Art as a Service

Speakers: Nicholas Covington  (Riot Games), Joe Yip  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

From Research to Reality: Being Authentically Seen in Game Design

Speaker: Geena Davis  (Geena Davis Institute on Gender in Media)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Future Realities Summit: Art Directing Mixed Reality: The Art of Starship Home

Summit Speaker: Ashley Pinnick  (Creature)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Creating for the Physical and the Virtual: Learnings from Mixed Reality at Meta

Summit Speaker: Yağız Mungan  (Meta)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Developing Action-Packed Multiplayer Gameplay for Mobile AR

Summit Speaker: Sarah Huth  (Jadu)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Identity and Involvement: What Players Really Want from AR Games

Summit Speaker: Matthew Lee  (IGDA Serious Games SIG)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Operation: Spectacle: Designing the VR Cinematics of 'I Expect You to Die 3'

Speaker: Joey Ziolkowski  (Schell Games)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Somatic Design: Putting The Body First in XR

Summit Speaker: Katharina Tillmanns  (Cologne Game Lab at TH Koeln)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Techniques for Efficient Development of VR Games Using Unreal Engine 5

Summit Speaker: Alexander Silkin  (Survios)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

Future Realities Summit: Using Physics Constraints to Make Intuitive VR Interactions

Summit Speaker: Antony Stevens  (Archiact Interactive)

Pass Type: All Access Pass, Summits Pass

Topic: VR/AR

Format: Session

G.A.N.G. Demo Derby: Music

Speaker: Brian Schmidt  (GameSoundCon)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

G.A.N.G. Demo Derby: Sound Design

Speaker: Brian Schmidt  (GameSoundCon)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

GDC Animation Roundtables 2024

Speaker: Euna Park  (That's No Moon)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), Rebekah Saltsman  (Finji), Julia Kenny  (Headup), Snow Rui  (Hooded Horse)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing, Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Jason Della Rocca  (Execution Labs), Anlu Liu  (Kowloon Nights), iAsia Brown  (Xbox), Justin Woodward  (Media Indie Exchange)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing, Special Event

Format: Special Event

Game Audio Business Roundtables

Speakers: Richard Ludlow  (Hexany Audio), Debbie Gonzalez  (The Sound Lab a Keywords Studio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Roundtable

Game Audio Programmer Roundtable

Speakers: Guy Somberg  (Echtra Games), Helen Yang  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Game Career Seminar: A Survival Guide for Game Developers in Post Pandemic World

Summit Speaker: Richard Vogel  (T-Minus Zero Entertainment)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Seminar

Format: Session

Game Career Seminar: Build Your Promotability or Honor Your Values? Why Not Both!

Speaker: Sonia Michaels  (DigiPen Institute of Technology)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development, Game Career Seminar

Format: Session

Game Career Seminar: Co-Managing: Building an Effective Manager/Direct Relationship

Speakers: Erin Ali  (Twitch Interactive), Katie Golden  (Riot Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development, Game Career Seminar

Format: Session

Game Career Seminar: Elevate Your Programming: Mastering Core Data Structures and Algorithms

Summit Speaker: Rez Graham  (Independent)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Seminar

Format: Session

Game Career Seminar: Finding Your Groove as Musicians in Game Audio

Speakers: Jamie Lee  (A Shell in the Pit), Mark Berg  (Electronic Arts), Mason Victoria  (Disruptive Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Audio, Game Career Development

Format: Session

Game Career Seminar: Keeping Development Fun for Years to Come

Summit Speaker: Jeremy Spillmann  (Blindflug Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: Learn From Our Mistakes: What Experience Has Taught Us About Leveling Up Our Careers

Speakers: Dr. Jennifer Killham  (TVETM), Fawzi Mesmar  (Ubisoft / Futuregames), Larra Snyder  (Epic Games (Contract)), Angela Geiss  (NetherRealm Studios), Adinda van Oosten  (Acreates), Trento von Lindenberg  (Announcing in November 2023), Tony Wu  (Button Check)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy, Game Career Development

Format: Session

Game Career Seminar: QA Career Path: Evolution from an Industry Entry Point

Speakers: Bryce Broadrick  (Bungie), Christopher Rios  (Bungie)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development, Game Career Seminar

Format: Session

Game Career Seminar: Steam Best Practices: Developing an Audience While Developing Your Game

Summit Speaker: Kaci Aitchison Boyle  (Valve)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Workshop Breakout

Game Career Seminar: Tracing the Roots: Exploring the Skill System Design of Shooting Games

Summit Speaker: Bruce Wu  (Lightspeed Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development

Format: Session

Game Career Seminar: You Got the Job... Now What?

Speaker: Ashley Poprik  (High Moon Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Game Career Development, Game Career Seminar

Format: Session

Game Narrative Summit: Branching On A Budget: Creating Agency Without Wrecking Scope

Summit Speaker: Nessa Cannon  (Freelance)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Build-A-Bae Workshop: Crafting Creative Love Interests

Summit Speaker: Adanna Nedd  (Independent)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Casting Light on the Black Box

Summit Speakers: Phillipe Bosher  (Independent), Jolie Menzel  (Night School: A Netflix Game Studio)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Cinematics and Interactivity in 'Cyberpunk 2077': Two Sides of the Same Coin?

Summit Speaker: Kajetan Kasprowicz  (CD PROJEKT RED)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Comics to Games: Great Adaptations

Summit Speakers: Jill Murray  (Discoglobe Interactive), Evan Narcisse  (Brass Lion Entertainment), Kim Belair  (Sweet Baby Inc), Son M.  (Perfect Garbage Studios), Mike Rogers  (Skybound Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Cooking with Chemistry: Recipes for Attraction in Narrative Design

Summit Speaker: Michelle Clough  (Talespinners)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Effective Feedback for Game Writers, Narrative Designers, and Collaborators, Part 2

Summit Speakers: Alexa Ray Corriea  (Cliffhanger Games), Lis Moberly  (Lightspeed LA)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: It's All in the Ending: Storytelling Strategies in 'Jedi: Survivor'

Summit Speaker: Daniel Homan  (Respawn Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: The Playable Series: Writing Seasonal Narratives for Live Games

Summit Speaker: Valentina Tamer  (Ubisoft Paris Mobile)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Game Narrative Summit: Writing Cyberpunk without Cyborgs, Gun, Cops, or Cyborg Gun Cops

Summit Speaker: Thomas Welsh  (Ion Lands)

Pass Type: All Access Pass, Summits Pass

Topic: Game Narrative

Format: Session

Global Game Jam Roundtable

Speakers: Timothy Cullings  (Global Game Jam Inc), Charly Harbord  (Global Game Jam), Zain ul Hassan  (Global Game Jam)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Haptics: A Playful Collaboration Between Audio and Design

Speaker: Kristian Rømer  (IO Interactive)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Hearing Health in Video Games

Speaker: Brian Schmidt  (GameSoundCon)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Hearing Through The Chaos: Working as Audio QA on 'Suicide Squad: Kill The Justice League'

Speaker: Georgia Mae Ayling  (Rocksteady Studios Ltd)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

How 'SMITE' and 'Rogue Company' Increased Engagement and Revenue through Data-Informed Strategies

Speaker: Nancy Garcia  (RallyHere)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Hybrid and Remote Work Roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

I Know What You Did Last 'Somerville'

Speakers: Jay Steen  (SweejTech), Matteo Cerquone  (Jumpship)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

If You Don't Like the Game, Change the Rules

Speakers: Marie LeBlanc Flanagan  (A Kind of Play), Michael Iantorno  (Concordia University), Saleem Dabbous  (KO_OP), Coby West  (The Glory Society), Francesca Esquenazi  (Future Club), Carolyn Jong  (Game Workers Unite Montréal)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Improving Your Tool UX Design by Removing the Faults of 'Sensible' Defaults

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Session

In Your Head: Audio-Driven Everything in 'Alan Wake 2' and its Mind Place

Speaker: Joshua Bell  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Independent Games Summit: 'Atuel': How We Made a Surrealist Documentary Videogame

Summit Speaker: Pablo Quarta  (Matajuegos)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: 'Bunburrows': How to break out of the Puzzle Niche

Summit Speaker: Lenophie Leuliet  (Bunstack)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: 'Saturnalia' Postmortem

Summit Speaker: Pietro Righi Riva  (Santa Ragione)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: 'Valheim': Vikings, Roadmaps & Buying a Horse During Early Access

Summit Speaker: Jonathan Smårs  (Iron Gate Studio)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: 'Venba': An Intimate Journey Through Sound

Summit Speaker: Neha Patel  (Freelance)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: A Case for Making Your Own Engine

Summit Speaker: Rez Graham  (Independent)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: CSharpify your Engine: A Guide to Embedding C#

Summit Speaker: Andreia Gaita  (Spoiled Cat)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Challenging or Approachable? Pick Two

Summit Speaker: John Austin  (Pontoco)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Critical! Combat Presentation Tools for 'Darkest Dungeon II'

Summit Speaker: Galen Ryder  (Red Hook Studios)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Cult of the Twitch: How 'Cult of the Lamb' Used Twitch Integration to Reach a Massive Audience

Summit Speakers: Harrison Gibbins  (Massive Monster), Thomas Tuts  (Streaming Toolsmith)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Everything is Gun

Summit Speaker: Yongmin Park  (Videocrime)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Good Enough is Better than Good: A Postmortem of 'Venba'

Summit Speaker: Abhi Swami  (Visai Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: How Poetry Can Help Us Make Better Games

Summit Speaker: Jordan Magnuson  (NecessaryGames.com)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: I Am Fandom (And So Can You!)

Summit Speaker: Lindsay Ishihiro  (Independent)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Its About Time(lines): Marketing Your Game From Finish to Start

Summit Speakers: Dana Trebella  (Spoke & Wheel Strategy), Derek Lieu  (Derek Lieu, LLC)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Releasing an "Evolving Demo": A Postmortem for 'Bulwark: Falconeer Chronicles'

Summit Speaker: Tomas Sala  (Tomas Sala)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Saunas, Buses, and Tandem Bikes: Stories of Finnish Game Jams

Summit Speaker: Annakaisa Kultima  (Finnish Game Jam)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Flash Games Postmortem, Vol 2

Summit Speaker: John Cooney  (Wonderful Elephant)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Four-Day Workweek: Advantages and Complications

Summit Speaker: Tanya X. Short  (Kitfox Games)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: The Steam Secrets Nobody Tells You...Until Now

Summit Speaker: Chris Zukowski  (How To Market A Game)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Independent Games Summit: Type Matters: Crafting Meaningful Typography for Indie Games

Speaker: Jess  (Studio Folly)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games, Visual Arts

Format: Session

Independent Games: Summit Make the Trailer Before the Game: A Marketing First Way to Prototype

Summit Speaker: Derek Lieu  (Derek Lieu)

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Topic: Independent Games

Format: Session

Into the Woods: Creating the Forest of the Pacific Northwest in 'Alan Wake 2'

Speaker: Kiyavash Kandar  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

It Is Not That Simple: A Neurodivergent Intersectionality Microtalk

Speakers: Monica Fan  (Pipworks Studio), Adam Clewes-Boyne  (BetaJester, Playing Attention), Nathalie Mathe  (NativeVR), Sara M.E. Ventura  (Zynga), Aquamarine Schutter  (NuChallenger), Brandii Hooker  (GameFam, and Founder of Brown Girl Gamer Code)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

It takes a Village: Cultivating Social Coziness in 'Palia'

Speaker: Eileen Shiue  (Singularity6)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Larian Cinematics: A Top-Down Look at Our Bottom-Up Approach

Speaker: Jason Latino  (Larian Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Lay Off the Layoffs!: Prepping for Your Workplace Apocalypse

Speakers: Russ Fan  (Independent), Joshua Herbert  (Double Fine)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Leaders Working at the Heart of the Team 2024

Speakers: Grant Shonkwiler  (Shonkventures), Saffron Bolduc-Chiong  (Kitten Cup Studio), Yesenia Cisneros  (Jar of Sparks), Jessica Klyne  (Blackbird Interactive), Zoe Curnoe  (Timbre Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Learnings from Working with Voice Actors Remotely

Speaker: Adam Ritchie  (Massive Entertainment - A Ubisoft Studio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Leaving 'Arabistan': A Collaborative Approach to Representing Muslims and the MENA

Speaker: Glaire Anderson  (Digital Lab for Islamic Visual Culture & Collections, University of Edinburgh)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Level Design Summit: Building Before 'Blockout': Better Communicating Your Design Before Placing Blocks

Summit Speaker: Luis Brito  (Bungie)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: How the Heck do you Teach Level Design?: Educating in the Studio

Summit Speaker: Christopher Totten  (Kent State University & Pie for Breakfast Studios)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Level Design Summit: Layered Design: Developing the Mission Structures for 'Alan Wake 2'

Summit Speaker: Anne-Marie Grönroos  (Remedy Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Levelling Up: How AI's Transformative Role in Automating Level Management is Adding Business Value in 'Candy Crush Saga'

Speakers: Anna Hernandelius  (Candy Crush Saga), Sahar Asadi  (King)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Lightning in a Bottle: How to Run Effective Cross-Functional Brainstorms

Speaker: Katie Lucas  (Thoughtful Bread)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Listen Through the Viewfinder: Audio Implementation in a Picturesque Simulation

Speaker: Oda Tilset  (Noknok Audio)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Little Hands, Foul Moods, and Runny Noses: Designing Games for Kids

Speaker: Carla Engelbrecht  (Betweened)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Live Light Love: Illuminating Coney Island in 'Marvel's Spider-Man 2'

Speaker: Jennifer Carlin  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Live Service Games: A Data-Driven Analysis

Speaker: Liam Deane  (Omdia)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Live Service Release Planning: How Bungie Maintains 'Destiny 2'

Speaker: Shawna Williams  (Bungie)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

LiveOps @ Riot Allow Games Played as Intended, Always

Speaker: Justin Chan  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Local Game Community Organizers Roundtable

Speakers: Marlena Abraham  (Steel Wool Studios), Daniel Lin  (Schell Games), Michael Lee  (Schell Games), Sandra Castro  (Streamline Studios)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Machine Learning Summit: 'Naruto Mobile': Optimization for Large-scale Reinforcement Learning in Fighting Games

Summit Speaker: Elvis Liu  (Tencent Games)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Workshop Breakout

Machine Learning Summit: 'SaGa Emerald Beyond': Balancing Battle with Reinforcement Learning AI

Summit Speaker: Edgar Handy  (SQUARE ENIX CO., LTD)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Analyze Your Bugs Automatically: Root Cause Analysis with Causal Models

Summit Speaker: Chenwei Ding  (NetEase)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: ChatAvatar: Multi-agents Enhanced 3D Character Creation in 'Earth: Revival'

Summit Speakers: Guozhi Xu  (ByteDance), Qixuan Zhang  (Deemos Tech)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Fictional Speech Synthesis to Avoid the Risk in Generative Contents

Summit Speaker: Yusuke Mori  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: From Photo to Expression: Generating Photorealistic Facial Rigs

Summit Speaker: Hau Nghiep Phan  (Electronic Arts)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: ML-Driven Anti-Cheating System Based on Game Replays of 'CS:GO'

Summit Speaker: Jianrong Tao  (NetEase)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Real-time Neural Textures for Materials Compression

Summit Speakers: Antoine Houdard  (Ubisoft), Georges Nader  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Taming the Beast: Leveraging Machine Learning to Curb the Cost of Continuous Integration

Summit Speaker: Sarra Habchi  (Ubisoft)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Training Human-like and High-performance Basketball AI Bot for 'Streetball Allstar'

Summit Speaker: Jianrong Tao  (Game Dpt. at GrowEase.)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Machine Learning Summit: Would You Like Fries with That? AI-assisted Recommendations in Development

Summit Speakers: Mateusz Pilski  (Ice Code Games S.A.), Jakub Marszałkowski  (Indie Games Poland)

Pass Type: All Access Pass, Summits Pass

Topic: Programming

Format: Session

Making Games Should Be Fun (For Everyone)

Speaker: Leslee Sullivant  (Netflix)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Making Linear Story Playable: The Narrative Design of 'Alan Wake 2'

Speakers: Simon Wasselin  (Remedy Entertainment Oy), Molly Maloney  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Making the First Afrofantasy MMORPG: Lessons on Intersectionality in GameDev

Speaker: Allan Cudicio  (Twin Drums)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Minigames as Worldbuilding: Designing a Card Game for 'Saltsea Chronicles'

Speakers: Douglas Wilson  (Die Gute Fabrik), Ben Wilson  (Die Gute Fabrik)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Mixing, Music, and Mods: 'Cyberpunk 2077' Audio Technical Pipelines

Speakers: Colin Walder  (CD Projekt RED), Giuseppe Marano  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Multiband Mixing in 'Suicide Squad: Kill the Justice League'

Speaker: Andrew Quinn  (Rocksteady Studios Ltd)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Nanite GPU Driven Materials

Speaker: Graham Wihlidal  (Epic Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Navigating Legal Challenges with Generative AI

Speakers: Gary Greenstein  (Wilson Sonsini Goodrich & Rosati), Barath Chari  (WSGR)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Obstacle Traversal in the Organic World of Pandora

Speaker: Joel Nilsson  (Massive Entertainment - A Ubisoft Studio)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

Occupational Burnout in Games 2024: Causes, Impact, and Solutions

Speaker: Lis Moberly  (Lightspeed LA)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Performance Marketing: Profitable Growth Strategies

Speaker: Heather Gainer  (Kongregate)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Player Mythologies

Speaker: Alex Jaffe  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Pondering Orbs: The Rendering and Art Tools of 'COCOON'

Speaker: Mikkel Svendsen  (Geometric Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Session

Prismatic People: Queer Narratives Beyond Romance

Speakers: Sandra (Maxi) Molina Juan  (SandraMJdev, Rho Labyrinths), Adanna Nedd  (Independent), Gabriel Hicks  (Mythic Grove productions), Dani Lalonders  (Cliffhanger Games/ EA), Sena Bryer  (Akupara Games)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Prototyping Games in Figma: Leveraging Variables and Expressions

Speaker: Mei Cheng  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

ROI on T&S: Toxicity and the Bottom Line

Speaker: Rachel Kowert  (Take This)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Rapid Music Production in Live Service Games

Speaker: Maclaine Diemer  (First Name Maclaine, LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Refining Player Traversal in 'Star Wars Jedi: Survivor'

Speaker: Chris McEntee  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Remotely Possible: Best Practices for Work from Home Game Audio

Speakers: ZW Buckley  (Plant Based Audio), Laryssa Okada  (Independent), Katherine Tole  (Plant Based Audio), Jasmine Cooper  (Perennial Sounds LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

Retaining Diverse Employees: Taking the Next Step in DEIB

Speakers: Cassandra Walker  (Take This), Eve Crevoshay  (Take This)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Rethinking Mobile Game Discovery & Growth

Speaker: Qi Lu  (Supernova Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Revisiting Fun: 20 Years of A Theory of Fun

Speaker: Raph Koster  (Playable Worlds)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Roundtable on Building a Resilient Industry Through Worker Organizing & Empowerment

Speakers: Jakin Vela  (International Game Developers Association), Tom Smith  (Communications Workers of America)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Roundtable

Ruin or Redemption: The Making of 'Darkest Dungeon II'

Speakers: Chris Bourassa  (Red Hook Studios, Inc.), Tyler Sigman  (Red Hook Studios, Inc)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Shipping 'Diablo IV'

Speakers: Michael Bybee  (Blizzard Entertainment), Tiffany Wat  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Simulation and Representation of Topology-Changing Rolling Waves for Massive Open Ocean Games

Speaker: Vlad Lopatin  (Guerrilla-Games)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Starting a Game Studio

Speaker: Richard Vogel  (T-Minus Zero Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

Stay in the Light: The VFX on 'Alan Wake 2'

Speaker: Johannes Richter  (Remedy)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

Steam Wishlist Benchmarking with Data

Speaker: Emily Suntrell  (Humble Bundle)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Subscriptions Impact on Games Lifecycles

Speaker: David Sidebottom  (Fancensus)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Summer Events: A Unique Perspective on Creating Open Worlds in 'Genshin Impact'

Speaker: Terry Li  (miHoYo Co., Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

System-Centric Puzzle Design in 'Patrick's Parabox'

Speaker: Patrick Traynor  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Tabletop Summit: The Elements of TTRPGS: A Starting Point

Summit Speakers: Pamela Punzalan  (Dames Making Games Toronto), Indrani Ganguly  (Publishing Goblin Games)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Tactics for Evolving 'VALORANT' with Agents: The Gameplay of Deadlock

Speakers: Alexander Mistakidis  (Riot Games (VALORANT)), Tiffy Tsay  (Riot Games (VALORANT))

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Take My Money!: Everything You Need to Know to Score Funding

Speaker: Jason Della Rocca  (Execution Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Teaching Complex Games: Onboarding Redesign for 'Rainbow Six Siege'

Speaker: Marc Ballart Germà  (Ubisoft Barcelona)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Technical Artist Roundtable

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Technical Artist Summit: Build Your Own Particle System

Summit Speaker: Ben Cloward  (Unity)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: Cinematic Workflow and Pipeline of 'FINAL FANTASY XVI'

Summit Speaker: Eitaro Iwabuchi  (SQUARE ENIX CO., LTD.)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: GPU based Foliage-Interaction for 'Ark: Survival Ascended'

Summit Speakers: Patrick Schuler  (Studio Wildcard), Mark Mihelich  (Studio Wildcard)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Technical Artist Summit: H2O in H3LL: The Various Forms of Water in 'Diablo IV'

Summit Speaker: Aaron Aikman  (Blizzard Entertainment)

Pass Type: All Access Pass, Summits Pass

Topic: Visual Arts

Format: Session

Testing Empowered: Integrating ML-Based Playtesting in a Team with Limited QA Capacity

Speaker: Sun Jeong  (LoadComplete)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

The Art of Cherry-Picking: Selectively Ignoring Career Advice

Speakers: Megan Carnes  (Independent), David Su  (Brass Lion Entertainment), Jamie Lee  (A Shell in the Pit)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Audio of Ubisoft's 'XDefiant'

Speakers: Nicholas Bonardi  (Ubisoft), Brian DiDomenico  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Black Designers' Dilemma

Speakers: Carl Varnado  (Rancho Solano), Jarory DeJesus  (Lunacy Studios), Kim Belair  (Sweet Baby Inc), Pamela Iluore  (Indpendent), Jabari Ali  (Hidden Genius)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

The Dark Place of 'Alan Wake II': Crafting an Evolving Nightmare Dimension

Speaker: Nazareno Urbano  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

The Devil is in the Details: Explore the Environmental Graphic Design at Naughty Dog Inc

Speaker: Hailey Del Rio  (Naughty Dog Inc)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Session

The Evolution of Matchmaking in 'Apex Legends'

Speakers: Christopher Pierse  (Electronic Arts), Samy Duc  (Respawn Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

The First 30 Years of Warcraft: The Making of a Gaming Universe

Speaker: John Hight  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

The Hidden Costs of Transparency and the Dwarf Fortress Community

Speaker: Alexandra Orlando  (Kitfox Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

The Integrated Marketing Approach: Designing Impactful Game Launches

Speaker: David Ortiz Lapaz  (ICO Partners)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

The Key Lessons of 'Cyberpunk 2077': Phantom Liberty Localization

Speaker: Alexander Radkevich  (CD Projekt Red)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The Marketing Money Talk: How to Budget your Indie Game's Promotion Campaign (PR, social media, marketing)

Speaker: Thomas Reisenegger  (Future Friends Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

The Music of 'Tchia': Channeling the Soul of New Caledonia

Speaker: John Robert Matz  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Session

The State of PC and Console Gaming in 2024

Speaker: Tom Wijman  (Newzoo)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

The Tool Design Roundtable

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

The Universal Scene Description (USD) Roundtable

Speaker: Robin-Yann Storm  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

The Way We Work: Embracing Human Sustainability in Game Development

Speakers: Shana T Bryant  (Oculus Publishing), Lisette Titre-Montgomery  (Cornerstone Interactive Studios), Latoya Peterson  (Glow Up Games), Chandana Ekanayake  (Outerloop Games), JC Lau  (ProbablyMonsters)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Too Much Playtesting? 5 Games in the Top 50 Say "No"

Speakers: Francisco Souki  (Schell Games), Fiona Cahill  (Schell Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Session

Tools Roundtable

Speaker: Geoff Evans  (Nvidia)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

UX Summit: Difficult Games by Data and Design

Summit Speakers: Sebastian Long  (Player Research), Lanie Dixon  (Ubisoft Montreal)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

UX Summit: Inclusive Design Workshops: Weaving Accessibility into Workflows

Summit Speaker: Cari Watterton  (Rebellion)

Pass Type: All Access Pass, Summits Pass

Topic: Design

Format: Session

Unlocking Growth in a Privacy Centric World: 'Sago Mini's' 40% ROI Boost

Speakers: Sara-Beth Harrison  (Sago Mini (Spin Master Digital)), Luisa Zuleta  (Sago Mini)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Unlocking the Power of Micro-Iteration

Speaker: Nathaniel Chapman  (Timberline Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Unpacking the Impact of Content Library Subscriptions

Speaker: George Jijiashvili  (Omdia)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Session

Unpaused: The Ukrainian Games Industry in Times of War

Speaker: Elena Lobova  (GDBAY)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Advocacy, Business & Marketing

Format: Session

Visual Effects Roundtable

Speakers: Jason Keyser  (VFX Apprentice), Gabriel Boileau  (Activision Blizzard)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Warp: High-fidelity cloth simulation in EA Sport 'FC 24'

Speaker: Robin Taillandier  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Session

We built this city on bits 'n maps: Four design techniques for simulating cities in 'SimCity' and 'Cityscapes'

Speaker: Guillaume Pierre  (Magic Fuel Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

What's New in Game History!

Speakers: Joost van Dreunen  (SuperJoost Playlist), Laine Nooney  (New York University), Phil Salvador  (Video Game History Foundation), Kenda Albert  (Cyberlaw Clinic, Harvard Law School), Henry Lowood  (Stanford University Libraries)

Pass Type: All Access Pass, Core Pass, Summits Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass

Topic: Advocacy

Format: Session

Where Story and Tech Meet: 'Cyberpunk's' Quest Editor in Action

Speaker: Sarah Gruemmer  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Session

Connecting the Global Game Development Community

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