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Browse and sort the list of GDC Summer sessions by day, time, pass type, topic, and format. All session times are shown in Pacific Time.

Please note GDC Summer has ended! Check out GDC Vault to view previous GDC sessions.

Tuesday | 6:00 am

Wake-Up/Wrap-Up with GDC (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 7:00 am

// Hidden Histories

Speaker: Brenda Romero  (Romero Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Ask Me Anything: Funding & Investment Q&A with David Gardner

Speaker: David Gardner  (LVP)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Blockers: Analyzing Difficulty Drivers in Candy Crush Games

Speaker: Lucien "Yen-Chu" Chen  (King)

Pass Type: Conference Pass

Topic: Design

Format: Session

Destructible Environments in 'Control': Lessons in Procedural Destruction

Speaker: Johannes Richter  (Remedy)

Pass Type: Conference Pass

Topic: Visual Arts, Programming

Format: Session

Relaxation Live Feed (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 7:30 am

Meditation from WITHIN (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 8:00 am

Accessibility Best Practices: In-Game Communication

Speaker: Karen Stevens  (EA Sports)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs

Speaker: Peter Fodor  (AppAgent)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Mobile Games: Growth Opportunities (Presented by Omdia)

Sponsor Speaker: Louise Shorthouse  (Omdia)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Roundtable: Progression Systems

Speaker: Casey Bradley  (Army Game Studio)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

Six Pillars of Impactful Onboarding

Speaker: Lindsay Thacker  (Riot Games)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

What Makes Us Tick: Inferring Players' Motivation from Gameplay Behavior to Foster Long-Term Engagement

Speaker: Alessandro Canossa  (Modl.ai)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Tuesday | 8:30 am

GDC Flash Backward

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 9:00 am

CANCELLED: From Malicious to Delicious: The Story of Designing 'Grindstone'

Speakers: Kris Piotrowski  (Capy Games), Kenneth Yeung  (Capy Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

David & Goliath: How a Newbie Solo Developer Landed on Xbox Game Pass

Speaker: Davionne Gooden  (Studio Zevere)

Pass Type: Conference Pass

Topic: Business & Marketing, Career & Studio Development

Format: Session

Designing Game Communities for Kindness

Speaker: Victoria Tran  (Kitfox Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Freelance Roundtable: Hustling During a Pandemic

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Interactive Session

Hiring Learnings: Audio Career Paths and Competencies

Speaker: Andrea Chang  (Hi-Rez Studios)

Pass Type: Conference Pass

Topic: Audio, Career & Studio Development

Format: Session

Reinforcement Learning for Collaboration in Modern Video Games (Presented by Microsoft)

Sponsor Speakers: Katja Hofmann  (Microsoft), Raluca Georgescu  (Microsoft), Adrian O’Grady  (Microsoft)

Pass Type: Conference Pass, Discovery Pass

Topic: Advocacy, Programming

Format: Sponsored Session

Tuesday | 9:30 am

Yoga with Satori Yoga Studio (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 10:00 am

'Erica': How and How Not to Score a Film-Game Hybrid

Speaker: Austin Wintory  (Wintory Global Engineering)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Funding 20/20: A Vision for Game Investing (Presented by Xsolla)

Sponsor Speakers: Justin Berenbaum  (Xsolla), Ivan Carrillo  (Joystick Ventures), David Martinez  (Raw Fury), Gwen Foster  (Robot Teddy), Liu Anlu  (Kowloon Nights)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Career & Studio Development

Format: Sponsored Session

Inspiring 249 Million Strangers: Art Direction for a Global Audience

Speaker: Riana McKeith  (King)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Skill-Building Series: Building the Metaverse through User Generated Content and the Cloud

Speaker: Deepak Chandrasekaran  (Roblox)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

Skill-Building Series: Emotion in Game Design (A UX Perspective)

Speaker: Celia Hodent  (Independent)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Taming the Chaos: Lessons in Project Management

Speaker: Clinton Keith  (Clinton Keith Consulting)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Tuesday | 11:00 am

Delivering a Best-In-Class Gaming Partner Experience - Your Unfair Competitive Advantage (Presented by Tipalti)

Sponsor Speaker: Anand Misra  (Tipalti)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Advocacy

Format: Sponsored Session

Skyrim - Live Speedrun

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Twine Book Club

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 12:00 pm

Allyship: Building a Culture of Belonging (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Developing AI to Motivate Game Players: The Case of MARVEL Future Fight (Presented by TENTUPLAY)

Sponsor Speaker: Hyeyon Kwon  (TENTUPLAY)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Tuesday | 12:30 pm

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), Cassia Curran  (WINGS Interactive), Michael Cheung  (Makers Fund), Kendall Deacon Davis  (Kowloon Nights)

Pass Type: Conference Pass, Discovery Pass

Topic: Career & Studio Development

Format: Session

Tuesday | 1:00 pm

Let the Data Speak: Using Analytics to Guide Every Stage of Your Game (Presented by Sisu)

Sponsor Speakers: Peter Bailis  (Sisu), Stephan Sherman  (Bazooka Tango)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Tuesday | 1:45 pm

GDC Podcast Live! hosted by Gamasutra (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 2:00 pm

Iterate Faster With Improved Artist Workflows in Unity (Presented by Unity Technologies)

Sponsor Speakers: Housein Cornell  (Unity), Mike Geig  (Unity)

Pass Type: Conference Pass, Discovery Pass

Topic: Design, Visual Arts

Format: Sponsored Session

Tuesday | 3:00 pm

Ask Me Anything: Game Programming Q&A with Squirrel Eiserloh

Speaker: Squirrel Eiserloh  (SMU Guildhall)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

California's New Privacy Law: Five Steps for Updating Your Privacy Practices

Speaker: Will Bucher  (Debevoise & Plimpton)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Gaming for Good: Philanthropy as a Business Strategy

Speakers: Derrick Morton  (Flowplay), Daniel Widner  (American Cancer Society)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy, Business & Marketing

Format: Community Content

Live Your Story: Immersive Storytelling at 'Star Wars: Galaxy's Edge'

Speaker: Anisha Deshmane  (Walt Disney Imagineering)

Pass Type: Conference Pass

Topic: Design

Format: Session

Tuesday | 3:30 pm

GDC Podcast - Great Game Production Tips with Grant Shonkwiler

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 4:00 pm

Don’t Judge a Book by Its Cover: Value Analysis of Interactive Creatives (Presented by ironSource)

Speaker: Frank Dawson  (ironSource)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Getting Real with Real-World Games: Adjusting Gameplay of 'Pokémon GO' in the Time of COVID-19

Speakers: Matt Slemon  (Niantic), Laura Warner  (Niantic)

Pass Type: Conference Pass

Topic: Design

Format: Session

Imitation Learning: Building Practical Agents to Test and Explore a First-Person Shooter

Speaker: Igor Borovikov  (EA)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Roundtable: Marketing & Discoverability

Speaker: Victoria Tran  (Kitfox Games)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

The Players You Didn't Plan For: How Jackbox Games has Adjusted to Life During Quarantine

Speakers: Mike Bilder  (Jackbox Games), Brooke Hofer  (Jackbox Games)

Pass Type: Conference Pass

Topic: Production & Team Management, Business & Marketing

Format: Session

Tuesday | 4:30 pm

Qigong - Tai Chi Exercises with Rebecca Grossbard (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 5:00 pm

Ask Me Anything: Mental Health Q&A with Eve Crevoshay

Speaker: Eve Crevoshay  (Take This)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Hear Me Feel Me Let Me Play: Lessons from 'Unscramble the Oracle' a BOSE AR Audio-First AR Game

Speaker: Nicole Lazzaro  (XEODesign, Inc.)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Is This Publishing Agreement Fair? The 2020 Publishing Agreement Market Report

Speaker: Kellen Voyer  (Voyer Law)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Roundtable: Production in a World of Social Distancing

Speaker: Donald Harris  (FarBridge)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Why Google-SHAREit Partnered to Serve 1 Billion Users Not on Play Store (Presented by SHAREit)

Sponsor Speaker: Karam Malhotra  (SHAREit)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Advocacy

Format: Sponsored Session

Tuesday | 5:30 pm

GDC Flash Backward

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 6:00 pm

Battling Burnout: The Side Project Ritual

Speaker: Laralyn McWilliams  (Microsoft)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

How I Built a Healthy and Engaged QA Team from Scratch

Speaker: Kari Toyama  (Private Division)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Mining Your Own Design: Crafting the Crafting System in 'Astroneer'

Speakers: Aaron Biddlecom  (System Era Softworks), Elijah O'Rear  (System Era Softworks)

Pass Type: Conference Pass

Topic: Design

Format: Session

Roundtable: Women and Under-represented Genders in Game Audio

Speakers: Penka Kouneva  (Independent), Caron Weidner  (Eight Ball Sound), Shauny Jang  (Microsoft Game Studios), Gina Zdanowicz  (Serial Lab Sound)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Tuesday | 7:00 pm

GDC After Hours (Tuesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Tuesday | 7:30 pm

GDC After Hours - insaneintherain

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 6:00 am

Wake-Up/Wrap-Up with GDC (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 7:00 am

Ask Me Anything: Composer Q&A with Winifred Phillips

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Evolution of Gacha Systems in Mobile Free to Play Games

Speaker: Jakub Remiar  (Independent)

Pass Type: Conference Pass

Topic: Design

Format: Session

Incorporating Subscription to Increase Overall In-Game Revenue

Speaker: Maggy Larouche  (Ludia)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Lessons from 'Duolingo': How to Turn Good Intentions Into Good Numbers

Speaker: Karin Tsai  (Duolingo)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy, Production & Team Management

Format: Community Content

Relaxation Live Feed (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 7:30 am

Meditation from WITHIN (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 8:00 am

AR Game Design 101

Speakers: Laura Warner  (Niantic), Kirsten Koa  (Niantic)

Pass Type: Conference Pass

Topic: Design

Format: Session

CANCELLED: Turpentine Fumes and Shaders: Art Tech in 'Disco Elysium'

Speaker: Siim Raidma  (ZA UM Studio)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Connecting the Dots Between Games and Next-Gen Tech (Presented by Omdia)

Sponsor Speaker: George Jijiashvili  (Omdia)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Game Dev Archeology: Unearthing and Preserving Japanese Game History

Speaker: Brandon Sheffield  (Creative Director)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Roundtable: User Acquisition in 2020: What works, What doesn't, What's coming next?

Speakers: Dave Ranyard  (Dream Reality Interactive), Tom Page  (Dream Reality Interactive)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

The Early Days of Id Software: Programming Principles

Speaker: John Romero  (Romero Games)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Wednesday | 8:30 am

GDC Flash Backward

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 9:00 am

CANCELLED: Building a World Class UA Program in Today's Landscape

Speaker: Brian Jacobs  (Kongregate)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Canary in the Coal Mine: Warning Signs for Accessibility During Production

Speaker: Cherry Thompson  (Ubisoft)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Changing the Game: Cultivating Female Talent in AAA Studios

Speaker: Victoria Setian  (Avalanche Studios)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Roundtable: Interviewing for Design

Speaker: Casey Bradley  (Army Game Studio)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

Smart Guns: Building a Modular Weapon System Using Behavior Trees

Speaker: Ramon Viladomat  (Ubisoft)

Pass Type: Conference Pass

Topic: Programming

Format: Session

UA Marketing Predictions: How to Prepare for Radical Change (Presented by N3TWORK, Inc.)

Sponsor Speaker: Dan Barnes  (N3TWORK, Inc.)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing

Format: Sponsored Session

Wednesday | 9:30 am

Yoga with Satori Yoga Studio (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 10:00 am

AI Roundtable: Day 1 Everyone

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

Designing for Multiple Minds: Crafting the Craft of Player Dynamics

Speakers: Kimberly Voll  (Stray Bombay), Weszt Hart  (Riot Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Playing for the Planet: How Video Games Can Tackle the Climate Crisis

Speakers: Trista Patterson  (UN Environment/GRID-Arendal), Mathias Norvig  (Sybo)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Seed-Stage Game Company Investors: What Are They Looking For?

Speakers: Teppei Tsutsui  (GFR Fund), Shanti Bergel  (Transcend Fund), Harri Manninen  (Play Ventures), David Lau-Kee  (London Venture Partners)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

Synchronizing Your Game Data With NoSQL (Presented by MongoDB)

Sponsor Speakers: Jim Blackhurst  (MongoDB), Nic Raboy  (MongoDB), Adrienne Tacke  (MongoDB)

Pass Type: Conference Pass, Discovery Pass

Topic: Programming

The Audio Technology of 'Torchlight 3' Part 2

Speaker: Guy Somberg  (Echtra Games, Inc.)

Pass Type: Conference Pass

Topic: Audio, Programming

Format: Session

Wednesday | 11:00 am

Strategies for Fast Releases With Minimal Bugs. (Presented by Bugsnag)

Speaker: James Smith  (Bugsnag)

Pass Type: Conference Pass, Discovery Pass

Topic: Programming

Format: Sponsored Session

Yooka-Laylee and the Impossible Lair - Live Speed Run

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 12:00 pm

Allyship: Building a Culture of Belonging (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Launching Global Games With Google Cloud (Presented by Google Cloud)

Sponsor Speakers: Mark Mandel  (Google Cloud for Games), Rob Martin  (Google Cloud for Games)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Production & Team Management

Format: Sponsored Session

Wednesday | 12:30 pm

GDC Pitch: Day 2

Speakers: Jason Della Rocca  (Execution Labs), Rebekah Saltsman  (Finji), Fernando Rizo  (Modern Wolf), Vic Bassey  (Raw Fury)

Pass Type: Conference Pass, Discovery Pass

Topic: Career & Studio Development

Format: Session

Wednesday | 1:00 pm

Unbotify Fair Play: Fighting Bots in Mobile Games (Presented by Adjust)

Sponsor Speaker: Alon Dayan  (Unbotify)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Wednesday | 1:45 pm

GDC Podcast Live! hosted by Gamasutra (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 2:00 pm

Unpacking the Mobile Cheater’s Toolbox (Presented by Denuvo by Irdeto)

Sponsor Speaker: Christian Koidl  (Denuvo by Irdeto)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Programming

Format: Sponsored Session

Wednesday | 2:30 pm

The Complete Guide to Dice Making: Sprue Molds

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 3:00 pm

'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG

Speaker: Jamie Antonisse  (Sirvo Studios)

Pass Type: Conference Pass

Topic: Design

Format: Session

Adapting: Working in Games with Chronic Illness

Speaker: Victoria Dorn  (Sony Interactive Entertainment)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Ask Me Anything: Working Together, Apart, In Dynamic Times. Q&A with Robin Hunicke

Speaker: Robin Hunicke  (Funomena)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

CANCELLED: Forget Gamification of Industries, Enter the Industrification of Mobile Games: How Mobile Games Become a Trillion Dollar Industry

Speaker: Neil Young  (N3TWORK)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Migrating Servers to the Cloud With Ubisoft and Behaviour Interactive (Presented by AWS Game Tech)

Pass Type: Conference Pass, Discovery Pass

Topic: Programming

Format: Sponsored Session

Physical Animation in 'Star Wars Jedi: Fallen Order'

Speaker: Bartlomiej Waszak  (Respawn Entertainment)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Wednesday | 3:30 pm

GDC Podcast - Games, Psychology, and UX with Celia Hodent

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 4:00 pm

Ask Me Anything: Diverse Teams

Speaker: Carl Varnado  (Revelation Interactive & IGDA Blacks in Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Engage, Retain and Delight Players With LiveOps on AWS (Presented by AWS Game Tech)

Pass Type: Conference Pass, Discovery Pass

Topic: Programming

Format: Sponsored Session

Jumpstarting Your Creativity: From Hobbyist to Professional

Speaker: Charles McGregor  (Tribe Games)

Pass Type: Conference Pass

Topic: Career & Studio Development, Production & Team Management

Format: Session

Roundtable: Technical Artists Day 1

Speaker: Jeff Hanna  (Volition)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Interactive Session

Shifting from Emotion to Function: Auditory UX/UI Practices for XR

Speakers: Helena McGill  (Noctvrnal), Anna Wozniewicz  (Noctvrnal)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Wednesday | 4:30 pm

Qigong - Tai Chi Exercises with Rebecca Grossbard (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 5:00 pm

Art of 'Sky: Children of the Light'

Speaker: Yuichiro Tanabe  (ThatGameCompany)

Pass Type: Conference Pass

Topic: Visual Arts, Design

Format: Session

Forging 'Hardspace: Shipbreaker': Creating Processes for Original IPs

Speakers: Rory McGuire  (Blackbird Interactive), Elliot Hudson  (Blackbird Interactive)

Pass Type: Conference Pass

Topic: Design, Production & Team Management

Format: Session

Player Segments Based on Gaming Motivations: An Analysis of 400,000 Gamers

Speaker: Nick Yee  (Quantic Foundry)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Roundtable: Building Your Live Service Team

Speaker: Grant Shonkwiler  (Shonkventures)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Wednesday | 5:30 pm

GDC Flash Backward

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 6:00 pm

Handling Network Latency Variation in 'Modern Warfare'

Speaker: Mitchell Sanborn  (Infinity Ward)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Pale Blue Pixel: Systems Design and the Real World

Speaker: Jonathan Hamel  (Ready At Dawn)

Pass Type: Conference Pass

Topic: Design

Format: Session

R-E-S-P-E-C-T: Practical Tips to Prevent Abuse & Build Team Trust

Speaker: Emily Greer  (Double Loop Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Skill-Building Series: How Game Studios Should Plan Fundraising - Learning Best Practices

Speaker: Teppei Tsutsui  (GFR Fund)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Skill-Building Series: How to be a Force Multiplier

Speaker: Erika Mariko Olsen  (Google)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Wednesday | 7:00 pm

GDC After Hours (Wednesday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Wednesday | 7:30 pm

GDC After Hours - 88bit

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 6:00 am

Wake-Up/Wrap-Up with GDC (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 7:00 am

Ask Me Anything: Design Against the Apocalypse Q&A with Chelsea Howe

Speaker: Chelsea Howe  (Owlchemy Labs)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

Ask Me Anything: Unionizing the Games Industry Q&A with Kevin Agwaze

Speaker: Kevin Agwaze  (Game Workers Unite UK & IWGB)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Diversify Your Kingdom: A Toolkit for More Women in Leadership

Speaker: Sabrina Carmona  (King)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Hyper Crash Course in Game Art (Presented by Rollic)

Sponsor Speaker: İnci Alper  (Rollic)

Pass Type: Conference Pass, Discovery Pass

Topic: Design, Visual Arts

Format: Sponsored Session

Increasing the Interview Odds Through Skill Set Diversification

Speaker: Garrett Fredley  (Phoenix Labs)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Session

Relaxation Live Feed (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

The Decoy Games Journey: From Gaming Brothers to Console Devs

Speakers: Khalil Abdullah  (Decoy Games), Ahmed Abdullah  (Decoy Games)

Pass Type: Conference Pass

Topic: Career & Studio Development, Business & Marketing

Format: Session

Thursday | 7:30 am

Meditation from WITHIN (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 8:00 am

AI Roundtable: Day 2 Everyone

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: Conference Pass

Topic: Programming

Format: Interactive Session

Adaptive Placement of Dynamic Lighting Probes: Taking Full Advantage of Your CPU Using a Procedural Dependency Graph

Speaker: Diego Garzon  (Microsoft)

Pass Type: Conference Pass

Topic: Visual Arts, Programming

Format: Session

Disrupt the Game Industry Culture for Good: Starting from Square One

Speaker: Trinidad Hermida  (Niantic, Inc.)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Game Devs WFH Microtalk: State of the Industry: Work from Home Edition Analysis

Speaker: Dom Tait  (Omdia)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Get It Write: Portfolio ​Advice​ for Narrative Designers & Game Writers

Speaker: Chanel Dawnee  (Netflix)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Session

Introduction to AWS for Game Development PT. 1 (Presented by AWS Game Tech)

Pass Type: Conference Pass, Discovery Pass

Topic: Production & Team Management, Programming

Format: Sponsored Session

Pre-Marketing Marketing: A Guide to Games Market and Competitor Research

Speakers: Dana Trebella  (Spoke & Wheel Strategy), Victoria Tran  (Kitfox Games)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Session

Thursday | 8:15 am

Game Devs WFH Microtalk: Deepening Awareness Amidst Transition: Collective Care for Remote Teams

Speaker: Brandon R. Smith  (Electronic Arts)

Pass Type: Conference Pass

Topic: Production & Team Management, Business & Marketing

Format: Session

Thursday | 8:30 am

GDC Flash Backward

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 9:00 am

Ask Me Anything: Accessibility Q&A with Karen Stevens

Speaker: Karen Stevens  (EA Sports)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Designing Social Play for 'Sky: Children of the Light'

Speaker: John Hughes  (thatgamecompany)

Pass Type: Conference Pass

Topic: Design

Format: Session

Finding Your Place in Games

Speaker: Yaprak DeCarmine  (Game Jolt)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program, Career & Studio Development

Format: Session

Game Devs WFH Microtalk: Leading, Maintaining Quality, and Enhancing Culture

Speaker: Chelsea Blasko  (Iron Galaxy)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Introduction to AWS for Game Development PT. 2 (Presented by AWS Game Tech)

Pass Type: Conference Pass, Discovery Pass

Topic: Production & Team Management, Programming

Format: Sponsored Session

Roundtable: The New Normal: How Companies Are Evolving & Reacting to Distributed Working

Speaker: Allison Francis  (Hyper Hippo)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Thursday | 9:30 am

Yoga with Satori Yoga Studio (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 10:00 am

Addressing Ethics & Content Responsibility as Game Developers

Speakers: Celia Hodent  (Independent), Kate Edwards  (Geogrify), Carlos Figueiredo  (Two Hat), Kat Lo  (University of California, Irvine)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Experimental Gameplay Workshop

Speakers: Maria Mishurenko  (Synesthetic Echo), Patrick Traynor  (Independent), Rachel Theil  (Puzzsoft), Matt Stark  (Independent), Justin Sales  (National Student Leadership Conference), Anselm Pyta  (Studio Seufz), Sam Polglase  (Schell Games), Olive Perry  (Wickworks), Shawn Patton  (Schell Games), Daniel Benmergui  (Storyteller), Christopher Cinq-Mars Jarvis  (Cinq-Mars Media), Michal Hupka  (Breda University of Applied Sciences, Creative Media & Game Technologies), Robin Hunicke  (Funomena), Michael Guattery  (Puzzsoft), Guy-Gianno Garcia Hoelen  (Breda University of Applied Sciences, Creative Media & Game Technologies), Gwen Frey  (Chump Squad), Josh Delson  (Independent), Gordey Chernyy  (Synesthetic Echo)

Pass Type: Conference Pass

Topic: Design

Format: Session

Lima Oscar Delta!: Scaling Content in 'Call of Duty: Modern Warfare'

Speaker: Rulon Raymond  (Infinity Ward)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Roundtable: Game Music Business Essentials

Speakers: Penka Kouneva  (Independent), Brian Schmidt  (Brian Schmidt Studio & GameSoundCon), Richard Ludlow  (Hexany Audio)

Pass Type: Conference Pass

Topic: Audio

Format: Interactive Session

Skill-Building Series: A Step-by-Step Guide to Building Steam Wishlists

Speaker: Mike Rose  (No More Robots)

Pass Type: Conference Pass

Topic: Business & Marketing

Format: Interactive Session

Skill-Building Series: Pixel Art and Animation in the Hi-Bit Age

Speaker: Tyriq Plummer  (Independent)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Interactive Session

The Complete Taxonomy of Multiplayer Game Cheats (Presented by Denuvo by Irdeto)

Sponsor Speaker: Michail Greshishchev  (Denuvo by Irdeto)

Pass Type: Conference Pass, Discovery Pass

Topic: Programming

Format: Sponsored Session

Thursday | 11:00 am

Star Wars: Republic Commando - Live Speedrun

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 12:00 pm

Productizing Privacy Compliance: Best Practices & Philosophies Compliance in Mobile Games (Presented by AdColony)

Sponsor Speakers: Alan Chapell  (Chapell & Associates), Jonathan Harrop  (AdColony)

Pass Type: Conference Pass, Discovery Pass

Topic: Business & Marketing, Production & Team Management

Format: Sponsored Session

Thursday | 1:45 pm

GDC Podcast Live! hosted by Gamasutra (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 2:30 pm

The Complete Guide to Dice Making: Cap Molds

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 3:00 pm

'Teamfight Tactics' Design Lessons

Speaker: David Abecassis  (Riot Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Ask Me Anything: Hopping and Skipping Your way into Last Place Q&A with Zaire Lanier

Speaker: Zaire Lanier  (Freelancer)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Interactive Session

Ask Me Anything: Production Q&A with Rod Fergusson

Speaker: Rod Fergusson  (Blizzard Entertainment)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Interactive Session

Business of Fair Play

Speaker: Weszt Hart  (Riot Games)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

How to Dissect an Exploding Spaceship in 'Hardspace: Shipbreaker'

Speaker: Richard Harrison  (Blackbird Interactive)

Pass Type: Conference Pass

Topic: Programming

Format: Session

Thursday | 3:30 pm

GDC Podcast - Working and Playing from Home with Jackbox Games' Mike Bilder

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Format: Special Event

Thursday | 4:00 pm

Ask Me Anything: Whiteboard Interviewing Q&A with Ellen Beeman & Cal Reinhard

Speakers: Ellen Beeman  (Digipen Institute of Technology), Cal Reinhard  (Popcap Games)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Interactive Session

Colorful Characters: Working with Different Personalities in Game Development

Speaker: Erin Reynolds  (Flying Mollusk)

Pass Type: Conference Pass

Topic: Production & Team Management

Format: Session

Resurrecting Dan: The Art of MediEvil PS4

Speaker: Norm Badillo  (OtherOcean)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Session

Roundtable: Leveraging Design Thinking in Game Design

Speaker: Brian Carr  (NYU Game Center & Game Devs of Color Expo & JPMorgan Chase)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

What Online Games Can Learn from the Failures of Social Media

Speaker: Daniel Kelley  (ADL's Center for Technology and Society)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Thursday | 4:30 pm

Qigong – Tai Chi Exercises with Rebecca Grossbard (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 5:00 pm

CANCELLED: HR's Guide to Preventing Harassment, Abuse and Racism

Speaker: Andrew Hilson  (Expansion Pack Search and Selection)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Killer Portfolio or Portfolio Killer: Advice from Industry Artists

Speakers: Greg Foertsch  (Unannounced), Gavin Goulden  (Insomniac Games), Claire Hummel  (Valve), Gwen Frey  (Chump Squad), Magnus Lehmann  (Riot Games)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Session

Random Is the Enemy: Collating Collectible Card/Board Games

Speaker: Eric Engelhard  (WizKids Games)

Pass Type: Conference Pass

Topic: Design

Format: Session

Roundtable: Technical Artists Day 2

Speaker: Jeff Hanna  (Volition)

Pass Type: Conference Pass

Topic: Visual Arts

Format: Interactive Session

The Year in Mobile Free-To-Play Games

Speakers: Steven Meretzky  (Independent), Juan Gril  (Game Tapas), David Rohrl  (Mobile Games Director)

Pass Type: Conference Pass

Topic: Business & Marketing, Design

Format: Session

Until You Fall: Building Satisfying VR Combat on a Budget Part 2

Speakers: Dave Bennett  (Schell Games), Patrick Jalbert  (Schell Games)

Pass Type: Conference Pass

Topic: Production & Team Management, Design

Format: Session

Thursday | 5:30 pm

GDC Flash Backward

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 6:00 pm

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Speaker: Wilbert Roget  (Independent)

Pass Type: Conference Pass

Topic: Audio

Format: Session

Games for Health: A 2020 Update

Speaker: Noah Falstein  (The Inspiracy)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Advocacy

Format: Community Content

Skill-Building Series: Making The Designer-Writer Collaboration Work

Speaker: Susan O'Connor  (Susan O'Connor Writing Studio)

Pass Type: Conference Pass

Topic: Design

Format: Interactive Session

Stay on Target: Game Creation the Gameheads Way

Speakers: Marcus Montgomery  (Gameheads), Michelle Bae  (Camino & Gameheads), Rebecca Taylor  (Te Amo Mama), Jordan Timm  (Crystal Dynamics), Jude Hebert  (Gameheads)

Pass Type: Conference Pass, Discovery Pass, Student Pass

Topic: Student Program

Format: Session

The State of Funding: A Game Publisher Perspective

Speakers: John Polson  (Humble Bundle), Julien Wera  (Paradox Interactive), Ted Regulski  (505 Games), Andreea Chifu  (Raw Fury), Rebekah Saltsman  (Finji)

Pass Type: Conference Pass

Topic: Career & Studio Development

Format: Session

Thursday | 7:00 pm

GDC After Hours (Thursday)

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event

Thursday | 7:30 pm

GDC After Hours - Mega Ran

Pass Type: Conference Pass, Discovery Pass, Community Pass, Student Pass

Topic: Special Event

Format: Special Event