GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'09 to '19: A Decade of Approachability in Fighting Games

Speaker: Noah Sasso (Iron Galaxy Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Battlefield V' AI Dialogue

Speakers: Simon Lindskog (EA DICE), Justin Langley (EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Cultist Simulator': Designing an Experimental Game for Commercial Success

Speaker: Alexis Kennedy (Weather Factory)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Dead Cells': What the F*n!?

Speaker: Sebastien Benard (Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

'Devil May Cry 5': Creating a Standout Action Game

Speakers: Michiteru Okabe (Capcom), Hideaki Itsuno (Capcom), Matt Walker (Capcom)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Escape The Lost Pyramid': Larger than Home, Larger than Life

Speakers: Cyril Voiron (Ubisoft Blue Byte Gmbh), Thorsten Leimann (Ubisoft Blue Byte Gmbh)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

'Life is Strange': Music in a Narrative Driven Game

Speakers: Raoul Barbet (Dontnod Entertainment, Capsule Animation Studio), Sebastien Gaillard (Dontnod Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Marvel's Spider-Man': Procedural Lighting Tools

Speaker: Xray Halperin (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

'Torn': Music Inside a Virtual Movie

Speaker: Garry Schyman (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers

Summit Speaker: Robert Morgan (Playlines)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'

Speaker: Noah Alzayer (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Production & Team Management

Format: Session

A Crazy Concept: How to Represent Mental Illness in Games

Summit Speaker: Jennifer Hazel (CheckPoint Organisation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

A Deep Dive into the 12 Motivations: Findings from 350,000+ Gamers

Speaker: Nick Yee (Quantic Foundry)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

A Living Painting: The Rendering and Art of '11-11 Memories Retold'

Speaker: Alexander Birke (Aardman Animations)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Adapting Linear Audio Techniques to Improve Emotional Nuance and Voyeurism in Horror Games

Speaker: Barney Pratt (Supermassive Games, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Advanced Graphics Techniques Tutorial

Speaker: Nicolas Thibieroz (AMD)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Visual Arts

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advancing Audio Roundtable

Speakers: Lennie Moore (3l33t Music), John Byrd (Gigantic Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

Adventures in III Audio: 'Yoku's Island Express'

Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker: Bruno Velasquez (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Freelancing for Animators

Speaker: John Malaska (Wild & Wooly, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Rocket Man: Creating Flight and Underwater Movement for 'Anthem'

Speakers: David Hoang (Bioware Austin), Daniel Nordlander (Bioware Edmonton)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'

Speaker: Brian Wyser (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Art Direction Bootcamp

Speakers: Andrew Maximov (Promethean AI, LLC), Keith Self-Ballard (Deep Silver Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Audio Bootcamp XVIII: Developing Voices

Speaker: DB Cooper (DB Cooper VO, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: How a Systemic Approach to Game Audio Increased Creativity and Productivity for 'Assassin's Creed Odyssey'

Speaker: Lydia Andrew (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collaboration

Speaker: Josie Brechner (Visager)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Audio Bootcamp XVIII: Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Speaker: Gerard Marino (G-Musique)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVIII

Automated Testing of Gameplay Features in 'Sea of Thieves'

Speaker: Robert Masella (Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Balancing Community and Business: Walking the Tightrope of Needs

Summit Speaker: Nick van Vugt (Uken Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data

Speaker: Kazuko Manabe (Square Enix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

Behind the Streams: A Technical Look into the Developer Broadcasts of 'Warframe'

Speaker: Dean Bergmann (Digital Extremes)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

Speaker: Peter Dalton (Bluepoint Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Board Game Design Day: "King Me": A Defense of King-Making in Board Game Design

Speaker: Cole Wehrle (Leder Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Designing Great UX into Your Game Board and Pieces

Speaker: Jason Schklar (UX is Fine!)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate

Speaker: Jenn Sandercock (Inquisiment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Bringing VR Experiences to Life with the Magic of Music

Summit Speaker: Daniel Perry (Owlchemy Labs)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Bringing Virtual Audio into the Real World with 'Create'

Speaker: Dave Shumway (Magic Leap)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'

Summit Speaker: Grace Bruxner (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building Headquarters: The Social Hub in 'Call of Duty WWII'

Speaker: Riley Pietsch (Sledgehammer Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'

Speakers: Benjamin Hall (Ubisoft Quebec), Thierry Dansereau (Ubisoft Quebec)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Building a Mixing Sandbox for 'Just Cause 4'

Speaker: Dominic Vega (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Bungie's Force Multipliers: Production Engineers

Speaker: Jo King-Yost (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Can You Make a Good Game Without Good Play Mechanics?

Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Design Postmortem: Swinging with Spider-Man

Speaker: James Fristrom (Happion Laboratories, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

Classic Game Postmortem: 'Command & Conquer'

Speaker: Louis Castle (Amazon Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Collaborative Approaches to Getting Great VO Performances

Speakers: Eve Eschenbacher (ArenaNet), Julie Nathanson (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Common Pitfalls of F2P Development and How to Avoid Them

Speaker: Mael Novat (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

Speaker: Doug Sheahan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Controller to Display Latency in 'Call of Duty'

Speaker: Akimitsu Hogge (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Cracking Collaboration: Insights and Best Practices for Effective Co-Devs

Speaker: Liko-Paul Pinsonnault (Wargaming)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Deconstructor of Fun: Breaking Down Top Mobile Games

Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Decorticating 'Dead Cells': A Business and Marketing Deep Dive

Speaker: Steve Filby (IndieCatapult & Motion Twin)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Defying Expectations: 7 Lessons from 'The Sims FreePlay'

Speaker: Mavis Chan (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Demo Derby: Music

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Demo Derby: Sound Design

Speaker: Brian Schmidt (Brian Schmidt Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Design Before Sound

Speaker: Stephen Hodde (Polyarc)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Design Philosophies and Lessons from Developing 'Merge Dragons!'

Speaker: Ray Mazza (Gram Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room

Summit Speaker: Marianne Hayden (Naughty Dog, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Design, Play, Disrupt: Curating the V&A's Videogame Exhibition

Speaker: Marie Foulston (V&A)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Designing Gambit Mode in 'Destiny 2: Forsaken'

Speaker: Peter Sarrett (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'

Speakers: Alex Previty (Insomniac Games), Blake Johnson (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Did You Have Fun? Analytics In Call Of Duty

Speaker: Dylan Rogerson (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge

Speaker: Genevieve Johnson (Roblox)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Embracing Chaos: Designing for Emergent Gameplay in VR

Speaker: Chris Wade (Owlchemy Labs)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Emotional Storytelling Through Music in 'Moss'

Speaker: Jason Graves (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Enabled Players: Data on Accessibility Options and Why Players Love Accessible Games

Speaker: Christopher Power (The AbleGamers Charity/The University of York)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Esports Day

Speaker: Patrick Miller (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing, Design

Format: Tutorial

Tutorials: Esports Day

Evolving Mixed Reality: Designing on the Real World

Summit Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Fostering an Online Community: A Beginner's Guide to Success

Speaker: Andrew Stalbow (Seriously)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Freelance Music Design and Beyond

Speaker: Guy Whitmore (Foxface Rabbitfish, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

From Trumpets to Transients: A Composer's Guide to Sound Design

Speakers: Emmanuel Lagumbay (Lagumbay Music), John Robert Matz (Independent), Bonnie Bogovich (BlackCatBonifide, LLC), Matthew Marteinsson (Klei Entertainment), Penka Kouneva (Independent), Erika Escamez (Echtra Games, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Business & Marketing

Format: Session

Game Design Workshop

Speaker: Marc LeBlanc (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Discoverability Day: Building a Community for Your Game from Scratch

Speaker: Mike Rose (No More Robots)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Crowdfunding Your Video Game in 2019

Speaker: Thomas Bidaux (ICO Partners)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games

Speaker: Luke Schneider (Radiangames)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Getting Your PC/Console Game Noticed: A Comprehensive How-To Guide

Speaker: Joel Dreskin (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: NOTICE ME: The Grind Behind the $272K Funding Success of 'Boyfriend Dungeon'

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide

Speaker: Michael Gordon (Iron Horse Games, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Game Discoverability Day

Game Preservation Best Practices: A Real Life EA Case Study

Speaker: Garrett Fredley (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Giving Back to the Community as a Game Developer: A Case Study

Speaker: Milos Paunovic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

How Music Enhances Virtual Presence

Speaker: Winifred Phillips (Generations Productions, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

How to Build a VIP Department to Drive Engagement and Revenue in Social Gaming

Speaker: Gemma Doyle (Zynga)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

How to Make Games and Influence People: Leading Your Team Effectively and Healthily

Summit Speaker: Jennifer Hazel (CheckPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

How to Run a Studio Without a Surprise Hit

Summit Speakers: Christopher Langmuir (Anemone Hug Interactive, Inc.), Jongwoo Kim (Kitfox Games), Theresa Duringer (Temple Gates Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Humanity: Beyond Data in Communities

Summit Speaker: Linda Carlson (Trion Worlds)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

I Can't Hear You: Considering Deaf Gamers

Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Interactive Wind and Vegetation in 'God of War'

Speaker: Sean Feeley (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Introduction to Machine Learning for Game Audio

Speaker: John Byrd (Gigantic Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Legal Battle Royale: Not Boring Edition

Speakers: Christopher Reid (Tilting Point), Gregory Boyd (Frankfurt Kurnit Klein & Selz PC), Mona Ibrahim (IE Law Group), Stephen McArthur (The McArthur Law Firm)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy, Business & Marketing

Format: Session

Lessons Learned in the Trenches Developing Games-as-a-Service

Speaker: Richard Vogel (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Business & Marketing

Format: Session

Level Design Workshop

Speakers: Clint Hocking (Ubisoft Toronto), Jim Brown (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'

Speaker: Matt Heiniger (Undead Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

Macroeconomics of a Game Economy

Speaker: Daryna Yemeliantseva (Room 8 Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Magic Markers

Speaker: Max McCoy (Disney Games and Interactive Experiences)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Making Games That Stand Out and Survive

Speaker: Nick Popovich (Monomi Park)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Business & Marketing

Format: Session

Math for Game Developers

Speaker: Squirrel Eiserloh (SMU Guildhall)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Design

Format: Tutorial

Tutorials: Math for Game Developers

Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'

Speaker: Brian Venisky (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Maximum Viable Product: Demystifying the Modern Mobile Test Market

Summit Speaker: Peter Eykemans (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video

Summit Speakers: Derek Lieu (Independent), Dana Trebella (Spoke and Wheel Strategy)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Music in a Sandbox: The Dynamic Music of 'Just Cause 4'

Speaker: Ronny Mraz (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Nature vs. Nurture: Unpacking Player Spending in F2P Games

Speaker: Drew Levin (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays

Speaker: Kevin Todisco (Vicarious Visions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Optimizing for Epic Battles

Speaker: Bailin An (Tencent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Production & Team Management

Format: Session

PR Success.gif: How to Get Your Game Across in 5 Seconds

Speaker: Thomas Reisenegger (Future Friends Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Physically-Based Calibration for Automotive Paints in 'Forza Horizon 4'

Speaker: Yibo Liu (Playground Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors

Speaker: Jarrod Doherty (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Design

Format: Session

Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines

Summit Speaker: Ayesha Khan (Splash Damage, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Procedurally Crafting Manhattan for 'Marvel's Spider-Man'

Speaker: David Santiago (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts, Programming

Format: Session

Producer Bootcamp

Speakers: Angie Smets (Guerrilla Games), Caryl Shaw (Double Fine Productions), Jessica Brunelle (Ember Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Raising Atreus for Battle in 'God of War'

Speaker: Hayato Yoshidome (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Reinventing 'God of War'

Speaker: Cory Barlog (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Relative Perfection: Finding the Balance Between Flawed and Flawless

Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Penka Kouneva Studios, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Shading the World of 'Anthem'

Speaker: Ben Cloward (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Shaping Culture in Social VR: Lessons from the Wild

Speaker: Joshua McVeigh-Schultz (Social & Emotional Technology Lab, UCSC)

Pass Type: All Access, VRDC Add On

Topic: Entertainment VR/AR

Format: Session

Social Systems Design, Implementation, and Impacts in 'Overwatch'

Speaker: Natasha Miller (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Solving an Invisible Problem: Designing for Color-Blindness in Games

Speaker: Douglas Pennant (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Spatial Audio in 'Budget Cuts': A VR Stealth Game

Speakers: Jonas Kjellberg (Gestrument), Lakulish Antani (Valve Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Stories that Haunt and Heal: Mental Health and Game Narrative

Summit Speakers: Jean Leggett (One More Story Games), Jessica Fong (Lonely Egg Studio), Ella Lowgren (Infinity+2)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Storytelling in Small Spaces: Practical Narrative Design for Mobile Games

Summit Speaker: Tracey John (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Super Powering Technical Artists Using Deep Learning

Speaker: Cesar Romero (Unity Technologies)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Taking an Axe to 'God of War' Gameplay

Speaker: Jason McDonald (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools

Speaker: Mattias Van Camp (The Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks

Speaker: Ryan Brucks (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists

Speaker: Garrett Stevens (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Speaker: Sophie Brennan (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: The Dual Power of Metanodes in Maya

Speaker: Andrew Christophersen (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Tools for Authoring Branching Dialogue

Summit Speakers: Carrie Patel (Obsidian Entertainment), David Szymczyk (Obsidian Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual

Summit Speaker: David Fox (Double Coconut)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The Business of Game Music: Expert Panel

Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Sarah Kovacs (Kraft-Engel Management), Brian Schmidt (Brian Schmidt Studios), Sebastian Wolff (Materia Collective, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Care and Feeding of Your Player Experience Team(s)

Summit Speakers: Tara Brannigan (5CA), Richard Kiernan (Wooga), Stephanie Bayer (Blizzard Entertainment), Stephen Reid (Viveport at HTC)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

The Future of Scene Description on 'God of War'

Speakers: Koray Hagen (Sony Santa Monica Studio), Federico Bianco-Prevot (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Gangs Bite Back: Music and Sound of 'Crackdown 3'

Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Guy Who Ruined 'Angry Birds'

Speaker: Mans Wide (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'

Speakers: Rob Bridgett (Eidos Montreal), Brian D'Oliveira (La Hacienda Creative)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

The Invisible Escape Room: Adapting Jack Ryan for Alexa

Summit Speaker: Dave Grossman (Earplay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

The Making of the Xbox Adaptive Controller

Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

The Musical Brush: The Interactive Music of 'Concrete Genie'

Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

The Power of Music in the Immersive World of 'Assassin's Creed: Rogue' and 'Assassin's Creed Origins: The Curse of the Pharaohs'

Speaker: Elitsa Alexandrova (Ubisoft Sofia)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Science of Desirability

Speaker: Beth Altringer (Harvard University Desirability Lab)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

The Sound Design for 'God of War'

Speaker: Mike Niederquell (Sony PlayStation)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Year in Mobile Games: 2019 Edition

Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Mobile Game Doctor), Juan Gril (FlowPlay)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone

Speaker: Patrick Seibert (Too Indie To Fail)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Three-Way VR Audio Postmortem

Speaker: Stephan Schutze (Sound Librarian)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market

Summit Speaker: Ishai Smadja (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Mobile Summit

Format: Session

Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero

Speaker: Philip Bloom (Machine Zone)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow

Speaker: Laura Teeples (343 Industries)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools for 'Marvel's Spider-Man': Editing with Immutable Data

Speaker: Ronald Pieket (Insomniac Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Trailer Made: What Makes a Successful and Memorable Game Trailer

Speaker: Derek Lieu (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Visual Arts

Format: Session

Tutorials: N/A

Using Lean Analytics to Make Better Games

Speaker: Aviv Stern (SocialPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

VR in Serious Games: Designing (Serious) Impact in (Virtual) Reality

Summit Speakers: Matthew Lee (IGDA Serious Games SIG), Noah Falstein (The Inspiracy), Emre Deniz (Opaque Space), Nonny de la Pena (Emblematic Group)

Pass Type: All Access, VRDC Add On

Topic: Game VR/AR

Format: Session

Vehicle Physics and Tire Dynamics in 'Just Cause 4'

Speaker: Hamish Young (Avalanche Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Design

Format: Session

Vehicle Recordings for Modern Games

Speakers: Max Lachmann (Pole Position Production), Bernard Lohr (Pole Position Production)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Visual Effects Bootcamp: Grounding the Impossible: Pushing Creativity in VFX

Speaker: Jeremy Griffith (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Growing as a VFX Artist

Speaker: Wirginia Romanowska (id Software)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Player Interactions Visualized

Speaker: Joakim Mellergard (Rare, Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Sorting Through the Rubble: A Review of Destruction Techniques

Speaker: Fred Hooper (Nvidia)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

What Cats Can Teach You About Empathic Game Design

Speaker: Willem Delventhal (Mew and Me)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Why Fashion in (Most) Games Sucks, and Why You Should Care

Speaker: Victoria Tran (Kitfox Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit

Topic: Advocacy

Format: Session

Wind Simulation in 'God of War'

Speaker: Rupert Renard (Sony Santa Monica Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Women's Game Audio Roundtable

Speakers: Becky Allen (343 Industries), Amanda Rose Smith (ARS Audio), Caryle Nyte (Camouflaj)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Roundtable

You Can Take an Arrow to the Knee and Still Be an Adventurer

Summit Speaker: Cherry Thompson (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session