View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
"Alexa, Give Your Game a Voice" (Presented by Amazon)
Sponsor Speaker: Alexa Games Team
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Speakers: Rami Ismail (Vlambeer), Ehsan Ebrahimzadeh (Arkane Studios), Lual Mayen (Junub Games), Camila Gormaz (BURA)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
"Shadows" of the Tomb Raider: Ray Tracing Deep Dive (Presented by NVIDIA)
Sponsor Speakers: Jon Story (NVIDIA Corporation), Michiel Roza (Nixxes), Holger Gruen (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
'09 to '19: A Decade of Approachability in Fighting Games
Speaker: Noah Sasso (Iron Galaxy Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speakers: Simon Lindskog (EA DICE), Justin Langley (EA DICE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
'Cultist Simulator': Designing an Experimental Game for Commercial Success
Speaker: Alexis Kennedy (Weather Factory)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speaker: Sebastien Benard (Motion Twin)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
'Devil May Cry 5': Creating a Standout Action Game
Speakers: Michiteru Okabe (Capcom), Hideaki Itsuno (Capcom), Matt Walker (Capcom)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Escape The Lost Pyramid': Larger than Home, Larger than Life
Speakers: Cyril Voiron (Ubisoft Blue Byte Gmbh), Thorsten Leimann (Ubisoft Blue Byte Gmbh)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
'Into the Breach' Design Postmortem
Speaker: Matthew Davis (Subset Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Kingdoms and Castles' Postmortem
Summit Speakers: Peter Angstadt (Lion Shield, LLC), Michael Peddicord (Lion Shield, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
'Life is Strange': Music in a Narrative Driven Game
Speakers: Raoul Barbet (Dontnod Entertainment, Capsule Animation Studio), Sebastien Gaillard (Dontnod Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
'Marvel's Spider-Man': A Technical Postmortem
Speaker: Elan Ruskin (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
'Marvel's Spider-Man': Procedural Lighting Tools
Speaker: Xray Halperin (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
'Marvel's Spider-Man' AI Postmortem
Summit Speaker: Adam Noonchester (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
'Mooncrash': Resetting the Immersive Simulation
Speaker: Rich Wilson (Arkane Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speaker: Stephen Hodde (Polyarc)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
'Pode', a Rose Painted Adventure
Speaker: Yngvill Hopen (Henchman & Goon)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
'Reigns: Game of Thrones': A Song of Fire and License
Speakers: Nigel Lowrie (Devolver Digital), Francois Alliot (Nerial), Jeff Peters (HBO), Wilson Price (HBO)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Tutorials: N/A
'Slay the Spire': Metrics Driven Design and Balance
Speaker: Anthony Giovannetti (Mega Crit Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
'Slay the Spire': Success through Marketability
Summit Speaker: Casey Yano (Mega Crit Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Summit Speaker: Jonas Boetel (Unknown Worlds Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
'Tetris' World Championship: Building Explosive Esports on 8-bit Nintendo
Speaker: Chris Tang (Hitsparks Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
'The Choice VR': Volumetric Documentary Filmmaking
Summit Speakers: Joanne-Aska Popinska (Tribe of Pan), Tom C. Hall (Tribe of Pan)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
'The Great C': Lessons from Creating a 37-Minute Cinematic Narrative
Speakers: Luke Van Osch (Secret Location), Steve Miller (Secret Location), Stephen Bosco (Secret Location)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
'The MISSING': An Attempt at Complete Cohesion of Gameplay and Narrative
Speaker: Mr. SWERY (White Owls, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
'Torn': Music Inside a Virtual Movie
Speaker: Garry Schyman (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
(P)Layer Character: Designing Immersive Narratives for Location-Based AR Layers
Summit Speaker: Robert Morgan (Playlines)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
(Super)Humans of New York: Managing the Many Faces in 'Marvel's Spider-Man'
Speaker: Noah Alzayer (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Session
1,500 Slot Machines Walk into a Bar: Adventures in Quantity Over Quality
Speakers: Alex Schwartz ([unnamed next venture]), Ziba Scott (Popcannibal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
10 Lessons Learned About Establishing an Academic Group as Students
Speaker: Daniel Oliveira (RPG - Rio PUC Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
10 Most Common Mistakes from Top Mobile Games & Game Developers (Presented by ironSource)
Speaker: Yevgeny Peres (ironSource)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
10 Rules to Build the Next Great Esport Game
Speaker: Ilja Rotelli (Amazon Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
120 Days: Bring the PUBG Mobile to Players Worldwide (Presented by Tencent Games)
Sponsor Speakers: Gunther Gong (Tencent Technology(Shenzhen) Co,Ltd), Brandon Liu (Tencent Technology(Shenzhen) Co,Ltd), Yue Wang (Tencent Technology(Shenzhen) Co,Ltd), Shiwei Zhang (Tencent Technology(Shenzhen) Co,Ltd)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
2014 vs. 2018: The Shape of Financial Success Before and After the Indiepocalypse
Summit Speaker: Jason Rohrer (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
25 Years of Building Community at Wizards of the Coast
Summit Speakers: Aland Failde (Wizards of the Coast), Michelle Sutterfield (Wizards of the Coast)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Speakers: Owen Peterson (Utah Valley University), Kurt Heiden (Interactive Audio Special Interest Group), Tom White (MMA, IASIG)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event, Audio
Format: Special Event
3ds Max: What's New and What's to Come (Presented by Autodesk)
Sponsor Speaker: Laurent Gibert (Autodesk)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
5 Cross-Class Skills to Better Community Management
Summit Speaker: Greg Lane (Big Huge Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
60 Games in 6 Years: Lessons from the Modern Mobile Market
Summit Speaker: Peter Eykemans (Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
A Blend of GCN Optimization and Color Processing (Presented by AMD)
Sponsor Speakers: Timothy Lottes (AMD), Jordan Logan (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
A Cruel Fate: Emergent Tragedies in 'The Shrouded Isle'
Summit Speaker: Jongwoo Kim (Kitfox Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
A Dark Mind: The AI of "The Dark" in 'BELOW'
Speaker: Robin Vierich (Capy Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers
Speaker: Nick Yee (Quantic Foundry)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)
Sponsor Speakers: Alex Dunn (NVIDIA Corporation), Pawel Kozlowski (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
A Fast Forward through _Ray Tracing Gems_(Presented by NVIDIA)
Sponsor Speaker: Eric Haines (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
A Game Dev's Guide to Life Beyond Credit Cards & Major eWallets (Presented by Xsolla)
Sponsor Speaker: Anton Zelenin (Xsolla, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
A Great Saga Needs Different Heroes: Unlocking Diversity's Potential
Speaker: Sabrina Carmona (King)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
A Historian's Guide to Researching Your Historical Game
Summit Speaker: James Coltrain (Historiated Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
A House Built on Sand: Engineering Stable and Reliable AI
Summit Speaker: Ben Sunshine-Hill (Havok)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
A Living Painting: The Rendering and Art of '11-11 Memories Retold'
Speaker: Alexander Birke (Aardman Animations)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
A New Era of Performance Capture with Machine Learning
Speaker: Daniel Holden (Ubisoft Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
A QA Perspective on Live Game Production
Speaker: Michael Vork Larsen (RETO MOTO)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
A Quick Look Inside Your Game: GPUWatch & GameSDK (Presented by Samsung)
Sponsor Speakers: Hyo Keun Lee (Samsung Electronics), Junsik Kong (Samsung Electronics)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
A Survival Guide for Game Developers
Speaker: Richard Vogel (Certain Affinity)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
A Thinking Culture: The Foundations of Success for 'CSR Racing 2'
Speaker: Julian Widdows (NaturalMotion)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Tutorials: N/A
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
AI Roundtables Day 2: Beginner
Speaker: Neil Kirby (The Ohio State University)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
AI for Testing: The Development of Bots that Play 'Battlefield V'
Summit Speaker: Jonas Gillberg (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
AMD GPU Performance Revealed (Presented by AMD)
Sponsor Speakers: Amit Ben-Moshe (AMD), Rodrigo Urra (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
AMD Ryzenâ„¢ Processor Software Optimization (Presented by AMD)
Sponsor Speaker: Ken Mitchell (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Accessibility as a 1st-Class Input for Games (Presented by Microsoft)
Sponsor Speakers: Evelyn Thomas (Microsoft), Bryce Johnson (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Accessible Player Experiences: A New Approach to Data Informed Design for Accessible Games
Speakers: Christopher Power (The AbleGamers Charity/The University of York), Mark Barlet (The AbleGamers Charity)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Accessible Voice & Text Chat with PlayFab (Presented by Microsoft)
Sponsor Speakers: Christopher Palmer (Microsoft), Evelyn Thomas (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Adapting Linear Audio Techniques to Improve Emotional Nuance and Voyeurism in Horror Games
Speaker: Barney Pratt (Supermassive Games, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Add, Fix, and Mix: Audio for Live Games 'Killing Floor 2' and Rising Storm 2'
Speaker: Mark Muraski (Tripwire Interactive)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speakers: Dominik Baumeister (AMD), Aurelio Reis (NVIDIA)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speaker: Matt Pettineo (Ready at Dawn)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'
Speakers: Calle Lejdfors (Ubisoft Massive), Raul Aguaviva (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speaker: Alen Ladavac (Croteam)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Advanced Graphics Techniques Tutorial: High Zombie Throughput in Modern Graphics
Speakers: Anton Krupkin (Saber Interactive), Denis Sladkov (Saber Interactive)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speakers: Mark Mihelich (Studio Wildcard), Tim Tcheblokov (NVIDIA)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Advanced Graphics Techniques Tutorial
Speakers: Lennie Moore (3l33t Music), John Byrd (Gigantic Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Adventures in III Audio: 'Yoku's Island Express'
Speakers: Jesse Harlin (Submersion Audio), Thomas Bible (Submersion Audio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Advocacy Microtalks: 20 Slides for Healing and Growing in 2019
Speakers: Mitu Khandaker (Spirit AI), Heidi McDonald (Disruptor Beam), Leah Miller (Independent), Jarryd Huntley (Polytundra, LLC), Karinya Song (Independent), Brie Code (TRU LUV), Latoya Peterson (The Undefeated), Evva Kraikul (GLITCH)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Agones: Scaling Multiplayer Game Servers with Open Source (Presented by Google Cloud)
Sponsor Speakers: Mark Mandel (Google Cloud), Carl Dionne (Ubisoft), Ed Chin (Supersolid)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Aimbots to Wallhacks: The Top 3 Most Clever Cheats of 2018! (Presented by Denuvo by Irdeto)
Sponsor Speaker: Lau Zuydervelt (Irdeto)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
All-in-One Guide to Vulkan on Mobile (Presented by Samsung and Arm)
Sponsor Speakers: Jose Emilio Munoz Lopez (Arm), Michael Parkin-White (Samsung Electronics)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
An Introduction to Situational Game Design
Summit Speaker: Brian Upton (Upton Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Android Games for Larger Screens and Foldables (Presented by Google)
Sponsor Speakers: Shahid Hussain (Google), Ben Gable (Google), Ash Sharma (Samsung Electronics America)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Android Optimization Findings from the Field (Presented by Google)
Speaker: Francesco Carucci (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan
Speaker: Bruno Velasquez (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Animating Memorable Characters that Communicate Without Words
Speakers: Atsuko Fukuyama (Amata K.K.), Alexis Broadhead (Amata K.K.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Speaker: Sophie Brennan (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Animation Microtalks
Speakers: Lana Bachynski (Blizzard Entertainment), John Paul Rhinemiller (Vicarious Visions), Gwen Frey (Chump Squad), Kristin Palach (Harmonix Music Systems), Yussef Cole (Patriot Act with Hasan Minhaj), Heather Alexandra MacIntyre (Kotaku), Nikita Taranduke (NexonOC), Mike Jungbluth (Bioware), Brandon Nason (Pocket Games), Nikki Roth (Google Daydream), Ryan Duffin (BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Animation Tricks of The Trade
Speakers: Melissa Shim (Sony Santa Monica Studio), Zack Wolfe (OddBird), Raul Ibarra (Moon Studios), Jake Clark (Studio MDHR, 'Cuphead'), Sophie Evans (The Molasses Flood), Sylvia Chong (League of Geeks)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Freelancing for Animators
Speaker: John Malaska (Wild & Wooly, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Rocket Man: Creating Flight and Underwater Movement for 'Anthem'
Speakers: David Hoang (Bioware Austin), Daniel Nordlander (Bioware Edmonton)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Bootcamp: Script to Screen: The Development Diary of 'Marvel's Spider-Man'
Speaker: Brian Wyser (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Animation Bootcamp
Animation Roundtable Day 1: Anticipation
Speakers: Tim Borrelli (Thekla, Inc.), Esther Ko (BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Animation Roundtable Day 2: Staging
Speakers: Tim Borelli (Thekla, Inc.), Esther Ko (BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Animation Roundtable Day 3: Follow-Through
Speakers: Tim Borelli (Thekla, Inc.), Esther Ko (BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
App Store Optimization (ASO) & Mobile Traffic Monetization (Presented by Lab Cave)
Sponsor Speaker: Enric Pedro (Lab Cave)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Applying AI in Games with DeNA (Presented by Google Cloud)
Sponsor Speakers: Ikki Tanaka (DeNA), Ankur Kotwal (Google Cloud), Jun Okumura (DeNA)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Are Games Art School? How to Teach Game Development When There Are No Jobs
Summit Speaker: Brendan Keogh (Queensland University of Technology)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Art Direction Bootcamp: Building Worlds Through Shape Language
Speaker: Patrick Faulwetter (Patrick Faulwetter Studio, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Art Direction Bootcamp: Building a Creative Future with Artificial Intelligence
Speaker: Andrew Maximov (Promethean AI,LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Art Direction Bootcamp: Digital Beauty: Visual Emotions in Game Development
Speaker: Alessandro Taini (Luma Pictures)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Art Direction Bootcamp: Don't Forget the Team: Directing Careers
Speaker: Keith Self-Ballard (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Art Direction Bootcamp: Team Growth and Preserving Team Culture on 'Marvel's Spider-Man'
Speaker: Jacinda Chew (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Art Direction Bootcamp: What They Don't Teach You in Art School: Lessons for First Time Leads
Speaker: Erica Pinto (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Art Direction Bootcamp
Art Leadership Roundtable Day 1: Early Career Session
Speaker: Keith Self-Ballard (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Roundtable
Art Leadership Roundtable Day 2: Veteran Session
Speaker: Keith Self-Ballard (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Production & Team Management
Format: Roundtable
Assisted Artistry: Applying Deep Learning to Games Content Creation
Speaker: Natasha Tatarchuk (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Asteroids Mesh Shading with DX12 (Presented by NVIDIA)
Sponsor Speaker: Manuel Kraemer (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Attaining Maximum Performance with Automated Tests (Presented by Space Ape Games and Arm)
Sponsor Speakers: Pete Harris (Arm), Chelsea Jones (Arm), Stoyan Dimitrov (Space Ape Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Audio Bootcamp XVIII: 'Angry Birds 2': How Audio Changes Everything
Speaker: Filip Conic (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Developing Voices
Speaker: DB Cooper (DB Cooper VO, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Everything You Need to Know About VR Audio Can Be Learned from Your Car
Speaker: Stephan Schutze (Sound Librarian)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Speaker: Lydia Andrew (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Indie Freelancing: Creating Community and Collaboration
Speaker: Josie Brechner (Visager)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Speaker: Gerard Marino (G-Musique)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Lunchtime Surgeries
Speakers: Lydia Andrew (Ubisoft Quebec), John Robert Matz (Independent), Filip Conic (Rovio), DB Cooper (DB Cooper VO, LLC), Gerard Marino (G-Musique), Stephan Schutze (Sound Librarian), Josie Brechner (Visager), Scott Selfon (Oculus), Damian Kastbauer (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Bootcamp XVIII: Theatrical Interactivity in Video Game Music
Speaker: John Robert Matz (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial
Topic: Audio
Format: Tutorial
Tutorials: Audio Bootcamp XVIII
Audio Directors Roundtable: Audio Department Best Practices Day 2
Speakers: Jason Kanter (Avalanche Studios), Lydia Andrew (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Audio Directors Roundtable: Audio Department Best Practices Day1
Speakers: Jason Kanter (Avalanche Studios), Lydia Andrew (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Roundtable
Autodesk & Unity: Powering Immersive Experiences with Connected Workflows (Presented by Autodesk)
Sponsor Speakers: Laurence Cymet (Autodesk), Laurent Gibert (Autodesk)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Automated Testing Roundtable Day 1: Process
Speaker: Andrew Fray (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Automated Testing Roundtable Day 2: Legacy
Speaker: Andrew Fray (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Automated Testing Roundtable Day 3: Implementation
Speaker: Andrew Fray (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Automated Testing of Gameplay Features in 'Sea of Thieves'
Speaker: Robert Masella (Rare, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Automated Testing: Using AI Controlled Players to Test 'The Division'
Speakers: Jose Paredes (Ubisoft), Pete Jones (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Autonomous Driving Simulation with Unity (Presented by Baidu USA)
Sponsor Speakers: Jaewon Jung (Baidu USA), Turner Sinopoli (Baidu USA)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Back to the Future! Working with Deterministic Simulation in 'For Honor'
Speaker: Jennifer Henry (Ubisoft Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Balance of Power: F2P Game Design vs. Product Management
Speaker: Lucas Gonzalez (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Balancing Community and Business: Walking the Tightrope of Needs
Summit Speaker: Nick van Vugt (Uken Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data
Speaker: Kazuko Manabe (Square Enix Co., Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
Beating the Burnout: Finding Success Under Stress
Speakers: Raffael Boccamazzo (Take This), Kate Edwards (Geogrify), Mike Wilson (Devolver Digital and Good Shepherd Entertainment), David Edery (Spry Fox), Tommy Refenes (Team Meat)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Been There, Done That: Lessons from Developing >1 Game Program
Summit Speakers: Katherine Isbister (UC Santa Cruz), Eric Zimmerman (NYU Game Center), Mia Consalvo (Concordia University)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Behind the Streams: A Technical Look into the Developer Broadcasts of 'Warframe'
Speaker: Dean Bergmann (Digital Extremes)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Summit Speaker: Vivian Wong (Independent)
Speakers: Chris Morris (Blizzard Entertainment), Rachel Leiker (Hardsuit Labs), Andrew Witts (343 Industries), Roger Altizer (University of Utah)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
Sponsor Speakers: Matthew Snider (Microsoft), Eric LaPlatney (Wizards of the Coast)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Speaker: Richard Carrillo (Ubisoft Toronto)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Beyond Gamification: Embodied Cognition for VR Games
Speaker: Claudio Pedica (Solfar)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Beyond NPCs: AI for Game Operations
Summit Speaker: Luke Dicken (Zynga)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Beyond Spreadsheets: Building a Metagame Simulator for Balance and Prototyping
Speaker: David Morris (Spryfox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Beyond Subway Surfers: SYBO Sets Sights on Augmented Reality and More (Presented by SYBO Games)
Sponsor Speakers: Murari Vasudevan (SYBO), Mathias Gredal Norvig (SYBO)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Beyond the Hype Cycle: Barriers and Breakthroughs Toward XR Growth
Speaker: Kim Pallister (Intel Corporation)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective
Speaker: Peter Dalton (Bluepoint Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Blockchain Game Development and ERC-1155 (Presented by Enjin)
Sponsor Speaker: Witek Radomski (Enjin)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Sponsor Speakers: Sam Glassenberg (Level Ex, Inc.), Itay Keren (Level Ex, Inc.)
Topic: Design
Format: Sponsored Session
Board Game Design Day: "King Me": A Defense of King-Making in Board Game Design
Speaker: Cole Wehrle (Leder Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: 'KeyForge': Creating the World's First Unique Deck Game
Speaker: Brad Andres (Fantasy Flight Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Better Board Games Through Cultural Engagement
Speakers: Mikael Jakobsson (MIT), Richard Eberhardt (MIT)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Designing Great UX into Your Game Board and Pieces
Speaker: Jason Schklar (UX is Fine!)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Edible Tabletop Games: Using Constraints to Innovate
Speaker: Jenn Sandercock (Inquisiment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: The State and Future of Board Games
Speakers: Paul Dean (Independent), Jenn Sandercock (Inquisiment), Jonathan Ying (Independent), Susan McKinley Ross (Idea Duck)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Speaker: Andrew Fray (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Board Game Design Day: Why Indirect or Zero Player Interaction Can Be Great
Speaker: Gil Hova (Formal Ferret Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Board Game Design Day
Brain-Computer Interfaces: One Possible Future for How We Play
Speaker: Mike Ambinder (Valve)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
Bringing Fortnite to Mobile with Vulkan and OpenGL ES (Presented by Khronos)
Sponsor Speakers: Jack Porter (Epic Games), Kostiantyn Drabeniuk (Samsung Electronics)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Bringing Orphea to 'Heroes of the Storm'
Speaker: Lana Bachynski (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Bringing VR Experiences to Life with the Magic of Music
Summit Speaker: Daniel Perry (Owlchemy Labs)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Bringing Virtual Audio into the Real World with 'Create'
Speaker: Dave Shumway (Magic Leap)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Build Your Own Fan Club: How to Use Your Email List
Summit Speaker: Chris Zukowski (Return To Adventure Mountain, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Building "SAM" The First AI Chatbot for Players
Speaker: Charles Huteau (Ubisoft Barcelona)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Building Abusive Chat Detection Systems with Deep Learning
Speaker: Ryan Brackney (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Building Better Mobile Gaming Experiences With Firebase (Presented by Google Cloud)
Sponsor Speakers: Patrick Martin (Google Cloud), Sumit Chandel (Google Cloud)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Building Buy-In: Creating Design Tools for Better Player Experiences at EA
Speakers: Peter Vesti Frendrup (EA DICE), Krista Parham (EA)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Building Computationally-Ridiculous Games in the Cloud (Presented by Amazon)
Sponsor Speakers: John Smedley (Amazon Game Studios), Louis Castle (Amazon Game Studios), Patrick Gilmore (Amazon Game Studios), Rich Hilleman (Amazon Game Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Building Games Around Humor: Lessons from 'The Haunted Island, a Frog Detective Game'
Summit Speaker: Grace Bruxner (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Building Headquarters: The Social Hub in 'Call of Duty WWII'
Speaker: Riley Pietsch (Sledgehammer Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Sponsor Speaker: Fabien Ninoles (Genvid Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
Building Successful Monetization and Growth Strategies (Presented by Google, Inc)
Sponsor Speaker: Google Speaker (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Building Unreal Worlds with SpatialOS (Presented by Improbable)
Sponsor Speakers: Herman Narula (Improbable), Aaryn Flynn (Improbable), Josh Holmes (Midwinter Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Building a Community with Development and Playtesting Streams
Summit Speaker: Rainer Angermann (Rarebyte)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Building a Living World from Ancient Ruins in 'Assassin's Creed Odyssey'
Speakers: Benjamin Hall (Ubisoft Quebec), Thierry Dansereau (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Building a Mixing Sandbox for 'Just Cause 4'
Speaker: Dominic Vega (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Building a Unified Cross-Project UI Framework
Speaker: Natalia Rebrova (SYBO games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Building an Inclusive Game Studio Culture
Speakers: Alexandra M. Lucas (Microsoft Cortana), Osama Dorias (WB Games Montreal), Chris Wright (Bungie), David Luong (Blizzard Entertainment), Emily Knief (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy, Production & Team Management
Format: Session
Building for the Standalone Ecosystem: WAVE Platform SDKs (Presented by HTC VIVE)
Speaker: Guest Speakers (HTC VIVE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Building on Android (Presented by Google, Inc)
Sponsor Speaker: Google Speaker (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Building the Interface of 'The Elder Scrolls: Blades' in Landscape and Portrait
Summit Speaker: Marie Jasmin (Bethesda)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Bungie's Force Multipliers: Production Engineers
Speaker: Jo King-Yost (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Can You Make a Good Game Without Good Play Mechanics?
Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Causing Chaos: The Future of Physics and Destruction in Unreal Engine (Presented by Epic Games)
Speakers: Matthias Worch (Epic Games Special Projects), Jim Van Allen (Epic Games), Michael Lentine (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Format: Sponsored Session
Celebrating Introverts in the Workplace
Speaker: Cecile Hemery (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Session
Changing Navigation Mid-Flight: 'War Dragons', a UX Redesign on Mobile
Summit Speaker: James Lipscomb (Pocket Gems)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Changing the Game: Measuring and Influencing Player Emotions Through Meta AI
Summit Speakers: Daiki Satoi (Square Enix Co., Ltd.), Yuta Mizuno (Square Enix Co., Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Characters to Get Immersed In: Creating the Cast of 'Blood & Truth'
Speaker: Toby Hynes (Sony London Studio)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Sponsor Speaker: Sam Assadian (Isotropix)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Session
Classic Game Design Postmortem: Swinging with Spider-Man
Speaker: Jamie Fristrom (Happion Laboratories, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Classic Game Postmortem: 'Command & Conquer'
Speakers: Louis Castle (Amazon Games), Eric Yeo (Independent), Frank Klepacki (Independent), Steve Wetherill (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Classic Game Postmortem: 'Lemmings'
Speaker: Mike Dailly (Ogre Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Classic Game Postmortem: 'Panzer Dragoon', 'Panzer Dragoon Zwei', and 'Panzer Dragoon Saga'
Speakers: Kentaro Yoshida (Grounding, Inc.), Yukio Futatsugi (Grounding, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Classic Game Postmortem: 'Paperboy'
Speaker: John Salwitz (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Clinc Conversational UX: The New Frontier of Free-Form, Voice Enabled Gaming (Presented by Clinc)
Speakers: Dr. Jason Mars (Clinc, Inc.), Brian Yang (Clinc, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Collaborative Approaches to Getting Great VO Performances
Speakers: Eve Eschenbacher (ArenaNet), Julie Nathanson (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Common Pitfalls of F2P Development and How to Avoid Them
Speaker: Mael Novat (Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Community Driven Discoverability for Indies
Summit Speaker: Patrick Corrieri (Dry Cactus)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Compiling Your Story: Using Techniques from Compiler Design to Check Your Narrative
Speaker: Jon Manning (Secret Lab)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'
Speaker: Doug Sheahan (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Sponsor Speakers: Joseph Holley (Google Cloud), Brian Murray (Google Doodles)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Conquering the Creative Challenges in 'Marvel's Spider-Man'
Speaker: Bryan Intihar (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Content Design & Marketing Tactics for Successful Pre-Order Campaigns (Presented by Xsolla)
Sponsor Speaker: Alexander Menshikov (Xsolla, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Content Fueled Gameplay Programming in 'Frostpunk'
Speaker: Aleksander Kauch (11 bit studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Controller to Display Latency in 'Call of Duty'
Speaker: Akimitsu Hogge (Activision)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Cooking with G.a.a.S: The 'Armello' Approach to Post-Launch Game Content
Summit Speaker: Lisy Kane (League of Geeks)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Costume in Games: Integrating a Costume Designer into the Character Pipeline
Speaker: Heli Salomaa (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Cracking Collaboration: Insights and Best Practices for Effective Co-Devs
Speaker: Liko-Paul Pinsonnault (Wargaming)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Create, Connect, and Scale with Google (Presented by Google, Inc)
Sponsor Speaker: Google Speaker (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Creating 'Dr. Grordbort's Invaders' for Magic Leap One
Speaker: James Everett (Magic Leap/Weta Workshop)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Creating Captivating and Simple Visuals: The Power of Intentional Design
Speaker: Dan Cox (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Creating Customized Game Events with Machine Learning (Presented by Amazon)
Sponsor Speaker: Africa Perianez (Yokozuna Data)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Creating Hard Surface Materials in Substance Designer (Presented by Substance)
Sponsor Speaker: Jonathan Benainous (WB Games Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Creating High Performing Teams: Cast an Ensemble
Speaker: Heini Kaihu (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Creating Instant Games with DOTS – Project Tiny (Presented by Unity Technologies)
Sponsor Speakers: Etienne Whittom (Unity Technologies), Vlad Vukicevic (Unity Technologies), Ralph Huawert (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Creating More Immersive Experiences: 3DSP Audio SDK + Hand Tracking SDK (Presented by HTC VIVE)
Speaker: Guest Speakers (HTC VIVE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Creating Player Engagement Through Content, Competition, and Conversation (Presented by Amazon)
Sponsor Speakers: Reggie Martin (Amazon), Mike Hines (Amazon), Michael Minton (Twitch)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Creating Realistic Acoustics with Oculus Audio Propagation (Presented by Oculus)
Sponsor Speakers: Carl Schissler (Facebook), Robert Heitkamp (Facebook)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Creating a Deeper Emotional Connection: The Cinematography of 'God of War'
Speaker: Dori Arazi (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Sponsor Speakers: James Vango (IO Interactive), Leigh Davies (Intel Coporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Critiquing Game Visuals: Common Problems and How to Solve Them
Summit Speaker: Ally Overton (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Cursed Problems in Game Design
Speaker: Alex Jaffe (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Daily Active Humans: Finding the Balance Between Data and Human Nature
Speaker: Ben Webley (Facebook)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Data Informed Decisions with the Champions of 'League of Legends'
Speaker: Nathan Blau (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Sponsor Speakers: Han-yong Jang (NCsoft), Dongwon Yoon (Game AI Team, NCSOFT)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Deconstructor of Fun: Breaking Down Top Mobile Games
Speakers: Adam Telfer (Warner Brothers Interactive Entertainment), Michail Katkoff (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Decorticating 'Dead Cells': A Business and Marketing Deep Dive
Speaker: Steve Filby (IndieCatapult & Motion Twin)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Defying Expectations: 7 Lessons from 'The Sims FreePlay'
Speaker: Mavis Chan (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Design
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Design Philosophies and Lessons from Developing 'Merge Dragons!'
Speaker: Ray Mazza (Gram Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Design by the Numbers: Using Data for Good
Summit Speaker: Evan Losi (Scopely)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Design vs. Story: How 'Uncharted: The Lost Legacy' Addressed the Elephant in the Room
Summit Speaker: Marianne Hayden (Naughty Dog, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Design, Play, Disrupt: Curating the V&A's Videogame Exhibition
Speaker: Marie Foulston (V&A)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Designing 'Path of Exile' to Be Played Forever
Speaker: Chris Wilson (Grinding Gear Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Designing 'Six Ages', a Storytelling Strategy Game
Speaker: David Dunham (A Sharp, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
Designing Gambit Mode in 'Destiny 2: Forsaken'
Speaker: Peter Sarrett (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Designing Two Tasty Cores Three Times Over: The Case of 'Brawl Stars'
Speaker: Antti Summala (Supercell)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Designing the Bustling Soundscape of New York City in 'Marvel's Spider-Man'
Speakers: Alex Previty (Insomniac Games), Blake Johnson (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Developer Day Keynote: Platform Strategy for 2019 (Presented by HTC VIVE)
Speakers: Rikard Steiber (HTC VIVE), Vinay Narayan (HTC VIVE), Bjorn Book-Larsson (HTC VIVE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Developer Success in the Era of New Competing Digital Platforms (Presented by HTC VIVE)
Speaker: Bjorn Book-Larsson (HTC VIVE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Developing with Purpose: How Community is Integral to the Success of 'Covet Fashion'
Speaker: Sarah Fuchs (Glu Mobile)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Did You Have Fun? Analytics In Call Of Duty
Speaker: Dylan Rogerson (Activision)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Digging for Fire: Virtual Reality Gaming 2018
Speaker: Adam Orth (Gaming Corps)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Dinosaurs and Volcanoes: Roblox Education's 'Jurassic World' Challenge
Speaker: Genevieve Johnson (Roblox)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Session
DirectX 12 Optimization Techniques on BIOHAZARD RE:2 and Devil May Cry 5 (Presented by AMD)
Sponsor Speakers: Ojiro Tanaka (Capcom), Ash Smith (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sponsor Speaker: Steven Wilssens (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Sponsor Speaker: Shawn Hargreaves (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Session
Speaker: Microsoft Speaker (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Disintegrating Meshes with Particles in 'God of War'
Speaker: Rupert Renard (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Diversity Advocates Roundtable Day 1: Strategies, Success and Inclusion Beyond Women-in-Games
Speakers: Rebecca Cohen-Palacios (Pixelles), Tanya Depass (I Need Diverse Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Diversity Advocates Roundtable Day 2: Safety, Caring for Burn Out and Coming Back Stronger
Speakers: Rebecca Cohen-Palacios (Pixelles), Tanya Depass (I Need Diverse Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Diversity and Inclusion Starter Kit
Speaker: Joahanna Thomas (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Don't Break the Internet: How to Quickly Scale to Meet Player Demand (Presented by Amazon)
Sponsor Speakers: Robert Breckinridge (Amazon), Chris Byskal (Amazon), Yahav Biran (Amazon)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Down the Rabbit Hole with Oculus Quest (Presented by Oculus)
Sponsor Speaker: Chris Pruett (Oculus)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online
Summit Speaker: Leighton Gray (Fullbright)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Effective Feedback and Critique Roundtable Day 1
Speaker: Jeff Hesser (Harmonix)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Roundtable
Effective Feedback and Critique Roundtable Day 2
Speaker: Jeff Hesser (Harmonix)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Roundtable
Embracing Chaos: Designing for Emergent Gameplay in VR
Speaker: Chris Wade (Owlchemy Labs)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Embracing the Co-Op Studio Model in Indie Games
Summit Speakers: Scott Benson (Night In The Woods), Ted Anderson (Pixel Pushers Union 512), Steve Fillby (Motion Twin), Ian Thomas (Talespinners), Bethany Hockenberry (Night in the Woods)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Emotional Storytelling Through Music in 'Moss'
Speaker: Jason Graves (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Sponsor Speakers: Dmitry Kozlov (AMD), Max Gridnev (Saber Interactive)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Enabling a Microservices Constellation with Edge Messaging (Presented by Akamai Technologies)
Sponsor Speaker: Jonathan Singer (Akamai Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Engaging VR Storytelling: A 'Moss' Postmortem
Speaker: Corinne Scrivens (Polyarc)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Session
Enhanced Immersivity: Using Speech Recognition for More Natural Player AI Interactions
Speaker: Gautier Boeda (Square Enix Co., Ltd.)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Entertain the Players You Must: Live Ops in 'Star Wars: Galaxy of Heroes'
Summit Speaker: Nicolas Reinhart (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Environment Design as Spatial Cinematography: Theory and Practice
Speaker: Miriam Bellard (Rockstar North)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Environmental Narrative: Telling Stories in Spaces Without Saying Anything Aloud
Summit Speaker: Laura E. Hall (Timberview Productions & Meridian Adventure Co.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Epic Games Store: An Update and Q&A (Presented by Epic Games)
Speakers: Steve Allison (Epic Games), Sergey Galyonkin (Epic Games), Joe Kreiner (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Epic Games: State of Unreal (Presented by Epic Games)
Speakers: Tim Sweeney (Epic Games), Kim Libreri (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Format: Sponsored Session
Speaker: Morgan Romine (AnyKey)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing, Design
Format: Tutorial
Tutorials: Esports Day
Esports Day: Course Correcting the Runaway Valuation of Esports
Speaker: Frank Fields (CORSAIR)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Speakers: Phill Alexander (Miami University), Amanda Cullen (University of California, Irvine), Matt Knutson (University of California, Irvine)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Esports Day: Internationalizing Esports: How to Engage Players Across the World
Speakers: Walter Padilla (Intersport), Pablo Montero (Twitch)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Esports Day: Stop Living on 1HP: Health and Wellness in Esports
Speaker: Caitlin McGee (1HP)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design, Business & Marketing
Format: Tutorial
Tutorials: Esports Day
Esports Day: Storytelling in Esports: It's Pro Wrestling, with Data
Speakers: James Murff (Rosemary Branch), Adam Savidan (LoadingReadyRun)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Esports Day: WiFi Warriors: How Developers and Organizers Can Improve Online Tournaments
Speaker: Ryan Stevenson (Super Bit Machine)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Esports Day
Ethics in Artificial Intelligence
Summit Speakers: Timoni West (Unity Technologies), Luke Dicken (Zynga), Emily Short (Spirit AI), Celia Hodent (Independent), Aleissia Laidacker (Magic Leap)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Speaker: Celia Hodent (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Every Sound in the Universe: New Frontiers for Audio UX
Speaker: Brett Shipes (Magic Leap)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Everyone Watching This Is Fired
Speaker: Mike Acton (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
Evolving Combat in 'God of War' for a New Perspective
Speaker: Mihir Sheth (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Design
Format: Session
Evolving Emotional Storytelling in thatgamecompany's 'Sky'
Summit Speaker: Jennie Kong (thatgamecompany)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Evolving Mixed Reality: Designing on the Real World
Summit Speakers: Jono Forbes (Unity Technologies), Brian Schwab (Magic Leap), Ran Gal (Microsoft Research)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Expanding the World of 'Candy Crush': A Postmortem on 'Candy Crush Friends Saga'
Summit Speakers: Robert Mackenzie (King), Jeremy Kang (King), Tracey John (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Summit Speakers: Nicole He (Independent), Max Kreminski (UC Santa Cruz), Imre Jele (Bossa Studios), Phoenix Perry (Goldsmiths University), Gabriella Barros (modl.ai), David Dodero (Lyrebird.ai)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Experimental Gameplay Workshop
Speakers: Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Steph Caskenette (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Exploring the Blockchain with the Ubisoft Strategic Innovation Lab (Presented by Ubisoft)
Sponsor Speaker: Nicolas Pouard (Ubisoft)
Speakers: Robert Falce (Ubisoft), Pierre-Armand Nicq (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing, Programming
Format: Sponsored Session
Tutorials: N/A
Exploring the Raytraced Future in Metro Exodus (Presented by NVIDIA)
Sponsor Speakers: Oles Shyshkovtsov (4A Games), Ben Archard (4A Games), Dmitry Zhdan (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Exploring the Tech and Design of 'Noita'
Summit Speaker: Petri Purho (Nolla Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Extreme Makeover Game School Edition: Do It with or without a Grant
Summit Speaker: Toni Pizza (NYU Game Center)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Facebook and Snapchat AR: Beyond Lenses and Effects
Summit Speaker: Ralph Barbagallo (FLARB, LLC)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Faceroll to Victory: A Look into the World of Accessible Gaming
Summit Speaker: Keith Knight (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Summit Speakers: Jon Remedios (Actual Humans), Juan de la Torre (Team Gotham), Charley Price (Hidden Variable Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Faking Mixed Reality: Building Reality Simulators
Summit Speaker: John Austin (Funomena)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Feeding the Maw: Managing a Live Narrative Game in 'Fallen London'
Speaker: Olivia Wood (Failbetter Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Fighting Sequelitis: Creating Combat NPCs for 'Tom Clancy's The Division 2'
Summit Speakers: Drew Rechner (Ubisoft Massive), Philip Dunstan (Ubisoft Massive)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Fixing the Internet for Games (Presented by Network Next)
Sponsor Speaker: Glenn Fiedler (Network Next)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Follow the DOTS – Presenting the 2019 Roadmap (Presented by Unity Technologies)
Sponsor Speaker: Martin Gram (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Fostering an Online Community: A Beginner's Guide to Success
Speaker: Andrew Stalbow (Seriously)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Frag You, Pay Me: Getting Started with Salary Negotiation
Speakers: Tara Brannigan (5CA), Robin Yang (CodeCombat), Elizabeth Sampat (Future Games of London)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
Freelance Music Design and Beyond
Speaker: Guy Whitmore (Foxface Rabbitfish, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Freelance and Independent Contractors Roundtable Day 1: Starting the Freelancing Journey
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Muse Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Freelance and Independent Contractors Roundtable Day 2: Improving Your Freelancing Hustle
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Fred Wan (Muse Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Freelancing: How to Live the Dream and Avoid the Nightmare
Speaker: Greg Buchanan (Independent, 'No Man's Sky: Atlas Rises' & others)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
From Amateur to Professional: Building an Interactive Experience for Players (Presented by Skillz)
Sponsor Speakers: Andrew Paradise (Skillz Inc.), Tatiana Tacca (Momentum Worldwide), Aron Garst (Freelance)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing, Design
Format: Sponsored Session
From Trumpets to Transients: A Composer's Guide to Sound Design
Speakers: Emmanuel Lagumbay (Lagumbay Music), John Robert Matz (Independent), Bonnie Bogovich (BlackCatBonifide, LLC), Matthew Marteinsson (Klei Entertainment), Penka Kouneva (Independent), Erika Escamez (Echtra Games, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Business & Marketing
Format: Session
From Zero to Hero: Visualizing Player Progression within UI/UX
Summit Speaker: Steph Chow (XAMA Creative)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
From the Trenches: Moving the Diversity Needle in Community Management
Summit Speakers: Regina Walton (Toyota Motor North America/SFTech4Good), Linda Carlson (Visionary Realms, ModSquad), Kyle Gaddo (Escapist Magazine, Enthusiast Gaming), Winter Mullenix (Giant Space Monster), Deborah Oyeyinka (Multiplay/Unity)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Speaker: Brian Schmidt (Brian Schmidt Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event, Audio
Format: Special Event
Speaker: Brandon Sheffield (Necrosoft Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
GDC Main Stage: The Developer's Journey
Speakers: Siobhan Reddy (Media Molecule), Sean Murray (Hello Games), Laralyn McWilliams (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
GDC Microtalks 2019: Lightning Fast Game Design
Speakers: Richard Lemarchand (University of Southern California), Douglas Wilson (Die Gute Fabrik), Katherine Isbister (UC Santa Cruz), Jennifer Scheurle (ArenaNet), Lauren Scott (Double Fine), Nicky Case (Independent), Matthew S. Burns (Shade Grown Games), Mohini Freya Dutta (Antidote Games), Ryan Smith (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Speakers: Jason Della Rocca (Execution Labs), Jay Chi (Makers Fund), Sunny Dhillon (Signia Venture Partners), Harri Manninen (Play Ventures)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Special Event
Speakers: Jason Della Rocca (Execution Labs), Mark Hickey (Devolver Digital), Rebekah Saltsman (Finji), Marek Ziemak (11 bit studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Special Event
GPU Driven Rendering and Virtual Texturing in 'Trials Rising'
Speaker: Oleksandr Drazhevskyi (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Galaxy GameDev : Bringing Maximum Boost to Mobile Games (Presented by Samsung)
Sponsor Speakers: Jungwoo Kim (Samsung Electronics), Dohyun Kim (Samsung Electronics), Sangmin Lee (Samsung Electronics)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Game Audio Culture Roundtable Day 1: How Cultural Diversity Could Be the Key to Success
Speakers: Damian Kastbauer (Arena Net), Atsushi Suganuma (Square Enix, Ltd.), Gwen Guo (Imba Interactive)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Game Audio Culture Roundtable Day 2: How Culturally Appropriate Audio Could Save Your Game
Speakers: Damian Kastbauer (ArenaNet), Colin Walder (CD Projekt Red), Naila Burney (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Roundtable
Game Audio Programming Roundtable Day 1: Game Integration
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
Game Audio Programming Roundtable Day 2: Low-Level Topics
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
Game Audio Programming Roundtable Day 3: Free-for-all
Speakers: Guy Somberg (Echtra Games, Inc.), Tomas Neumann (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Programming, Audio
Format: Roundtable
Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Speakers: Marc LeBlanc (Riot Games), Jeb Havens (Jeb Havens Games), Eric Todd (Orange Monkey Games), Stone Librande (Riot Games), Andrew Leker (Sholari, LLC), Marcus Montgomery (Oculus), Tim Stellmach (OtherSide Entertainment), Jonathan Hamel (Ready at Dawn Studios), Jason Vandenberghe (ArenaNet), Kim Swift (EA Motive), Lauren Scott (Double Fine), Frank Lantz (NYU Game Center), Kellee Santiago (Google), Sam Villanueva (Niantic, Inc.), Andy Ashcraft (Giantsdance Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Game Design Workshop
Speaker: Michael Fitch (Backflip Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Roundtable
Game Discoverability Day: Building a Community for Your Game from Scratch
Speaker: Mike Rose (No More Robots)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Crowdfunding Your Video Game in 2019
Speaker: Thomas Bidaux (ICO Partners)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Discoverability from Day Zero
Speaker: Felix Kramer (Fellow Traveller)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Free vs. Paid: Discoverability for Smaller Mobile Games
Speaker: Luke Schneider (Radiangames)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Getting Your PC/Console Game Noticed: A Comprehensive How-To Guide
Speaker: Joel Dreskin (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Speaker: Victoria Tran (Kitfox Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Paid Acquisition for Smartphone Games: A Scrappy, Practical Guide
Speaker: Michael Gordon (Iron Horse Games, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Discoverability Day: Why Forums Can Be Great for Indie Community and Discoverability
Speaker: Philomena Schwab (Stray Fawn Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Business & Marketing
Format: Tutorial
Tutorials: Game Discoverability Day
Game Preservation Best Practices: A Real Life EA Case Study
Speaker: Garrett Fredley (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Game Publishing 3.0: Battle Testing Your Business Model Pre-Launch (Presented by Xsolla)
Sponsor Speaker: Brooke Van Dusen (Xsolla, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Game in Samsung Galaxy - Galaxy Store and Game Launcher (Presented by Samsung)
Sponsor Speaker: Thomas Ko (Samsung Electronics Co. Ltd.)
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Games that Change Lives: Social Impact Done Right
Summit Speaker: Elizabeth Maler (Abiding Bridge)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Sponsor Speaker: Tamas Rabel (Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Getting Started with Machine Learning and Artificial Intelligence (Presented by Amazon)
Sponsor Speakers: Chris Finch (Amazon), Yahav Biran (Amazon)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Getting Started, Publishing and Beyond: Viveport SDKs + Vive Input Utility (Presented by HTC VIVE)
Speaker: Guest Speakers (HTC VIVE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Getting The Most From Your Vulkan Applications with NVIDIA Nsight Graphics (Presented by NVIDIA)
Sponsor Speaker: Jeffrey Kiel (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Giving Back to the Community as a Game Developer: A Case Study
Speaker: Milos Paunovic (Nordeus)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Speaker: Jo Summers (Global Game Jam)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Gone in 15 Seconds: Acquiring Sticky Players in an Instant World (Presented by Unique Influence)
Sponsor Speakers: Eleanor Haeg (Unique Influence), Taylor Lundgren (Unique Influence), Conrad McGee-Stocks (Uken Games), Rose Agozzino (Ludia), Alex Pan (Seriously Digital Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Mobile Summit
Format: Sponsored Session
Graphics Reinvented: RTX Update (Presented by NVIDIA)
Sponsor Speaker: Martin Stich (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Grow Your Game with Twitch (Presented by Amazon)
Sponsor Speakers: Michael Harbut (Amazon), Peter Chapman (Amazon), Travis Brown (Twitch), JT Gleason (Twitch)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Growing Your Gaming Business with Ads (Presented by Google)
Sponsor Speaker: Sissie Hsiao (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Have Laptop, Will Telecommute: Working Globally in Games
Speakers: Alexandra M. Lucas (Independent), Heidi McDonald (Disruptor Beam), Michelle Clough (Freelance), Toiya Kristen Finley (Schnoodle Media, LLC), Patrick Coursey (Freelance)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Career Development
Format: Session
Hey, I've Been There! Education, History, and Tourism in VR
Summit Speaker: Taylor Gates (FarBridge)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
How 'Killer Queen' Built an Esports Scene on an Indie Budget
Summit Speaker: Alan Dang (Funktronic Labs)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
How Do You Make VR for Everyone?
Summit Speakers: Doug North Cook (Chatham University), Robin Hunicke (Funomena), Cy Wise ([unnamed next venture]), Kat Harris (Microsoft)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
How Gaming Communities Drive Downloads, Play, and Monetization (Presented by Facebook Gaming)
Sponsor Speaker: Jeremy Williams (Facebook IQ)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
How Music Enhances Virtual Presence
Speaker: Winifred Phillips (Generations Productions, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
How To Get Your VR Game in 2,500+ Arcades (Presented by Survios, Inc.)
Speakers: Mike McTyre (Survios, Inc.), Mike Domaguing (Survios, Inc.), Michael Festa (Survios, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Format: Sponsored Session
How to Build a 200-Person FPS in 20mins with the SpatialOS GDK for Unity (Presented by Improbable)
Sponsor Speakers: Herman Narula (Improbable), Bill Roper (Improbable), Rob Whitehead (Improbable), Jessica Falk (Improbable)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
How to Build a VIP Department to Drive Engagement and Revenue in Social Gaming
Speaker: Gemma Doyle (Zynga)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
How to Get a Job Writing for Games
Speakers: Zak Garriss (Deck Nine Games), Tracey John (King)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Career Development
Format: Session
How to Make Games and Influence People: Leading Your Team Effectively and Healthily
Summit Speaker: Jennifer Hazel (CheckPoint)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
How to Represent Mental Illness in Games
Summit Speaker: Jennifer Hazel (CheckPoint Organisation)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
How to Run a Studio Without a Surprise Hit
Summit Speakers: Christopher Langmuir (Anemone Hug Interactive, Inc.), Jongwoo Kim (Kitfox Games), Theresa Duringer (Temple Gates Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
How to Talk About Games, Today
Speakers: Lindsay Grace (University of Miami), Mia Consalvo (Concordia University), Roger Altizer (University of Utah), Andy Phelps (Rochester Institute of Technology)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
How to Teach Game Design: A Fundamentals Class
Summit Speaker: Eric Zimmerman (NYU Game Center)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
How to Win Chinese Mobile App Market (Presented by Mintegral)
Speakers: Erick Fang (Mintegral), Tiffany Ou (NativeX)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Humanity: Beyond Data in Communities
Summit Speaker: Linda Carlson (Visionary Realms, ModSquad)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
I Can't Hear You: Considering Deaf Gamers
Speaker: Karen Stevens (EA Sports)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
IGDA "We Are More" Roundtable: Intersectionality and Women in Games
Speaker: Jennifer Scheurle (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Addicted to Moral Panics Roundtable
Speaker: Callen Shaw (Media Rez)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speakers: Tristin Hightower (IGDA), Jen MacLean (IGDA)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Format: Special Event
Speaker: Josh Samuels (Raindrop Games/IGDA Allies SIG)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Black Developers Still Matter Roundtable: Black to the Future
Speaker: Carl Varnado (Rancho Solano)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Breaking Down Socioeconomic Boundaries to Ubiquitous AR/VR Roundtable
Speaker: Jamie Telford (Aurecon)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Bridging the Open Source and Game Industries Roundtable
Speaker: Stephen Jacobs ([email protected], RIT's MAGIC Spell Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Bringing the Human Back to HR Roundtable
Speaker: Noel Krohn (IGDA Human Resources SIG)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
IGDA Business and Legal Issues Facing the Industry Roundtable
Speaker: Brandon Huffman (Odin Law and Media)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Designers and Economists Roundtable: How Do Game Economies Affect Mechanical Design
Speaker: Dr. Ibrahim Yucel (SUNY Polytechnic Institute)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Discover Your Chutzpah Roundtable: A Discussion on Jewish Life in the Industry
Speaker: Aviva Schecterson (Lone Shark Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Empower Your Child to Become a Designer or Developer Roundtable
Speaker: Dennis Mathews (Revelation Interactive)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
IGDA Evaluating Storefronts in 2019 Roundtable
Speaker: Vlad Micu (VGVisionary)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
IGDA Games Research and User Experience Roundtable: Bringing Experts and Beginners Together
Speaker: Ben Lewis-Evans (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
IGDA Games for Health: Doing Well by Doing Fun Roundtable
Speaker: Daniel Greenberg (Media Rez)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Getting Your Name Back in the Credits Roundtable
Speaker: Thomas Allen (NAVGTR Awards/IGDA Developer Credit SIG)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Keeping Up with Advances in Game Accessibility Roundtable
Speaker: Chad Philip Johnson (Anacronist Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA LGBTQ+ and Broader Queer Community Roundtable
Speaker: Alayna Cole (Queerly Represent Me)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Latinx in Gaming Roundtable: You Belong Here
Speaker: Cristina Amaya (IGDA Latinx in Games SIG)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speaker: Simone Crosignani (Jinglebell)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speaker: Jason Docton (Anxiety Gaming)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Muslims in Games Roundtable
Speaker: Osama Dorias (WB Games Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speaker: Jamison Selby (b spot)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
IGDA Romance and Sex Roundtable
Speaker: Zsuzsa James (Dreamatik Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA School Clubs and Student Community Organizers Roundtable
Speaker: Tim Cullings (Oculus VR/Seattle Indies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
Speaker: Matthew Lee (IGDA Serious Games SIG)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
IGDA The Future of Narrative Design and Game Writing Roundtable
Speaker: Alexander Bevier (Earplay)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Speaker: Nathan Stoddard (Harmonix Music Systems)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
IGDA Unity Game Dev Paradigms for 2019 Roundtable
Speaker: Mike Croswell (Colorado Game Coders)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
Illustrating Tamriel: Creating Key Art for 'The Elder Scrolls Online'
Speaker: Lucas Slominski (ZeniMax Online Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Image-to-Image Translation for Content Creation (Presented by NVIDIA)
Sponsor Speaker: Ming-Yu Liu (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by NVIDIA)
Sponsor Speaker: Adam Marrs (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Speakers: Henrik Jonsson (Goodbye Kansas), Tom Hall (Glu Mobile), Brie Code (TRU LUV), Nicole Lewis (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
Summit Speakers: Liz Ryerson (ella guro), Kelly Wallick (Indie MEGABOOTH), Kara Stone (Independent), Dylan Cuthbert (Q-Games, Ltd.), Mr. SWERY (White Owls, Inc.), Michelle Juett (Ska Studios), Mwaaba Mugala (EpicArts), Alan Hazelden (Draknek), Catt Small (Etsy), Chris Bourassa (Red Hook Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Indie Success Stories: With Love, From Montreal (Presented by Montreal International)
Sponsor Speakers: Jason Della Rocca (Execution Labs), Reid Schneider (Typhoon Studios), Saleem Dabbous (KO_OP), Tanya X. Short (Kitfox Games), Richard Atlas (Clever Endeavour Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Sponsor Speakers: Bob Slinn (Facebook), Chris Hawkins (Facebook), Andrew Rose (Zynga), Minjung Son (Sunday Toz), Andrew Green (Knock Knock), Ankit Jain (Moonfrog)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Sponsor Speakers: Jim Liu (Facebook), Marisa Gilmore (Facebook), Timothy Chan (Facebook), Alexander Krug (SOFTGAMES)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Integrating Live Actors into Non-Location Based Immersive Theater VR Experiences
Summit Speakers: Tanya Leal Soto (Tender Claws), Samantha Gorman (Tender Claws), Tara Ahmadinejad (Piehole), Danny Cannizzaro (Tender Claws)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Sponsor Speakers: Carson Brownlee (Intel), Jesper Mortensen (Unity)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Interactive Story Without Challenge Mechanics: The Design of 'Firewatch'
Speaker: Chris Remo (Valve)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Interactive Streaming and the Future of Media (Presented by Genvid Technologies)
Sponsor Speaker: Jacob Navok (Genvid Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
Interactive Wind and Vegetation in 'God of War'
Speaker: Sean Feeley (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Sponsor Speakers: Cassie Hoef (Microsoft), Kevin Cogger (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Introducing the New Animation Rigging Features (Presented by Unity Technologies)
Sponsor Speakers: Olivier Dionne (Unity Technologies), Jean-Sebastien Campagna (Unity Technologies), Dave Hunt (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Introduction to DirectX Raytracing [3-Hour Tutorial Session] (Presented by NVIDIA)
Sponsor Speakers: Chris Wyman (NVIDIA Corporation), Adam Marrs (NVIDIA Corporation), Juha Sjöholm (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Introduction to Machine Learning for Game Audio
Speaker: John Byrd (Gigantic Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Programming
Format: Session
Investing in the Future: Narrative Mentorship
Summit Speakers: Bobby Stein (ArenaNet), Novera King (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Is Location Based Entertainment Right for Your VR Title? (Hint: YES!)
Speakers: John Coleman (Vertigo Games), Jenna Seiden (Beat Games), Brad Herman (SPACES), Mike Domaguing (Survios)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
It Just Works: Ray-Traced Reflections in 'Battlefield V'
Speakers: Yasin Uludag (EA DICE), Johannes Deligiannis (EA DICE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Tutorials: N/A
It's Not in the Writer's Manual: A Q&A Session for New Writers
Speakers: Toiya Kristen Finley (Schnoodle Media, LLC), Whitney "Strix" Beltran (E-Line Media), Bobby Stein (ArenaNet), Evan Skolnick (Independent), Dave Grossman (Earplay), Carrie Patel (Obsidian Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
It's Still Emulation: Saving Video Game History Before It's Too Late
Speaker: Frank Cifaldi (Digital Eclipse)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Session
Tutorials: N/A
Jams, Clubs, Shows and More: An Overview of Institutional Support for Game Students
Summit Speaker: Jose Zagal (University of Utah)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Keeping It Real: Authenticity, Anthropology and Artistry in Interactive Narrative
Summit Speakers: Kathleen Yin (Serious Games Australia & New Zealand), Matthew Lee (IGDA Serious Games SIG), Attila Szantner (MMOS), Michael Angst (Eline Media)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Keeping Your Free-to-Play Game Fresh Through Live Operations
Speaker: Veronique Lallier (Hi-Rez Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Keyframes and Cardboard Props: The Cinematic Process Behind 'God of War'
Speaker: Erica Pinto (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Keynote – Video Games as Punk Rock: A History of Innovation (Presented by Amazon)
Sponsor Speaker: Rich Hilleman (Amazon Game Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Dev Day
Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists
Speakers: Greg Foertsch (Independent), Alison Kelly (Alison Kelly Consulting), Wyeth Johnson (Epic Games), Moby Francke (Riot Games), Claire Hummel (Valve), Gavin Goulden (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews
Speakers: Greg Foertsch (Independent), Alison Kelly (Alison Kelly Consulting), Wyeth Johnson (Epic Games), Shawn Robertson (Ghost Story Games), Gavin Goulden (Insomniac Games), Darren Bacon (343 Industries), David Johnson (Undertone FX), Matthew Kean (Firaxis Games), Lisette Titre-Montgomery (Double Fine), Moby Francke (Riot Games), Peet Cooper (Riot Games), Claire Hummel (Valve)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
LUTious Color: Grading for Games
Speaker: Izzy Gramp (Geeiz)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Leadership: Working at the Heart of the Team 2019
Speakers: Grant Shonkwiler (Shonkventures), Steve Superville (Big Huge Games), Kim Swift (EA Motive), Brian Sharp (Oculus)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Learn How to Up Your Game: Empowering Developers Everywhere (Presented by Xsolla)
Sponsor Speakers: Nathalie Lubensky (Xsolla, Inc.), David Daniels (Xsolla, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Legal Battle Royale: Not Boring Edition
Speakers: Christopher Reid (Tilting Point), Gregory Boyd (Frankfurt Kurnit Klein & Selz PC), Mona Ibrahim (IE Law Group), Stephen McArthur (The McArthur Law Firm)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy, Business & Marketing
Format: Session
Speakers: Devin Reimer (Owlchemy Labs), Andrew Eiche (Owlchemy Labs)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Lessons Learned in the Trenches Developing Games as a Service
Speaker: Richard Vogel (Certain Affinity)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Business & Marketing
Format: Session
Lessons for Narrative Design from Modern Tabletop RPG
Summit Speaker: Kathryn Hymes (Thorny Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Lessons from 'Duolingo': How to Make Learning Hard Things Easy
Speaker: Karin Tsai (Duolingo, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Lessons from Labor Union Organizers
Speakers: Emma Kinema (Game Workers Unite International), Kevin Gregory Agwaze (Game Workers Unite UK), Linda Dao (SAG-AFTRA), Justin Molito (Writers Guild of America, East)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Session
Letting Go: A 'Florence' Postmortem
Summit Speaker: Ken Wong (Mountains)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speakers: Simon-Albert Boudreault (The Flop Collective), Cesar Dominguez Garza (Wesay)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: "Real World Level Design" & "Playgrounds and Level Design"
Speakers: Jerry Belich (Miami University), Andrew Yoder (Digital Extremes)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: 'Hitman' Levels as Social Spaces: The Social Anthropology of Level Design
Speaker: Mette Podenphant Andersen (IO Interactive)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: Building New York in 'Marvel's Spider-Man': It's Still Just Level Design
Speaker: Josue Benavidez (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: Designing Radically Non-Linear Single Player Levels
Speaker: Aubrey Serr (12 East Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: Rewarding Exploration with Collectibles and Gatherables
Speaker: Leah Miller (Independent)
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Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: The Level Design of 'God of War'
Speaker: Rob Davis (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Design Workshop: World Design for Different Player Types
Speaker: Raylene Deck (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Level Design Workshop
Level Up Your Jenkins Reporting
Speaker: Adrian Yu (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
Live Demo: Developing Ethereum Games with the Enjin Platform (Presented by Enjin)
Sponsor Speaker: Witek Radomski (Enjin)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Living with a Legacy 2.0 - 20 years of EverQuest (Presented by Daybreak Game Company)
Sponsor Speakers: Holly Longdale (Daybreak Games), Jonathan Caraker (Daybreak Games), Jennifer Chan (Daybreak Games), Alan VanCouvering (Daybreak Games), Adam Schmidt (Daybreak Games), Luke Sigmund (Daybreak Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Local Game Community Organizers Roundtable
Speaker: Tim Cullings (Seattle Indies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Sponsor Speakers: David Pokress (AdColony), Jarkko Rajamaki (Rovio), Adam Corrado (Fyber), Kavitha Gadde (Twitter)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Looking for Success in All the Wrong Places
Speaker: Robin Scannell (Hutch)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Loot Boxes: Legal Pitfalls and Loopholes
Speaker: Will Bucher (Debevoise & Plimpton)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Low Cost Facial Scanning Using Photogrammetry in 'State of Decay 2'
Speaker: Matt Heiniger (Undead Labs)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Tutorials: N/A
ML Tutorial Day: Beating Wallhacks using Deep Learning with Limited Resources
Speaker: Junsik Hwang (Nexon Korea)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
ML Tutorial Day: From Motion Matching to Motion Synthesis, and All the Hurdles In Between
Speaker: Fabio Zinno (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
ML Tutorial Day: Machine Learning for Everyday Programming
Speaker: Angelo Pesce (Activision)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
ML Tutorial Day: Simple Head Pose Estimation for Dialogue Wheels
Speaker: Antti Herva (Remedy Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
ML Tutorial Day: Smart Bots for Better Games: Reinforcement Learning in Production
Speaker: Olivier Delalleau (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
ML Tutorial Day: Toward Deep Generative Models in Game Development
Speaker: Jorge del Val (EA SEED)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: ML Tutorial Day
Machine Zone: Operating Free-To-Play with Rapid Release Cycles (Presented by Machine Zone)
Speakers: Nathan Spencer (Machine Zone), Thomas Wells (Machine Zone), Ryan Jacobson (Machine Zone)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Macroeconomics of a Game Economy
Speaker: Daryna Yemeliantseva (Room 8 Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Magic Leap: Enhancing Gameplay Experiences with Character AI
Summit Speakers: Andrew Moran (Magic Leap), Jordan Carlton (Magic Leap / Weta Workshop)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Speaker: Max McCoy (Disney Games and Interactive Experiences)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Main Stage Pre-show Entertainment: DREAMS Live Concert
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Special Event
Speakers: Tetsuya Mizuguchi (Enhance, Inc.), Mark MacDonald (Enhance, Inc.), Takashi Ishihara (Enhance, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Making Big Decisions with Big Data (Presented by Amazon)
Sponsor Speakers: Mike Hines (Amazon), Alex Peterson (Amazon), Tarun Gangwani (Twitch)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Making Games That Stand Out and Survive
Speaker: Nick Popovich (Monomi Park)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Session
Making Games for Kids Roundtable Day 1: Game Mechanics and Usability for Kids
Speaker: Carla Engelbrecht Fisher (Netflix)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Making Games for Kids Roundtable Day 2: Mobile Development for Kids
Speaker: Carla Engelbrecht Fisher (Netflix)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Making Games for Kids Roundtable Day 3: Marketing, User Testing, and Other General Topics
Speaker: Carla Engelbrecht Fisher (Netflix)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Business & Marketing
Format: Roundtable
Making Use of New Vulkan Features (Presented by Khronos)
Sponsor Speakers: Dr. Matthäus Chajdas (AMD), Tiemo Jung (Gaijin Entertainment), Lewis Gordon (Samsung Electronics)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Making of 'ASTRO BOT Rescue Mission': Reinventing Platformers for VR
Speaker: Nicolas Doucet (Sony Interactive Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Marketing Stories: Multiplayer Soft Launch and Playable Ads
Summit Speakers: Tim Shepherd (Wooga), Peter Fodor (AppAgent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Marvel's New York: A Case Study in Empowering Your Artists
Speaker: Jason Hickey (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Marvel's Spider-Man: A Deep Dive into the Look Creation of Manhattan (Presented by Substance)
Sponsor Speakers: Brian Mullen (Insomniac Games), Ryan Benno (Insomniac Games), Matthew MacAuliffe (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Matchmaking Innovation & Best Practices with Unity (Presented by Google Cloud)
Sponsor Speakers: Micah Baker (Google Cloud), Brandi House (Unity)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Math for Game Developers: Curves Revisited
Speaker: Squirrel Eiserloh (SMU Guildhall)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: Dynamic Bounding Volume Hierarchies
Speaker: Erin Catto (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: End-to-End Procedural Generation in 'Caves of Qud'
Speakers: Brian Bucklew (Freehold Games), Jason Grinblat (Freehold Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: Generating and Using Navigation Meshes
Speaker: Ben Sunshine-Hill (Havok)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: Inside Neural Networks
Speaker: Michael Buttner (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: Procedural Mesh Animation with Non-Linear Transforms
Speaker: Michael Austin (Hidden Path Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: Tile-Based Map Generation using Wave Function Collapse in 'Caves of Qud'
Speakers: Brian Bucklew (Freehold Games), Jason Grinblat (Freehold Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Math for Game Developers: Understanding and Tracing Numerical Errors in C++
Speaker: Gino van den Bergen (Dtecta)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Math for Game Developers
Maximizing Animation and Cinematic Content Workflows for 'Just Cause 4'
Speaker: Brian Venisky (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Maximizing the Influencer Potential for Your Game (Presented by Xsolla)
Sponsor Speaker: Brooke Van Dusen (Xsolla, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tutorials: N/A
Maya 2019: Faster Animation, Artist Workflows, and the Future (Presented by Autodesk)
Sponsor Speaker: TJ Galda (Autodesk)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Tutorials: N/A
McLaren Fast-Tracks Supercar Design Using VR
Speakers: Mark Roberts (McLaren Automotive), Neil Johnston (Vector Suite)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Men are From Earth, Women are From Earth: Understanding Key Leadership Principles
Speakers: Kathryn Rawson (Secret Location), Noora Abu Eitah (Secret Location)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Mental Models and Systems for Spatial Computing
Speaker: Timoni West (Unity Technologies)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Speakers: Tim Staton-Davis (343 Industries), Kai Nyame (Gameheads), Milo Smiley (USC), William Pugh (Crows, Crows, Crows), Jan Stroetmann (Crows, Crows, Crows), Brandon Sheffield (Insert Credit)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
Mind Your Tone: Creating a CX Content Strategy for Talking to Real People
Speaker: Rus McLaughlin (Sony Interactive Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Mobile Game Designers Notebook 2019
Summit Speakers: Alexander King (Independent), Eric Zimmerman (NYU Game Center), Kenny Dinkin (King), Nicholas Fortugno (Playmatics), Fawzi Mesmar (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Mobile Games: Launch Strategies and What's New in Mobile Creative (Presented by Facebook Gaming)
Sponsor Speakers: Meg Youngblood (Facebook), William Lee (Facebook)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Summit Speakers: Jeff Laird (Runaway), Serban Serafimescu (Dream Primer), Graham Pentheny (Spry Fox)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Monetization Design: The Dark Side of Gacha
Speaker: Vladimir Krasilnikov (Pixonic)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Sponsor Speakers: Anala Prabhu (Facebook), Orly Schwartzman (Facebook)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
More Feelings, Fewer Features: Showcasing Your Indie Game Through Messaging and Video
Summit Speakers: Derek Lieu (Independent), Dana Trebella (Spoke and Wheel Strategy)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Moving with the Android Ecosystem Towards a 64-Bit World (Presented by Google and Arm)
Sponsor Speakers: Attilio Provenzano (Arm), Francesco Carucci (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Sponsor Speakers: Reggie Martin (Amazon), Bruce Brown (Amazon), Yahav Biran (Amazon), Divya Sreekumar (Amazon)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Speaker: Edward Pereira (Naughty Dog, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Speaker: Edward Pereira (Naughty Dog, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Speaker: Edward Pereira (Naughty Dog, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Roundtable
Music in a Sandbox: The Dynamic Music of 'Just Cause 4'
Speaker: Ronny Mraz (Avalanche Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
NPCs Have Feelings Too: Verbal Interactions with Emotional Character AI
Summit Speaker: Gautier Boeda (Square Enix Co., Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
Sponsor Speakers: Dmitry Zhdan (NVIDIA Corporation), Matthew Johnson (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Naked Robots: Confessions of the Gacha Fanatic
Summit Speaker: Vladimir Krasilnikov (Pixonic)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Narrative Nuances on Free-to-Play Mobile Games
Speaker: Ryan Kaufman (Jam City)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Nature vs. Nurture: Unpacking Player Spending in F2P Games
Speaker: Tammy Levy (Kongregate)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Networking Etiquette for the Modern Games Industry Professional
Speaker: Jarryd Huntley (Polytundra, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
New Animation Features in Unreal Engine (Presented by Epic Games)
Speakers: James Golding (Epic Games UK), Laurent Delayen (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Format: Sponsored Session
New Ideas for Any-Angle Pathfinding
Summit Speaker: Daniel Harabor (Monash University)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
No Time, No Budget, No Problem: Finishing 'The First Tree'
Summit Speaker: David Wehle (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Not Always by the Book: Successful Against the Odds
Summit Speaker: Alexander Pavelek (Pixel Federation)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Not-So-Little Light: Bringing 'Destiny 2' to HDR Displays
Speaker: Kevin Todisco (Vicarious Visions)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Now You See Me: Representation as Innovation
Speaker: Kim Belair (Sweet Baby, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
One Hundred Versions of 'Losswords'
Summit Speaker: Eric Zimmerman (NYU Game Center)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
One Year of Sokpop Games Subscription on Patreon
Summit Speakers: Tijmen Tio (Sokpop Collective), Aran Koning (Sokpop Collective)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Open-Ended Puzzle Design at Zachtronics
Speakers: Zach Barth (Zachtronics), Drew Messinger-Michaels (Everybody’s Talking At Once)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
OpenXR: The State of the Union (Presented by Khronos)
Sponsor Speaker: Brent Insko (Intel)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Tutorials: N/A
Sponsor Speaker: Louis Bavoil (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Optimizing Gaming Experience for Global Players on One Global Server (Presented by Tencent Cloud)
Speaker: Davy Wang (Tencent Cloud International)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
PR Success.gif: How to Get Your Game Across in 5 Seconds
Speaker: Thomas Reisenegger (Future Friends Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Pain Medication Reimagined: VR for Chronic Pain
Speaker: David Putrino (Icahn School of Medicine at Mount Sinai)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Path Tracing in Quake 2 Remastered (Presented by NVIDIA)
Sponsor Speakers: Christoph Schied (Karlsruhe Institute of Technology), Alexey Panteleev (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Summit Speakers: Nathalie Lawhead (alienmelon), Jingyu Sui (NYU), Priscilla Snow (Bravemule & Ghoulnoise), Kevin Snow (Bravemule & Ghoulnoise), Jenny Jiao Hsia (Hexecutable), Nina Freeman (Fullbright)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
PhysX 4: Raising the Fidelity and Performance of Physics Simulation in Games (Presented by NVIDIA)
Sponsor Speakers: Keir Storey (NVIDIA Corporation), Michelle Lu (NVIDIA Corporation), Gordon Yeoman (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Physically-Based Calibration: Accurate Material Production in 'Forza Horizon 4'
Speaker: Yibo Liu (Playground Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Visual Arts
Format: Session
Piecing Together 'Starlink: Battle for Atlas' Ships: Bringing Physical Toys to Digital Life
Speaker: Michael Wasilewski (Ubisoft Toronto)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Pipeline Support for Feature Branches in 'Destiny'
Speaker: Pete Kugler (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Platforms Are People Too: The Importance of Finding Your Champion
Speaker: Nick Suttner (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Play Nice, Play Fair: The Business Case for Fighting Disruptive Behaviors
Speaker: Jarrod Doherty (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
PlayFab: New Tools and Services to Take Your LiveOps to the Next Level (Presented by Microsoft)
Sponsor Speaker: James Gwertzman (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Playing in the Real World with 'Project Create': Characters and UI with Spatial Awareness
Speakers: David Wilson (Magic Leap), Jonathan Brodsky (Magic Leap)
Pass Type: All Access, VRDC Add On
Topic: Game VR/AR
Format: Session
Playing with Magic: Interactive Worlds and Walt Disney Imagineering
Speakers: Brent D. Strong (Walt Disney Imagineering), Sara Thacher (Walt Disney Imagineering)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
Speakers: Ed Dearien (Sony Santa Monica Studio), Kevin Keeker (Sony Interactive Entertainment), Jeet Shroff (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Session
Plunge into Storytelling: Transitioning into Narrative Design from Other Disciplines
Summit Speaker: Ayesha Khan (Splash Damage, Ltd.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Powering Spatial Audio on GPUs Through Hardware, Software, and Tools (Presented by AMD)
Sponsor Speakers: Lakulish Antani (Valve), Carl Wakeland (AMD)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Preventing Bugs: The Dark Matter of Early QA Day 1: Definition and Execution
Speaker: Chris Rando (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Roundtable
Preventing Bugs: The Dark Matter of Early QA Day 2: Communication
Speaker: Chris Rando (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Roundtable
Sponsor Speakers: Jen Lui (Google), Ali Pasha (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Procedural Generation of Cinematic Dialogues in 'Assassin's Creed Odyssey'
Speaker: Francois Paradis (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Procedurally Crafting Manhattan for 'Marvel's Spider-Man'
Speaker: David Santiago (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Session
Producer Bootcamp: A Producer's Guide to Enabling Intrinsically Motivated Teams
Speakers: Anne Cunningham (Netflix), Alyssa Finley (Telltale)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Producer Bootcamp: Fix Your Broken Meetings
Speaker: Keith Self-Ballard (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Producer Bootcamp: Tough Questions to Improve Your Leadership
Speaker: Richard Atlas (Clever Endeavour Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management, Business & Marketing
Format: Tutorial
Tutorials: Producer Bootcamp
Producer Bootcamp: What the Heck is Process?
Speaker: Ruth Tomandl (Facebook Reality Labs)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Producer Bootcamp: What, When and How? Managing Information in a Positive and Productive Way
Speaker: Veronica Peshterianu (System Era Softworks)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Production & Team Management
Format: Tutorial
Tutorials: Producer Bootcamp
Profiling Mobile Graphic Applications: From Code to Hardware (Presented by Imagination Technologies)
Sponsor Speaker: Omar Zohdi (Imagination Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Sponsor Speakers: Hakon Strande (Microsoft), Noel Cross (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Audio
Format: Sponsored Session
Sponsor Speakers: Gus Apostol (Microsoft), Brandon Riffe (Microsoft), Shawn Farkas (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Push the Limits of Real-World Gaming
Summit Speaker: Serena Chang (Google Maps Platform)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Put Your Name on Your Game, a Talk by Bennett Foddy and Zach Gage
Summit Speakers: Bennett Foddy (NYU Game Center), Zach Gage (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speaker: Brett Taylor (My Dog Zorro)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
RTX in Justice (Presented by NVIDIA)
Sponsor Speakers: Haiyong Qian (Netease), Xueqing Yang (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Raising Atreus for Battle in 'God of War'
Speaker: Hayato Yoshidome (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Programming
Format: Session
Ray Tracing in Unreal Engine 4.22 (Presented by Epic Games)
Speakers: Juan Canada (Epic Games), Patrick Kelly (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Format: Sponsored Session
Ray Tracing in Vulkan (Presented by NVIDIA)
Sponsor Speaker: Nuno Subtil (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Ray-Traced Irradiance Fields (Presented by NVIDIA)
Sponsor Speaker: Morgan McGuire (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Ray-Traced Water Caustics with DXR (Presented by NVIDIA)
Sponsor Speaker: Holger Gruen (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Real-World Techniques and Best Practices for Optimizing Android Games (Presented by Google)
Sponsor Speakers: Francesco Carucci (Google), Yoshio Hanawa (KLab), Sho Hosoda (KLab), Suguru Oho (KLab)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Red Pill Blue Pill: Narrative AI for Deep Emotions
Summit Speaker: Nicole Lazzaro (XEODesign, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 (Presented by Epic Games)
Speaker: Marcus Wassmer (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Format: Sponsored Session
Reinforcement Learning in Action: Creating Arena Battle AI for 'Blade & Soul'
Summit Speakers: Jinyun Chung (NCSOFT), Seungeun Rho (NCSOFT)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Speaker: Cory Barlog (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Relative Perfection: Finding the Balance Between Flawed and Flawless
Speakers: John Robert Matz (Independent), Guy Whitmore (Foxface Rabbitfish, LLC), Austin Wintory (Independent), Neal Acree (Independent), Penka Kouneva (Penka Kouneva Studios, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
Research Methods to Improve Live Game Retention, D1 to D100
Speakers: Sebastian Long (Player Research), Sarah Romoslawski (Glu Mobile, Inc.), Alexander Kohorst (Glu Mobile, Inc.), Molly Sirota (Sony Playstation), Jennifer Torson (Scopely)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Rethinking Your Performance Capture Pipeline with Machine Learning
Speaker: Stephen Shaw (ALICE Studios, Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Roads Less Traveled: Specialized Careers in Game Dev
Speakers: Tara Brannigan (5CA), Jill Murray (Discoglobe Interactive, Inc), Jane Cocks (Independent), Jayde Marter (PikPok), Louie Roots (Bar SK), Johanna Pirker (Graz University of Technology), Angelo Alcid (Ludic Legal), Victoria Dorn (Sony Interactive Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Game Career Seminar
Format: Session
Rules of the Game 2019: Five New Techniques from Especially Astute Designers
Speakers: Richard Rouse III (Paranoid Productions), Daniel Cook (Spry Fox), Lisa Brown (Bungie), Jesse Schell (Schell Games), Deborah Hendersen (Microsoft), Brian Upton (Game On The Rails)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Sponsor Speaker: Brian Peek (Microsoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Scalability for All: Unreal Engine 4 on Intel (Presented by Epic Games and Intel)
Sponsor Speakers: Rolando Caloca (Epic Games), Jeff Rous (Intel Corp.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Scalable Real-time Global Illumination for Large Scenes
Speaker: Anton Yudintsev (Gaijin Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Scaling Multiplayer Worlds for Success (Presented by Unity Technologies)
Sponsor Speaker: Larry Rye (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Sculpting and Simulations with 6DoF Controllers
Speaker: David Farrell (Oculus)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Serious Profiling with Intel® Graphics Performance Analyzers (Presented by Intel)
Sponsor Speakers: Carlos Dominguez (Intel Corporation), Dietmar Suoch (Intel Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
Sexy Microtalks: Making Intimacy, Romance, and Sex in Games
Speakers: Aubrey Isaacman (USC), Michelle Clough (Freelance), Christine Love (Love Conquers All Games), Robert Yang (NYU Games Center), Jennifer Hepler (Pixelberry Studios), Saf Davidson (Independent), Joe Cox (Seemingly Pointless), Naomi Clark (Deadpixel.co), Kim Allom (Blushbox Collective)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Session
Speaker: Ben Cloward (Bioware)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Shaping Culture in Social VR: Lessons from the Wild
Speaker: Joshua McVeigh-Schultz (Social & Emotional Technology Lab, UCSC)
Pass Type: All Access, VRDC Add On
Topic: Entertainment VR/AR
Format: Session
Sponsor Speakers: Abel Mathew (Backtrace), Dallas Dickinson (QC Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Session
Tutorials: N/A
Shipping Greatness: Practical Lessons from Audio Production on 'God of War'
Speaker: Shayna Moon (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Session
Shotgun for Production Management in Games (Presented by Autodesk)
Sponsor Speaker: Don Parker (Autodesk)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Production & Team Management
Format: Sponsored Dev Day
Sponsor Speakers: Pete Brubaker (Intel), Jon Kennedy (Intel)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Simplifying Game Development and Building Great Player Experiences (Presented by Google Cloud)
Sponsor Speakers: Sunil Rayan (Google Cloud), Micah Baker (Google Cloud)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
So You're Ready to Pitch to a Publisher? You're Not
Summit Speaker: Rebekah Saltsman (Finji)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Social Depth of Location-Based Play in 'The Walking Dead: Our World'
Summit Speakers: Markus Montola (Next Games), Sulka Haro (Next Games/Nightscout)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Social Systems Design, Implementation, and Impacts in 'Overwatch'
Speaker: Natasha Miller (Blizzard Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Soft Launch Planning and Management
Speaker: Dylan Tredrea (Zeptolab)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Business & Marketing
Format: Session
Solving an Invisible Problem: Designing for Color-Blindness in Games
Speaker: Douglas Pennant (Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Sony Santa Monica Presents: God of War (Presented by Autodesk)
Sponsor Speaker: Axel Grossman (Sony Computer Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Spatial Audio in 'Budget Cuts': A VR Stealth Game
Speakers: Jonas Kjellberg (Gestrument), Lakulish Antani (Valve Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Programming
Format: Session
Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by NVIDIA)
Sponsor Speakers: Russ Kerschner (NVIDIA Corporation), Jeff Kiel (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Squeezing into the Industry: How a Couple African Kids Made a Video Game
Summit Speakers: Ben Myres (Nyamakop), Cukia Kimani (Nyamakop)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Steam Business Update (Presented by Valve)
Speaker: Tom Giardino (Valve)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Stone Soup: Procedurally Mixing Student Projects to Teach Flexible System Design
Summit Speaker: AP Thomson (NYU Game Center)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Stop Fighting! Systems for Non-Combat AI
Summit Speaker: Rez Graham (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Stories that Haunt and Heal: Mental Health and Game Narrative
Summit Speakers: Jean Leggett (One More Story Games), Jessica Fong (Lonely Egg Studio), Gabriella Lowgren (Infinity+2)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Storytelling Fundamentals in a Day
Speaker: Evan Skolnick (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Design
Format: Tutorial
Tutorials: Storytelling Fundamentals in a Day
Storytelling in Small Spaces: Practical Narrative Design for Mobile Games
Summit Speaker: Tracey John (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Streamed Cloud Gaming Solutions for Both Android and PC Games (Presented by Tencent and Intel)
Sponsor Speakers: Evan Zou (Tencent), Xinda Zhao (Tencent), Zhihong Yu (Intel Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Studio Design: Building a Foundation for Success and Avoiding Business Disaster
Speaker: Jason Della Rocca (Execution Labs)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Substance Days Keynote (Presented by Substance)
Sponsor Speaker: Sebastien Deguy (Adobe)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Subtitles Are Changing, Don't Be Left Behind
Speaker: Ian Hamilton (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Super Powering Technical Artists Using Deep Learning
Speaker: Cesar Romero (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
TOP 8 SUBSTANCE PAINTER TIPS (Presented by Substance)
Sponsor Speaker: Nikie Monteleone (Surfacing Artist)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
Tackling Audience Experiences in Games
Summit Speakers: Johanna Pirker (Graz University of Technology), Rainer Angermann (Rarebyte)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Taking an Axe to 'God of War' Gameplay
Speaker: Jason McDonald (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Taming Technologies Behind 'ASTRO BOT Rescue Mission'
Speaker: Yuki Miyamae (Sony Interactive Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Teaching Modern Graphics: A Shader-First Approach
Summit Speaker: Sajid Farooq (Champlain college)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Summit Speakers: Ira Fay (Hampshire College), Jesse Schell (Schell Games), Jichen Zhu (Drexel University), Naomi Clark (NYU Game Center)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Summit Speakers: Jonatan Van Hove (Independent), Nicole He (Independent), Erik Rydeman (Doborog Games), David Mershon (Universal Happymaker), Em Lazer-Walker (Independent), Max Kreminski (UC Santa Cruz), Jon Manning (Secret Lab)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Speakers: Alexander Zotikov (Remedy Entertainment), Luiz Kruel (SideFX Software)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Cementing Your Duct Tape: Turning Hacks into Tools
Speaker: Mattias Van Camp (The Creative Assembly)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
Speaker: Ryan Brucks (Epic Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Gotta Go Fast: Shader Optimization for Tech Artists
Speaker: Garrett Stevens (Funomena)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'
Speaker: Sophie Brennan (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Bootcamp: The Dual Power of Metanodes in Maya
Speaker: Andrew Christophersen (ArenaNet)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Visual Arts
Format: Tutorial
Tutorials: Technical Artist Bootcamp
Technical Artist Roundtable Day 1
Speaker: Jeff Hanna (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Technical Artist Roundtable Day 2
Speaker: Jeff Hanna (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Technical Artist Roundtable Day 3
Speaker: Jeff Hanna (Volition)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Programming
Format: Roundtable
Technical Challenges of Developing Multiplayer Shooters (Presented by Pearl Abyss)
Speaker: Minh Le (Pearl Abyss)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Technical Designers: The Master Link Between Engineering and Design
Speaker: Cedric Hauteville (DeepMind)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Career Development
Format: Session
Technical Issues in Tools Development Roundtable Day 1: Pipeline
Speaker: Geoff Evans (Infinity Ward)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Technical Issues in Tools Development Roundtable Day 2: Tools
Speaker: Geoff Evans (Infinity Ward)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Technical Issues in Tools Development Roundtable Day 3: Assets
Speaker: Geoff Evans (Infinity Ward)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Roundtable
Technical Tools for Authoring Branching Dialogue
Summit Speakers: Carrie Patel (Obsidian Entertainment), David Szymczyk (Obsidian Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Ten Years with Thoreau: What a Hermit Can Teach About Game Design
Summit Speaker: Tracy Fullerton (USC Game Innovation Lab)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Test Plans for Video Games: Visual and Versatile
Speaker: Chelsea Curran Adams (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
Texturing the World of Assassin's Creed Odyssey (Presented by Substance)
Sponsor Speakers: Vincent Derozier (Ubisoft Quebec), Pierre Fleau (Ubisoft Quebec)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
The "Pile of Sand" Development Methodology for 'Anthem'
Speaker: Alain Baxter (BioWare)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
The 'Banner Saga' Franchise: Making Indie Sound AAA
Speaker: Austin Wintory (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The 'Flappy Bird' that Laid the Golden Egg: Success in Hyper-Casual
Summit Speaker: David Fox (Double Coconut)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
The Alchemy and Science of Machine Learning for Games
Speaker: Yves Jacquier (Ubisoft Montreal)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management
Format: Session
The Animation of 'Spider-Man PS4'
Speaker: Robert Coddington (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
The Architecture of Intel® Processor Graphics Gen11 (Presented by Intel)
Sponsor Speakers: Antoine Cohade (Intel Corporation), Michael Apodaca (Intel Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tutorials: N/A
The Art of 'Afterparty': The Devil's in the Details
Speaker: Ruel Pascual (Night School Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
The Art of 'FAITH': Horror at 192x160 Pixels
Speaker: Mason Smith (Airdorf Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts, Design
Format: Session
Speaker: Matej Lancaric (BoomBit)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Production & Team Management
Format: Session
Sponsor Speaker: Fyber featuring Facebook Audience Network (Fyber)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Tutorials: N/A
The Business of Game Music: Expert Panel
Speakers: Richard Ludlow (Hexany Audio), Jeffrey Rose (Law Offices of Jeffrey W. Rose), Sarah Kovacs (Kraft-Engel Management), Brian Schmidt (Brian Schmidt Studios), Sebastian Wolff (Materia Collective, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Session
The Care and Feeding of Your Player Experience Team(s)
Summit Speakers: Tara Brannigan (5CA), Richard Kiernan (Wooga), Stephanie Bayer (Blizzard Entertainment), Stephen Reid (Viveport at HTC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Community Management Summit
Format: Session
Speaker: Jeremy Griffith (Riot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
Speaker: Charlie Cleveland (Unknown Worlds)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Tutorials: N/A
The Division 2: A World of Materials (Presented by Substance)
Sponsor Speakers: Jon Lauf (Ubisoft Redstorm), Andrew Dixon (Red Storm Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Visual Arts
Format: Sponsored Dev Day
The Future of Experiential Design: Lessons from Westworld to Bollywood
Speaker: Fri Forjindam (Mycotoo, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
Tutorials: N/A
The Future of Scene Description on 'God of War'
Speaker: Koray Hagen (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
The Future of XR Development: SRWorks SDK + SRanipal SDK (Presented by HTC VIVE)
Speaker: Guest Speakers (HTC VIVE)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
The Game of Grading: A Discussion of Grading and Assessment in Higher Ed Games Programs
Summit Speakers: Andrew Phelps (Rochester Institute of Technology), Lindsay Grace (Miami University), Mia Consalvo (Concordia University), Roger Altizer (University of Utah)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
The Gangs Bite Back: Music and Sound of 'Crackdown 3'
Speakers: Brian Trifon (Finishing Move, Inc.), Brian White (Finishing Move, Inc.), Kristofor Mellroth (Microsoft Studios Global Publishing)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Guy Who Ruined 'Angry Birds'
Speaker: Mans Wide (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
The Indirect Lighting Pipeline of 'God of War'
Speaker: Josh Hobson (Sony Santa Monica Studio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming, Production & Team Management
Format: Session
The Influence of Pre-Hispanic Culture on 'Shadow of the Tomb Raider'
Speakers: Rob Bridgett (Eidos Montreal), Brian D'Oliveira (La Hacienda Creative)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
The Invisible Escape Room: Adapting Jack Ryan for Alexa
Summit Speaker: Dave Grossman (Earplay)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
The MATH OF SKINS: Tools & Formulas To Build A Strong In-Game Items Economy (Presented by DMarket)
Sponsor Speaker: Vlad Panchenko (DMarket)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
The Making of 'Divinity: Original Sin 2'
Speaker: Swen Vincke (Larian Studios)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Session
Tutorials: N/A
The Making of the Xbox Adaptive Controller
Speakers: Bryce Johnson (Microsoft Devices), Erin Muston-Firsch (Craig Hospital)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy, Vision
Format: Session
The Music of 'BATTLETECH': Big Sound on a Budget
Speaker: Jon Everist (Everist Sound, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Production & Team Management
Format: Session
The Musical Brush: The Interactive Music of 'Concrete Genie'
Speaker: Samuel Marshall (Sony Interactive Entertainment, Pixel Opus)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
The Narrative Innovation Showcase 2019
Summit Speakers: Clara Fernandez Vara (NYU Game Center), Matthew Weise (Empathy Box), Tanya X. Short (Kitfox Games), Mark Backler (Sketchbook Games), Whitney "Strix" Beltran (E-Line Media), Dave Gilbert (Wadjet Eye), Allen Turner (Council Of Fools, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Game Narrative Summit
Format: Session
Speaker: Elitsa Alexandrova (Ubisoft Sofia)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The Schema is (Still) Mightier than the Sword: How Cognition Predicts Player Spatial Coding Systems
Summit Speaker: Vanessa Hemovich (Digipen Institute of Technology)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: UX Summit
Format: Session
Speaker: Beth Altringer (Harvard University Desirability Lab)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
The Simplest AI Trick in the Book
Summit Speakers: Steve Rabin (DigiPen Institute of Technology), Luke Dicken (Zynga)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
The Sound Design for 'God of War'
Speaker: Mike Niederquell (Sony PlayStation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio
Format: Session
The State & Future of AR Games: Rose-Colored Glasses
Speaker: John Hanke (Niantic, Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Vision
Format: Session
The State of Mobile Games: Robust Growth in 2019 and Beyond
Speaker: Danielle Levitas (App Annie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Programming
Format: Session
The Tech Driving the Future of Multiplayer (Presented by Hadean)
Sponsor Speakers: Craig Beddis (Hadean), Rashid Mansoor (Hadean)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Design
Format: Sponsored Session
Tutorials: N/A
The VFX Process Behind 'Battleborn'
Speaker: Ashley Lyons (Gearbox Software)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Visual Arts
Format: Session
The Year in Mobile Games: 2019 Edition
Summit Speakers: Steve Meretzky (Independent), Dave Rohrl (Mobile Game Doctor), Juan Gril (FlowPlay)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
The ZERO Marketing Experiment on Steam: Launching a Game Without Telling Anyone
Speaker: Patrick Seibert (Too Indie To Fail)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing
Format: Session
Theme Oriented Design: The Case of 'Phantom Doctrine'
Summit Speaker: Kacper Szymczak (Creative Forge Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
This is Amazing! Writing the Supportive Space Coach in 'Destiny'
Speaker: Jonathan To (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design
Format: Session
Sponsor Speaker: Erik Smith (Arm Treasure Data)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Session
Speaker: Stephan Schutze (Sound Librarian)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial
Topic: Audio, Design
Format: Session
Thriving in Steam Early Access: Turning 20XX's Slow Launch into Success
Summit Speaker: Chris King (Batterystaple Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
Time IS on Your Side: Personal Time Management Strategies for Crunch
Speaker: Amanda Gardner (The Deep End Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Session
Tips from the Trenches: An Indie Guide to Contracting
Summit Speaker: Amy Dallas (ClutchPlay Games, LLC)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit
Topic: Independent Games Summit
Format: Session
To Affinity and Beyond: Lessons Learned Mapping the Mobile Games Market
Summit Speaker: Ishai Smadja (King)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Tobii Eye Tracking Integration in Both VR and PC Applications (Presented by Tobii)
Speaker: Henrik Eskilsson (Tobii)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Tools Design Roundtable Day 1: Design
Speaker: Robin-Yann Storm (Apple)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Production & Team Management
Format: Roundtable
Tools Design Roundtable Day 2: Production
Speaker: Robin-Yann Storm (Apple)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Production & Team Management, Design
Format: Roundtable
Tools Tutorial Day: 3D Asset Recognition with Deep Learning
Speaker: Francois Nadeau (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: 9 Things Learned While Building Frostbite's Cinematics Tools
Speaker: Ludovic Chabant (Electronic Arts)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: Analyzing for Workflow Reduction: From Many to One to Zero
Speaker: Philip Bloom (Machine Zone)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: It's Coming from Inside the Studio: User Research to Improve Tools Development
Speaker: Caroline Colon (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: Perfecting Workflows: Tool Development to Empower Designers
Speaker: Linda Kruse (the Good Evil GmbH)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: Shipping Features Responsibly
Speaker: Geoff Evans (Infinity Ward)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow
Speaker: Laura Teeples (343 Industries)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools Tutorial Day: Tooling for Small Team Workflows
Speaker: Irina Zaugolnikova (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Programming, Production & Team Management
Format: Tutorial
Tutorials: Tools Tutorial Day
Tools and Best Practices to Improve Discovery and Game Quality (Presented by Google, Inc)
Sponsor Speaker: Google Speaker (Google)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Business & Marketing
Format: Sponsored Dev Day
Tools for 'Marvel's Spider-Man': Editing with Immutable Data
Speaker: Ronald Pieket (Insomniac Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Programming
Format: Session
Top 3 Mistakes of 'Angry Birds 2'
Summit Speaker: Mans Wide (Rovio)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Mobile Summit
Format: Session
Trailer Made: What Makes a Successful and Memorable Game Trailer
Speaker: Derek Lieu (Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Business & Marketing, Visual Arts
Format: Session
Tutorials: N/A
Truly Next-Gen: Adding Deep Learning to Games & Graphics (Presented by NVIDIA)
Sponsor Speakers: Andrew Edelsten (NVIDIA Corporation), Paula Jukarainen (NVIDIA Corporation)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Session
Trust Your Students: Frameworks and Techniques for an Autonomous Classroom
Summit Speaker: Marcelo Viana Neto (University of California, Santa Cruz)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: Educators Summit
Format: Session
Turing Tantrums: AI Devs Rant!!
Summit Speakers: Luke Dicken (Zynga), Steve Rabin (Digipen Institute of Technology), Rez Graham (Independent), Ben Sunshine-Hill (Havok), Brian Schwab (Magic Leap), Emily Short (Spirit AI)
Pass Type: All Access, GDC Conference + Summits, GDC Summits
Topic: AI Summit
Format: Session
Twitch for Games Playbook (Presented by Amazon)
Sponsor Speaker: Michael Lewis (Twitch)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
UX Roundtable Day 1: UX Design in the Industry
Speaker: Jennifer Ash (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Roundtable
Speaker: Jennifer Ash (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Roundtable
Speaker: Jennifer Ash (Bungie)
Pass Type: All Access, GDC Conference + Summits, GDC Conference
Topic: Design, Visual Arts
Format: Roundtable
Ubisoft's Experience Developing with Vulkan (Presented by Khronos)
Sponsor Speaker: Jean-Noe Morissette (Ubisoft)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit
Topic: Programming
Format: Sponsored Dev Day
Unionizing the Game Industry: Next Steps and How Do We Get There? Day 1
Speaker: Emma Kinema (Game Workers Unite International)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit
Topic: Advocacy
Format: Roundtable
Unionizing the Game Industry: Next Steps and How Do We Get There? Day 2
Speaker: Emma Kinema (Game Workers Unite International)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo
Topic: Advocacy
Format: Roundtable
Unity AI and Machine Learning Tools for Behavior Creation (Presented by Unity Technologies)
Sponsor Speakers: Nicolas Meuleau (Unity Lab), Vincent-Pierre Berges (Unity Technologies)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Con