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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Mar 16 Sunday | 6:00 pm

GDC 101: Sunday Session

Speakers: Natalie Sam  (GDC / Informa Festivals), Sam Warnke  (GDC / Informa Festivals)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 16 Sunday | 7:00 pm

GDC Travel Together Meetup

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass, GDC Nights (Mon), GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Mar 17 Monday | 9:30 am

Adobe Developer Summit: Adobe Substance 3D Keynote (Presented by Adobe)

Sponsor Speakers: Wes McDermott  (Adobe), Jérémie Noguer  (Adobe), Valeria Gerontopoulos  (Adobe), Gio Nakpil  (Adobe)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Advanced Graphics Summit: Cooperative Vectors and Neural Rendering

Summit Speakers: Shawn Hargreaves  (Microsoft), Joe Rozek  (1. AMD), Anis Benyoub  (Intel), Alexey Panteleev  (NVIDIA)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming, Visual Arts

Format: Lecture

Animation Summit: Stop Motion Southern Gothic: Animating 'South of Midnight'

Summit Speakers: Vincent Schneider  (Compulsion Games), Remi Edmond  (Compulsion Games), Sebastien Dussault  (Agora Studio), Mike Jungbluth  (Compulsion Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Future Realities Summit: Constructing the World of Purdan in 'Alien: Rogue Incursion'

Summit Speaker: Alexander Silkin  (Survios)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Game AI Summit: No Brakes! Machine Learning Vehicles in 'Star Wars Outlaws'

Summit Speakers: Andreas Lasses  (Massive Entertainment - a Ubisoft Studio), Colin Gaudreau  (Ubisoft Winnipeg)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Storytelling Through Systems: A Narrative Designer's Approach

Summit Speaker: Adam Dolin  (Independent)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: Fundraising Bootcamp: Legal and Business Considerations

Summit Speakers: Jon Loiterman  (Foundation Law Group LLP), Steven Lee  (Foundation Law Group, LLP)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Making Room

Summit Speakers: Tina Merry  (Simply Sweet Games), Damien Crawford  (Cannibal Interactive), Tim Nugent  (Yarn Spinner Pty Ltd.)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: The Year in Live Service Games

Summit Speakers: Steven Meretzky  (PeopleFun), Dave Rohrl  (Mobile Game Doctor Inc.), Scott Hartsman  (Independent)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Machine Learning Summit: SIMA: Developing General AI Agents with Video Games

Summit Speakers: Alexandre Moufarek  (Google DeepMind), Piermaria Mendolicchio  (Google DeepMind)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

TIGG Developer Summit: Designing for Digital Thriving: TIGG and the Digital Thriving Playbook (Presented by TIGG)

Sponsor Speaker: Matthew Soeth  (Thriving in Games Group (TIGG))

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Sponsor Developer Summit

Tabletop Summit: Early-Access Tabletop: How Adapting Digital Game Methods Built Arcs

Summit Speakers: Cole Wehrle  (Leder Games, Wehrlegig Games), Josh Yearsley  (Leder Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tencent Games Developer Summit: Noise or Insight? Five Tips to Get Real Insights in Playtests! (Presented by Tencent Games)

Sponsor Speakers: Joe Yu  (Tencent Games), Kristy Zheng  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

The Future of Gaming Supported by AI: How Xbox is Empowering Players and Creators (Presented by Microsoft)

Sponsor Speakers: Fatima Kardar  (Microsoft), Sonali Yadav  (Microsoft)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Sponsored Session

UX Summit: UX Writing: A New(ish) Craft in Mobile Games

Summit Speaker: Patricia Gomez  (King)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Unity Developer Summit: The Unity Engine Roadmap (Presented by Unity)

Sponsor Speakers: Marc-André Ferguson  (Unity), Laurent Gibert  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Visual Effects Summit: Are You Visually Literate? Crafting Clear and Satisfying VFX

Summit Speaker: Rachel Quitevis  (Beyond-FX)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 10:00 am

Game Design Workshop Day 1

Speakers: Marc LeBlanc  (Riot Games), Eleanor Todd  (Fablegate), Kellee Santiago  (E-Line Media), Geoffrey Marsi  (Riot Games), Samuel Villanueva  (Villains Creative), Jeb Havens  (Brainium), Stone Librande  (Riot Games), Andy Ashcraft  (Giantsdance Games / New York Film Academy), Frank Lantz  (Everybody House Games), Marcus Montgomery  (Microsoft), Lauren Scott  (Double Fine), Eben Myers  (Level Ex Games)

Location: Room 207, South Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Workshop

Storytelling Fundamentals Workshop

Speaker: Evan Skolnick  (Independent)

Location: Room 212, South Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Workshop

Mar 17 Monday | 10:50 am

AI Innovation for Game Experiences: From Research to Prototyping (Presented by Microsoft)

Sponsor Speakers: Haiyan Zhang  (Microsoft), Katja Hofmann  (Microsoft), Kylan Gibbs  (Inworld AI)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Adobe Developer Summit: Game Environment Creation Made Easier with Substance 3D Designer (Presented by Adobe)

Sponsor Speaker: Niki Marinov  (Frontier Developments)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Advanced Graphics Summit: Path Tracing Deep Dive: 'Indiana Jones and the Great Circle'

Summit Speaker: Ivan Povarov  (NVIDIA)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Animation Summit: Bones and Booleans: Microtalks

Summit Speakers: Frank Gordon  (That's No Moon), Max Gariepy  (That's No Moon), Ed Fornoles  (Epic), Robert Vicks  (Archetype)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Panel

Community Management Summit: Social Media Microtalks: Authenticity from You and the Business "We"

Summit Speakers: Cindy Tran  (Obsidian Entertainment), Antonio Cara  (DeNA Corp.), Harper Jay MacIntyre  (Double Fine Productions Inc), Livvy Hall  (Xbox Game Studios Publishing), Megan Spurr  (Microsoft)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Panel

Future Realities Summit: 'Broken Edge': Creating Martial Arts in VR

Summit Speaker: Guillaume Perreault Roy  (TREBUCHET)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Game AI Summit: Simulating the Perfect Organism in 'Alien: Rogue Incursion'

Summit Speakers: Eugene Elkin  (Survios), Curt Perry  (Survios)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: World Building from Weird to Mainstream

Summit Speaker: William Shen  (Unknown Worlds)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: A Marketing Double-Bill: Maximizing Your Game's Visibility with Online Festivals // Free During Development: An Unusual Marketing Strategy

Summit Speakers: Dana Trebella  (Spoke & Wheel Strategy), Derek Lieu  (Derek Lieu Creative), Walt Destler  (Walternate Realities)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: You Are Not Alone

Summit Speakers: Renee Gittins  (Stumbling Cat), Neha Patel  (Freelance), Julia Minamata  (Independent)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: Reinventing 'Candy Crush Soda' for the Next 10 Years

Summit Speakers: Abigail Rindo  (King), Paul Hellier  (King)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Machine Learning Summit: 'Rainbow Six Siege': Operation Bots

Summit Speakers: Joshua Romoff  (Ubisoft), Alex Busby  (Ubisoft)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

TIGG Developer Summit: Beyond Empathy: Frameworks for Embedding Prosocial Values in Games (Presented by TIGG)

Sponsor Speaker: Adam Jerrett  (University of Portsmouth)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

Tabletop Summit: Timeless Design Lessons from 25 Years of 'Duel Masters' TCG

Summit Speaker: Richard Zapp  (Wizards of the Coast)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tencent Games Developer Summit: The Procedural Way: Reconstruct Mega City of Qin Dynasty (Presented by Tencent Games)

Sponsor Speakers: Yuqing Chen  (Tencent Games), Guo Yu  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Visual Arts

Format: Sponsor Developer Summit

UX Summit: Deep Yet Approachable: Designing the Combat Wheel in 'Dragon Age: The Veilguard'

Summit Speaker: Bruno Porrio  (BioWare, Electronic Arts)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design, Visual Arts

Format: Lecture

Unity Developer Summit: Accelerating the Creation of your Competitive Multiplayer Game (Presented by Unity)

Sponsor Speaker: Esteban Enrique Maldonado Cabán  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Visual Effects Summit: Redefining Physical VFX Systems

Summit Speaker: Igor Chiang  (Havok)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 12:00 pm

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Summit Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Nessa Cannon  (Freelance), Michelle Clough  (Talespinners), Emily Short  (Independent), Adanna Nedd  (Independent), Ashley Ruhl  (Broadsword Online Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

Tencent Games Developer Summit: Conversational AI Gaming Solution (Presented by Tencent Games)

Sponsor Speaker: Jiayi Chen  (Tencent)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 17 Monday | 1:20 pm

Adobe Developer Summit: Silent Hill 2: Remaking a Horror Icon — An Artistic Journey into Fear (Presented by Adobe)

Sponsor Speakers: Mateusz Lenart  (Bloober Team), Pablo Poliakov  (Bloober Team)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Narrative

Format: Sponsor Developer Summit

Advanced Graphics Summit: From Myth to Reality: Full Ray Tracing Inside 'Black Myth: Wukong'

Summit Speaker: Xueqing Yang  (NVIDIA)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Animation Summit: Animating Leaders in 'Civilization VII': A Case Study

Summit Speakers: Chandrahas Tanguturi  (Firaxis Games), Keenan Nishi-Manely  (Firaxis Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Building Real Money Games that Win: A Study in Innovation (Presented by WorldWinner)

Sponsor Speakers: Nancy MacIntyre  (WorldWInner), Leif Simonson  (WorldWinner)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Production & Team Leadership

Format: Sponsored Session

Community Management Summit: A 'Palworld' Roller Coaster: Surviving the Drop

Summit Speaker: John Buckley  (Pocketpair)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Game AI Summit: Techniques for Visualizing the Output Diversity of Generative Systems

Summit Speaker: Oliver Withington  (Intelligent Games and Games Intelligence CDT)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: #Goals: Mission Writing in #BLUD

Summit Speaker: Gregory Lane  (Tin Heart Interactive)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: How to Plan for Audio as a Developer

Summit Speaker: Em Halberstadt  (A Shell in the Pit)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Sex Sells! Or Does It? Making Top Quality Adult Games

Summit Speaker: HotPink  (HotPink Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: One Billion Plays: The Next Generation Meets 'Sonic' on 'Roblox'

Summit Speaker: Joe Ferencz  (Gamefam)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Machine Learning Summit: Next-Gen Infrastructure for Scalable AI/ML

Summit Speakers: Wah Loon Keng  (Electronic Arts), Xin Gao  (Electronic Arts)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

TIGG Developer Summit: Engineering Trust in Gaming: Insights from Global Practice to Standards (Presented by TIGG)

Sponsor Speakers: Gunther Gong  (Tencent Games), Terry Guan  (Tencent Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Tabletop Summit: Bringing 'Survivor' to Game Night: A Case Study in Adapting Film/TV to Mass Market Tabletop

Summit Speaker: Ian Clayman  (Exploding Kittens, Inc.)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tencent Games Developer Summit: Large Scale PvP Level Design in DELTA FORCE (Presented by Tencent Games)

Sponsor Speaker: Haiyang Dong  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

UX Summit: VR Is for Everyone: Designing Comfortable Virtual Reality

Summit Speaker: Tabby Rose  (Mighty Yell Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)

Sponsor Speaker: Rus Scammell  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming, Visual Arts

Format: Sponsor Developer Summit

Visual Effects Summit: VFX Tricks that Might Save Your Life

Summit Speaker: Bruno Afonseca  (Tuatara VFX)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 2:10 pm

Animation Summit: 2D Character Rigging in UE for Realtime Animation or MoCap

Summit Speaker: Meghdad Asadilari  (Rochester Institute of Technology)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Community Management Summit: 'Aggro' Your Community Manager

Summit Speaker: Paige Wilson  (AGGRO CRAB)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Game AI Summit: LLM as Core Gameplay: Co-Creative Storytelling in '1001 Nights'

Summit Speaker: Yuqian Sun  (Ada Eden)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Prepare Recording Scripts Like a Pro

Summit Speaker: Ayesha Khan  (Ubisoft Reflections)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: Marketing Your Game Under the New Steam Rules

Summit Speaker: Chris Zukowski  (How To Market A Game)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Meetings Make Games! Fostering Empathy and Focus in Collaborative Discussion

Summit Speaker: Michelle Olson  (Banana Bird Studios/Lightspeed LA)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: From Anchors to Zeigarniks: A-Z of Behavioural Psychology in F2P

Summit Speaker: Tim Shepherd  (Metacore)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

TIGG Developer Summit: AI in Mobile Games: The Future of Anti-Cheat Innovation (Presented by TIGG)

Sponsor Speaker: Wanglin Chen  (Tencent Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Tabletop Summit: 'Arydia: The Paths We Dare Tread'

Summit Speakers: Ira Fay  (MIT), Cody Miller  (Far Off Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tencent Games Developer Summit: Delta Force: Become A Hero, Rebuild the Extraction Gameplay (Presented by Tencent Games)

Sponsor Speaker: Olio  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

UX Summit: Designed to Scale: Optimizing Game UX for Cross-Platform Audiences

Summit Speaker: Jonathan Bieda  (VRChat)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Mar 17 Monday | 2:30 pm

Economic Policy and Ecosystem Workshop

Speakers: Jason Della Rocca  (Execution Labs), Kristian Roberts  (Nordicity), Per Stromback  (Dataspelsbranschen), Hugo Obi  (Maliyo Games), Chantelle Cole  (NZ On Air), Rik Leenknegt  (Flanders Game Hub), Rodrigo Carneiro  (AbraGames)

Location: Room 204, South Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Workshop

Mar 17 Monday | 2:40 pm

Adobe Developer Summit: Layer by Layer: Texturing with Intent in Substance 3D (Presented by Adobe)

Sponsor Speaker: Kasita Wonowidjojo  (Digital Domain)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Advanced Graphics Summit: GPU Work Graphs: Towards GPU-Driven Games

Summit Speaker: Max Oberberger  (AMD)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Future Realities Summit: Coming Home in Mixed Reality: Arguments at Our Dinner Table

Summit Speakers: Bernard Yee  (Windup Minds), Austin Grossman  (Windup Minds), Benjamin Vance  (Windup Minds), Jonathan Hamel  (Another Axiom), Laura Warner  (Nerd Ninjas)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Panel

Unity Developer Summit: Stumbling into New Platforms: Taking 'Stumble Guys' to Console (Presented by Unity)

Sponsor Speaker: Jorge Martinez Vargas  (Scopely)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 3:00 pm

Animation Summit: Starting Over: Building a Game Animation Team at a New Studio

Summit Speaker: Hector Antunez  (Bit Reactor)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Community Management Summit: Graphic Design 101 for Community Managers

Summit Speaker: Catherine Litvaitis  (Independent)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Game AI Summit: Multiagent Planning for Large-Scale Narrative Content

Summit Speaker: Trevor Santarra  (Bitpart AI)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Black-Centered Stories for Everyone

Speaker: Charles Beacham  (Afrime Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: Content-Ready Game Development

Summit Speaker: Matt Hackett  (Valadria)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Business & Marketing, Independent Games

Format: Lecture

Independent Games Summit: Funding a Sustainable Cooperative Indie Studio in the Apocalypse

Summit Speakers: Ty Underwood  (Lake Washington Institute of Technology), D. Squinkifer  (Soft Chaos), Jess Rowan Marcotte  (Soft Chaos Cooperative; QGCon)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: Big BaaS Fishing

Summit Speaker: David Fox  (Double Coconut)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

TIGG Developer Summit: Defending the Digital Playground: Insights from a Guide to Game Protection (Presented by TIGG)

Sponsor Speakers: Matthew Soeth  (Thriving in Games Group (TIGG)), Yue Wang  (Tencent Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

Tabletop Summit: Unveiling 'Blood on the Clocktower': Risky Social Game Design

Speaker: Steven Medway  (The Pandemonium Institute)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tencent Games Developer Summit: The Creation of Delta Force Art Style: Cross-Platform Visual and Style Development (Presented by Tencent Games)

Sponsor Speaker: William Liu  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsor Developer Summit

UX Summit: Mastering Player Engagement: The Dark Side of Game Psychology

Summit Speaker: Reine Abbas  (Wixel Studios/SpicaTech)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Visual Effects Summit: Math, but Make it Cute

Summit Speaker: Chih-Yu Hsieh  (Tuatara)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 3:50 pm

Animation Summit: 'Diablo 4': Bringing to Life the Priestess of Hatred

Summit Speaker: Chad Waldschmidt  (Blizzard)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Community Management Summit: Rise of a Cult: Impact of Community on Unreleased Games

Summit Speaker: Karan Chhabra  (SuperGaming)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Game AI Summit: 'LEGO Horizon Adventures': Building Rawwsome Combat Gameplay with Robot Dinosaurs

Summit Speaker: David Wilson  (Studio Gobo)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: By Any Other Name: A Linguist's Approach to Namecraft

Summit Speaker: Gerben Grave  (Multiverse Narratives)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: 'Bird': Developing a Game from Both Sides of a Prison Wall

Summit Speaker: Spencer Bambrick  (Entanglement Interactive)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Developing at 5mb per Year: The Making of 'Animal Well'

Summit Speaker: Billy Basso  (Shared Memory)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: Welcome Back, Tacticians: How 'Teamfight Tactics' Supports Returning Players

Summit Speaker: Peter Whalen  (Riot Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

TIGG Developer Summit: From Psychology to Behavior: Ensuring Player Safety and Rights in Gaming (Presented by TIGG)

Sponsor Speaker: Jie Zhou  (Tencent Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

Tabletop Summit: Beyond the Rulebook: Innovations in Board Game Teachability and Learnability

Summit Speaker: Emma Larkins  (Independent)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Tencent Games Developer Summit: The Inline RayTracing Practice for Shadow and AO on Mobile (Presented by Tencent Games)

Sponsor Speakers: Aron Lu  (Tencent Games), Wei Yao  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

UX Summit: From Dark Patterns to Fair Play: Ethical Game Design Solutions

Summit Speaker: Marie Potel-Saville  (Amurabi)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Visual Effects Summit: Approaching Embergen!

Summit Speaker: Dan Paynter  (Beyond-FX)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 4:10 pm

Adobe Developer Summit: Helldivers 2: Diving into Biome Material Creation with a Tiny Team (Presented by Adobe)

Sponsor Speaker: Romain Lemaire  (Arrowhead Game Studios)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Advanced Graphics Summit: Revolutionizing Texture Pipelines: EA's Journey with Texture Sets

Summit Speaker: Martin Palko  (Electronic Arts (SEED))

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Future Realities Summit: Solving VR Gaming's Visibility Crisis: Strategies for Reaching Mainstream Audiences

Summit Speakers: Jim Squires  (Freelance), Ryan McCaffrey  (IGN), Maeva Sponbergs  (Beyond Frames Entertainment), Stephanie Greenall  (Cake or Death), Lincoln Davis  (Polyarc)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Panel

Machine Learning Summit: Enhancing Development with LLMs and Multimodal Retrieval in 'Call of Duty'

Summit Speaker: Lorant Mikolas  (Infinity Ward, Activision)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Unity Developer Summit: Performance Tips & Tricks from a Unity Consultant (Presented by Unity)

Sponsor Speaker: Nicolas Alejandro Borromeo  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Mar 17 Monday | 4:40 pm

Animation Summit: Animating Premium Content in 'VALORANT'

Summit Speaker: Brendan Russert  (Riot Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Community Management Summit: What to Do When Your Community is Journalists

Summit Speaker: James Bartholomeou  (Renaissance PR)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Game AI Summit: Designing Emotions in 'Star Wars Outlaws' Sabacc NPCs

Summit Speaker: Jean-Baptiste Siraudin  (Ubisoft)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'

Summit Speaker: Ashley Ruhl  (Broadsword Online Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: Fostering a Culture of Clear Communication in Game Dev

Summit Speakers: Akash Thakkar  (Thakkar Audio LLC), Ryan Ike  (Independent), Charlie Harper  (Ironwood Studios/ Co-op Kitchen/ Lucky Tree Studios), Jess Erion  (Lucky Tree Studio / Independent), Ziyad Duron  (Schell Games / Co-op Kitchen)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Writing 'Tactical Breach Wizards': How to String Out a Joke for 15 Hours

Summit Speaker: Tom Francis  (Suspicious Developments)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: How To Survive Your First Launch: A Community Manager's Guide

Summit Speaker: Lynn Richter  (Velan Studios)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

TIGG Developer Summit: Designing for Safety: Industry Insights on Combating Online Child Sexual Exploitation and Abuse in Gaming (Presented by TIGG)

Sponsor Speakers: Kay Chau  (Tech Coalition), Anne Hobson  (Meta Platforms, Inc.), Paul Sanders  (Sony Interactive Entertainment), Chris Marino  (Roblox), Holly Lawrence  (Twitch)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

Tabletop Summit: From Cardboard to Pixels: The Challenges and Rewards

Summit Speakers: Krzysztof Zarczynski  (Monster Couch), Theresa Duringer  (Temple Gates Games), Scott Martins  (Dire Wolf), Cole Wehrle  (Leder Games / Wehrlegig Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Panel

Tencent Games Developer Summit: Innovation of pLTV in GaaS User Acquisition (Presented by Tencent Games)

Sponsor Speakers: Feyman  (Tencent Games), Hannah  (Tencent Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

UX Summit: Mind Over Mechanics: Using Cognitive Science to Enhance Game Development

Summit Speaker: Vanessa Hemovich  (Digipen Institute of Technology)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Visual Effects Summit: The Marriage of GPU and CPU Particles: Creating VFX by Combining the Visual Effects Graph and the Built-In Particle System in Unity 3D

Summit Speakers: Shaoyong (Abel) Zhang  (Funplus games), Yongchao Wen  (Funplus Games), Jinghua Jiang  (Funplus Games), Chenlin Tong  (Funplus Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 5:30 pm

Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interactive Dr. Strange's Portal

Summit Speaker: Tieyi Zhang  (Netease Games)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Animation Summit: Animating Complex Emotions: Bringing Authenticity to Character Performance

Summit Speakers: Sole González  (Super Spline Studios), Eoin Loughrey  (Super Spline Studios)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design, Visual Arts

Format: Lecture

Community Management Summit: Oh No! Your Post Reached the Wrong Audience

Summit Speaker: Bryce Riley  (Electronic Arts)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing

Format: Lecture

Game AI Summit: Growing an AI Director into a Full Adventure Director

Summit Speaker: Marie Mejerwall  (Mejerwall Consulting)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Creating Playable Stories: Approaches for Integrating Mechanics and Narrative

Summit Speaker: Lauren Bond  (Wizards of the Coast)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: 'The Crush House': Fresh Gameplay Inspired by the Real World

Summit Speaker: Nicole He  (Independent)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Teabag in First: How 'Thank Goodness You’re Here!' Does Comedy

Summit Speakers: James Carbutt  (Coal Supper), Will Todd  (Coal Supper)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: The Untapped Future and Opportunities of Free-To-Play

Summit Speaker: Mika Tammenkoski  (Metacore)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Machine Learning Summit: Fitting Armor Assets in 'World of Warcraft' with Deep Learning

Summit Speaker: Zhen Zhai  (Blizzard Entertainment)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Tencent Games Developer Summit: Evolving Cloud Strategies for Developers (Presented by Tencent Games)

Sponsor Speaker: Liam Deane  (Omdia)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

UX Summit: Making the World Playful: The Importance of Accessible Mobile Games

Summit Speaker: Emilio Jeldrez  (King)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Unity Developer Summit: A Bloody Mess: The Implementation of Cleaning in The WereCleaner (Presented by Unity)

Sponsor Speakers: Levi Pinkert  (The WereCleaner), Cameron Gomez  (The WereCleaner)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Independent Games

Format: Sponsor Developer Summit

Visual Effects Summit: Weaving Together the VFX Style for 'South of Midnight'

Summit Speaker: Ian Mac Gregor  (Compulsion Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Mar 17 Monday | 6:30 pm

Micro Jam with Global Game Jam

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Play 'Blood on the Clocktower' (Presented by the Tabletop Game Designers Association)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

SF Marketplace (featuring Casita Michi, Golden Gate Furniture, Cocoacentric, Love on Haight, San Franpsycho)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Speed Puzzling: Jigsaw Puzzle Competition

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Tabletop & Board Game Play (Presented by Dogpatch Games)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Tabletop Game Playtesting (Presented by Unpub Network)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Mar 17 Monday | 7:00 pm

A Cinematic Showcase with Society for Game Cinematics

Location: Room 3011, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

ASADI & XYE: Live Performance

Location: Room 2002, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Aw Snap! Photobooth

Location: Lobby, West Hall, 3rd Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Gay Gaming Professionals Networking Mixer

Location: Room 3005, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Karaoke

Location: Room 2010, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Speedruns with Games Done Quick (GDQ)

Location: Room 2001, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Toothpick Art Creation (Presented by Weaver Design)

Location: Lobby, West Hall, 3rd Level

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Video Game Trivia (Presented by MADE)

Location: Room 3000, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Mar 17 Monday | 7:15 pm

'The Remarkable Life of Ibelin' Screening (Presented by Netflix)

Location: Room 2016, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Mar 17 Monday | 8:00 pm

'Deli Boys' Screening (Presented by Hulu and Onyx Collective)

Location: Room 3004, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

'Your Fucked Up Relationship': An Improv Comedy Show (Presented by Endgames Improv)

Location: Room 2005, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Mar 17 Monday | 8:30 pm

A Conversation on Muslim Representation in Entertainment (Presented by Pillars Fund)

Speakers: Osama Dorias  (Brass Lion Entertainment), Arij Mikati  (Pillars Fund), Saagar Shaikh  (Hulu's Deli Boys), Asif Ali  (Hulu's Deli Boys), Abdullah Saeed  (Hulu's Deli Boys)

Location: Room 3004, West Hall

Pass Type: All Access Pass, GDC Nights (Mon)

Track: Special Event

Format: Special Event

Mar 18 Tuesday | 9:30 am

Arm Developer Summit: Arm Opening Keynote - Introducing Arm Accuracy Super Resolution and What's New in Arm GPUs (Presented by Arm)

Sponsor Speakers: Lisa Sheckleford  (Arm), Philip Garcia  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Art Direction Summit: 'LEGO Horizon Adventures': Bringing the World to Life, Brick by Brick!

Summit Speakers: James Charlick  (Studio Gobo), Rich Court  (Studio Gobo)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Audio Summit:'Star Wars Outlaws': Diegetic Music as a Tool for World Building and Authenticity

Summit Speaker: Cody Matthew Johnson  (Emperia Sound and Music)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Autodesk Developer Summit: Leveling Up Creative Workflows with AI

Sponsor Speaker: Hilmar Koch  (Autodesk)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts, Visual Arts

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: "Us and Them" – Building Healthy Relationship with Players and Partners (Presented by Community Clubhouse)

Sponsor Speakers: Damien Mauric  (SEGA), Shams Jorjani  (Arrowhead Game Studios), Johan Pilestedt  (Arrowhead Game Studios)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Educators Summit: Game Professor Help Desk

Summit Speakers: John Sharp  (The New School), Jose Zagal  (University of Utah), Mia Consalvo  (Concordia University), Kishonna Gray  (University of Michigan), Katherine Isbister  (UC Santa Cruz), Emma Westcott  (OCAD University)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Panel

Future Realities Summit: Entering the Omniverse: The 'Dimensional Double Shift' Postmortem

Summit Speaker: Andrew Eiche  (Owlchemy Labs Inc)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Game AI Summit: Combining GOAP and MBTs to Create NPCs' Behaviors for 'Kingdom Come: Deliverance II'

Summit Speaker: Matej Marko  (Warhorse Studios)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Get Serious About Writing Tools

Summit Speaker: Jurie Horneman  (Half Mermaid Productions)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: Comedy Through Patterns: How to Structure a Funny Video Game

Summit Speaker: Tanat Boozayaangool  (Tan Ant Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Microtalks: Solving Production Problems

Summit Speakers: Jen Costa  (Uken Games), Shahrin Khan  (Visai Games), Kaitlin Smith  (Capybara Games), Lola Shiraishi  (Stellium Studios)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Level Design Summit: 'Silent Hill 2': The Mystery of the Remake

Summit Speaker: Anna Oporska-Szybisz  (Bloober Team)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Live Service Games Summit: Mass Engagement Winning Strategies: The 15M Player Tournament of 'Candy Crush Saga'

Summit Speakers: Margaux Diaz  (King), Roberto Kusabbi  (King)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Meta Developer Summit: Develop your next title in VR / MR for Meta Quest and Meta Horizon OS (Presented by Meta)

Sponsor Speakers: Dilmer Valecillos  (Meta), Ionut Zolti  (Meta), Mike Lamprinos  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: VR/AR

Format: Sponsor Developer Summit

Solana Developer Summit: Beyond the Tokens: Exploring Blockchain's Role in Game Development (Presented by Solana & Spaceman Gaming)

Sponsor Speakers: Kelvin Bonilla  (Solana Foundation), Devanshu Bharel  (Spaceman Gaming)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Programming

Format: Sponsor Developer Summit

Technical Artist Summit: 'LEGO Horizon Adventures': Procedural Optimizing

Summit Speaker: Simon Verstraete  (Studio Gobo)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

The Next Frontier of AR Glasses: Developing Experiences for Spectacles (Presented by Snapchat)

Sponsor Speakers: Atley Loughridge  (Snap Inc), Alessio Grancini  (Snap Inc), Karen Stolzenberg  (Snap Inc), Ray Kallmeyer  (Enklu), Dustin Kochensparger  (DB Creations), Julio Zabre  (Wabisabi)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming, VR/AR

Format: Sponsored Session

Thriving Players Summit: Prosocial Design Workshop

Summit Speakers: Natasha Miller  (Blizzard Entertainment), Weszt Hart  (Riot Games)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Workshop

Tools Summit: Unlocking Hidden Value: UX Behind the Final Product, the CDPR Way

Summit Speaker: Anna Nojek  (CD PROJEKT RED)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Unity Developer Summit: Graphics Rendering: Getting the Best Performance with Unity 6.1 (Presented by Unity)

Sponsor Speakers: Elad Damian Nachman  (Unity), Mathieu Muller  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming, VR/AR

Format: Sponsor Developer Summit

Xsolla Developer Summit: The Industry: Where We Have Been and Where We Are Going (Presented by Xsolla)

Speaker: Chris Hewish  (Xsolla)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 10:00 am

Game Design Workshop Day 2

Speakers: Marc LeBlanc  (Riot Games), Kellee Santiago  (E-Line Media), Geoffrey Marsi  (Riot Games), Samuel Villanueva  (Villains Creative), Jeb Havens  (Brainium), Stone Librande  (Riot Games), Andy Ashcraft  (Giantsdance Games / New York Film Academy), Frank Lantz  (Everybody House Games), Eleanor Todd  (Fablegate), Marcus Montgomery  (Microsoft), Lauren Scott  (Double Fine), Eben Myers  (Level Ex Games)

Location: Room 207, South Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Workshop

Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems

Speakers: Charu Desodt  (Interior Night), Dave Ranyard  (Dream Reality Interactive), Fleur Marty  (Ubisoft), Simon Hamelin  (Ubisoft), Lee Petty  (Double Fine), Sarah York  (Panda Cat Games), Matt Southern  (Gametools.io), Veronica Peshterianu  (System Era Softworks), Grant Shonkwiler  (Shonkventures LLC), Erin Piepergerdes  (Xbox Publishing)

Location: Room 212, South Hall

Pass Type: All Access Pass, Summits Pass

Track: Production & Team Leadership

Format: Workshop

The Climate Crisis Workshop

Speakers: Grant Shonkwiler  (Shonkventures LLC), Trevin York  (Dire Lark), Paula Angela Escuadra  (Microsoft / Xbox), Jennifer Estaris  (ustwo games), Arnaud Fayolle  (Ubisoft)

Location: Room 204, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Workshop

Mar 18 Tuesday | 10:50 am

Arm Developer Summit: Tips, Tricks, and Tools to Build the Ultimate Mobile Gaming Experiences (Presented by Arm)

Sponsor Speakers: Roberto Lopez-Mendez  (Arm), Tim Johansson  (GOALS), Ellie Bramer  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Art Direction Summit: 'Angry Birds' and AI in Practice: Finding Our Own Way

Summit Speaker: Tatu Petersen-Jessen  (Rovio Entertainment)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Audio Summit: Creating Believable Worlds with Ambience

Summit Speaker: Malin Arvidsson  (Massive Entertainment – a Ubisoft Studio)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Autodesk Developer Summit: The Magic Behind Baldur's Gate 3: Pipeline Efficiency Enabled by Production Management Tools (Presented by Autodesk)

Sponsor Speaker: Sriranjani Parthasarathy  (Larian Studios)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: Breaking the Productivity Trap: Reimagining Game Development in the AI Era (Presented by Community Clubhouse)

Sponsor Speakers: Vered Horesh  (BRIA), Volkan Gurel  (Layer AI), Andrei Muratov  (AWS for Games), Oren Debi  (SciPlay), Amy Wu Martin  (Menlo Ventures)

Location: Esplanade 160, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Programming

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: Magic Potion Games: A Club Penguin for the Next Generation (Presented by Community Clubhouse)

Sponsor Speakers: Anna Wright  (Niantic Labs), Karin Johnson  (Magic Potion Games), Stephen MacDonald  (Magic Potion Games)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Production & Team Leadership

Format: Sponsor Developer Summit

Educators Summit: Teaching Games with Games IX: Climate Crisis

Summit Speakers: Patrick LeMieux  (University of California, Davis), Stephanie Boluk  (University of California, Davis), Ben Abraham  (AfterClimate), Katherine Buse  (University of Chicago), Alenda Chang  (University of California, Santa Barbara), Pablo Quarta  (Torcuato di Tella University & Scalabrini Ortiz National University), Bart Simon  (Concordia University)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Panel

Future Realities Summit: XR for All: Accessibility Insights from 'Walkabout Mini Golf' and 'Dimensional Double Shift'

Summit Speakers: Colby Morgan  (Mighty Coconut), Jazmin Cano  (Owlchemy Labs)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Game AI Summit: Delivering a Novel Abstract AI System in a AAA 4X Game

Summit Speaker: Will Smith Chambers  (Oxide Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Built in Layers: (Re)Creating History with the Narrative System in 'Civilization VII'

Summit Speakers: Cat Manning  (Firaxis), Nell Raban  (Firaxis), Andrew Johnson  (Firaxis), Finn Taylor  (Firaxis Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Panel

Gaming Reimagined: Mobile's Impact on Play Today (Presented by King)

Sponsor Speakers: Todd Green  (King), Paula Ingvar  (King), Peiwen Yao  (Diablo Immortal Blizzard Entertainment), Matt Lewis  (Activision)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Independent Games Summit: 10 Reasons Your Port Will Fail

Summit Speaker: Zak Whaley  (Zak Whaley Consulting)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Creating a Handcrafted Game: 'Harold Halibut' Postmortem

Summit Speakers: Onat Hekimoglu  (Slow Bros. GmbH), Ole Tillmann  (Slow Bros. GmbH)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Level Design Summit: The Unusual Level Design of 'Tactical Breach Wizards'

Summit Speaker: Steve Lee  (Half Mermaid)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Live Service Games Summit: Survey Says... Don't Waste My Time!

Summit Speaker: Linda Carlson  (Arise Gaming)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Meta Developer Summit: Mastering Meta Horizon Worlds creation (Presented by Meta)

Sponsor Speakers: Jordan Thiel  (Meta), Benjamin Veaner  (HabitXr Consulting), Jessica Richardson  (Kawaii Creator Design Studio), Pedro Machado  (Kluge Interactive)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Solana Developer Summit: Stitching a Cohesive Experience Across Game Modes (Presented by Star Atlas)

Sponsor Speaker: Michael Wagner  (Star Atlas)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Independent Games

Format: Sponsor Developer Summit

Technical Artist Summit: 'Dragon's Dogma 2': The Hidden World of Rigging and Cloth Simulation

Summit Speaker: Petr Zapotocky  (Capcom)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Tools Summit: Nodes and Native Code: DECIMA's Visual Programming for Every Discipline

Summit Speaker: Bryan Keiren  (Guerrilla)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Unity Developer Summit: Getting Dredge to Look Great and Run Cool on Mobile (Presented by Unity)

Sponsor Speaker: Joe Cruz  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Xsolla Developer Summit: The Scariest Threat in Mobile Gaming: Losing Control of Your Players (Presented by Xsolla)

Speakers: Berkley Egenes  (Xsolla), Josephine Friday  (Xsolla)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 11:50 am

Audio Summit: Lunchtime Surgeries

Summit Speakers: Dillan Schmitz  (King Aurorus Music), Robin Butel  (Demute), Mathieu Lavoie  (Side Global), Anthony Hales  (Side Global), Crystal Lee  (Schell Games), Malin Arvidsson  (Massive Entertainment – a Ubisoft Studio), Fei Guo  (NetEase Games), Michelle Auyoung  (Obsidian Entertainment), Cody Matthew Johnson  (Emperia Sound and Music)

Location: Room 3000, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Special Event

Mar 18 Tuesday | 12:00 pm

Arm Developer Summit: Roundtable – Artificial Intelligence Serves Natural Intelligence in Games (Presented by Arm)

Panelist: Otto Söderlund  (Supercell)

Sponsor Speakers: Stefana Simion  (Arm), Professor Tim Bates  (https://thegodfatheroftech.com/), David Sena  (NaturalMotion), Alex Petrenko  (Zibra AI), Jungwoo Kim  (Samsung Electronics)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Game Narrative Summit: Game Narrative Review Competition Winners: Poster Analysis

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Narrative

Format: Special Event

Next-Gen Tech Forum: Generative AI's Honeymoon Is Over: What's Working for Developers Today? (Presented by Invoke)

Sponsor Speaker: Kent Keirsey  (Invoke)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsored Session

Solana Developer Summit: Crypto - The Good Parts (Presented by Portals)

Sponsor Speaker: Adam Gomez  (Portals)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 1:20 pm

Arm Developer Summit: Profiling and Optimizing Godot Engine for Mobile With Arm Performance Studio (Presented by Arm)

Sponsor Speakers: Clay John  (Godot Foundation and W4 Games), Albin Bernhardsson  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Art Direction Summit: Saving Your Gameplay Feedback Through Art Direction

Summit Speaker: Sarah Robinson  (Behaviour Interactive)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Audio Summit: Audio with Intent: A Creative Framework for Communicating Gameplay Information

Summit Speaker: Robin Butel  (Demute)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Autodesk Developer Summit: Unleashing Creativity: Building Artist-Friendly Pipeline Tools and Workflows (Presented by Autodesk)

Sponsor Speaker: Chunyi LIU  (LIGHTSPEED STUDIOS)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: Less Disruption, More Engagement: Unpacking Anti-Toxicity Strategy and Technology for Voice Chat (Presented by Community Clubhouse)

Sponsor Speakers: Mark Frumkin  (Modulate), Sharon Fisher  (Keywords Studios), Blake Harper  (Meta)

Location: Esplanade 160, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: Start Early: Building Gaming Communities (Presented by Community Clubhouse)

Sponsor Speakers: Katleen Evers  (4EversGames), Sydnee McLeod  (Norsfell), Martine Spaans  (Tamalaki Games), Max von Knorring  (Amplitude Studios), Joanna Keler  (GamerTag)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Production & Team Leadership

Format: Sponsor Developer Summit

Educators Summit: Preparing Students for the Worst: Layoffs, Contract Work and More

Summit Speaker: Tyler Coleman  (Retora Games)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Future Realities Summit:How 'Party Versus' is Reimagining Social Spaces for MR

Summit Speakers: Joey Ziolkowski  (Schell Games), María Laura Mirabelli Jimenez  (Gensler)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Game AI Summit: The History of Game AI: From Rule-Based to Deep Learning

Summit Speaker: Youichiro Miyake  (SQUARE ENIX)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Heartthrobs and Heartaches: Creating Truly Irresistible Love Interests

Summit Speakers: Andrew Shvarts  (Candlelight Games), Megan Schwarz  (Candlelight Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: The Intricate Web of Relationships: Indigenous-Centered Design

Summit Speakers: Mary (waabishkiimiigwan) Hermes  (Grassroots Indigenous Multimedia), Anangookwe Hermes-Roach  (Grassroots Indigenous Multimedia), Renee Nejo  (GIM), Joshua Herron  (Grassroots Indigenous Multimedia), Steve Zimmerman  (Eline Media), Jennifer Estaris  (ustwo games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games Summit: What Even is 1.0?: Indefinite Early Access and Live Development

Summit Speakers: Tarn Adams  (Bay 12 Games), Jason Grinblat  (Freehold Games), Alexandra Orlando  (Kitfox Games), Daniel Fedor  (Blue Bottle Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Level Design Summit: Fostering Exploration: 9 Ways to Encourage Open World Engagement

Summit Speaker: Cameron Williams  (Absurd Ventures)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Live Service Games Summit: Anatomy of a Hit Word Game: 'Wordscapes Solitaire' Postmortem

Summit Speakers: Steven Meretzky  (PeopleFun), Theodore McCormick  (PeopleFun)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Machine Learning Summit: Twitch Chat Safety: Scalable and Personalized Moderation with Deep Learning

Summit Speaker: Linda Liu  (Twitch)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Meta Developer Summit: Merge Realities, Multiply Wonder: Expert Guidance on Mixed Reality Development (Presented by Meta)

Sponsor Speakers: Kirk Barker  (Meta), Alicia Berry  (Niantic Labs), Doug North Cook  (Creature), Tommy Palm  (Resolution Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: VR/AR

Format: Sponsor Developer Summit

Solana Developer Summit: Making the Leap from Web2 to Web3 (Presented by Right Trigger Entertainment, Aurory, & Third Time Games)

Sponsor Speakers: Jon "stuntgibbon" Lenaway  (Right Trigger Entertainment), Johnny Aurory  (Aurory), Ian Cummings  (Third Time Games)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Sponsor Developer Summit

Technical Artist Summit: 'LEGO Horizon Adventures': An Approach to Cinematics

Summit Speaker: Andrea Zanelli  (Studio Gobo Ltd.)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Thriving Players Summit: Designing for Presence Without Intrusion

Summit Speaker: Lucas Johnson  (Silverstring Media Inc.)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Unity Developer Summit: Immersive Experiences: Building Cross-Platform Mixed Reality (Presented by Unity)

Sponsor Speakers: Andy Biar  (Unity), Dan Miller  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming, VR/AR

Format: Sponsor Developer Summit

Xsolla Developer Summit: Xsolla Pay: Powering Payments, P(l)ay by New Rules (Presented by Xsolla)

Speakers: Svante Westerberg  (Xsolla), Rafael Morgan  (Crazygames)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 2:10 pm

Arm Developer Summit: Breaking Into AI: Essential Skills for the Next Generation of Game Designers and Industry Leaders (Presented by Arm)

Sponsor Speaker: Kai Qin  (Tencent)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Programming

Format: Sponsor Developer Summit

Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design

Summit Speakers: Mathieu Lavoie  (Side Global), Anthony Hales  (Side Global)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Educators Summit: Case Study from Japan: Student Game Development with Local Welfare Facilities

Summit Speaker: Kenji Ono  (International Professional University of Technology in TOKYO)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Future Realities Summit: VR Multiplayer Mayhem: Unique Solutions to Challenges at VRCAVE

Summit Speaker: Nathaniel Rossol  (VRCAVE)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Summits Pass

Track: VR/AR

Format: Lecture

Game AI Summit: Walking in Circles: Using the Corridor Map Method for Faster Pathfinding

Summit Speaker: Tobias Karlsson  (Respawn Entertainment)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Skip the Filler, Hit the Thrillers: Crafting Compelling Characters in the Linear Narrative of 'Evil West'

Summit Speaker: Maria Borys-Piatkowska  (Flying Wild Hog)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Meta Developer Summit: Monetization Success for Meta Horizon worlds creators (Presented by Meta)

Sponsor Speaker: David Harris  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Solana Developer Summit: De-risking Live Ops with a Decentralized Backend (Presented by Beamable)

Sponsor Speakers: Jon Radoff  (Beamable), Ali El Rhermoul  (Beamable)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Sponsor Developer Summit

Thriving Players Summit: Navigating Cross-Industry Player Safety Partnerships: Insights from the "Zero Harm in Comms" Frontline

Speakers: Jonathan Cheng  (Riot Games), Nicolas Grenon-Godbout  (Ubisoft)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Xsolla Developer Summit: Breaking the Myths: Breaking Myths: The truth About measuring UX and player acquisition in mobile games (Presented by Xsolla)

Speakers: Berkley Egenes  (Xsolla), Adam Smart  (AppsFlyer)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 2:40 pm

Art Direction Summit: AAA Art at Scale: Getting Quality Results from External Partners

Summit Speaker: Andrew Silver  (Wild Blue Studios)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Autodesk Developer Summit: Power Up your Game Development Workflow with Bifrost for Maya (Presented by Autodesk)

Sponsor Speakers: Guillaume Laforge  (Autodesk), Sumira Dhawan  (Autodesk)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: Bots Cost: How Tackling Cheats Helps Protect both Player Experience and Revenue (Presented by Community Clubhouse)

Sponsor Speakers: Andrew Hogan  (Intorqa), Alon Dayan  (Quago), Micah Roland  (Scopely), AC Ward  (Electronic Arts), Nidhi Gupta  (Roblox)

Location: Esplanade 160, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Community Clubhouse: Leveraging AI for Player Acquisition, Engagement and Monetization to Transform the Economics of your Live Service Game (Presented by Community Clubhouse)

Sponsor Speakers: Shayan Sanyal  (AWS), Kimberly Corbett  (Fortis), William “Bill” Grosso  (Game Data Pros (GDP)), Phil Mohr  (Metica)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Game AI Summit: Beyond the Hype: Real-World Applications of Google AI in Gaming (Presented by Google)

Sponsor Speakers: Jetha Chan  (Google DeepMind), Ju-yeong Ji  (Google DeepMind), Ishan Sharma  (Google)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Independent Games Summit: Careful Leadership Through Crises

Summit Speakers: Richard Atlas  (Clever Endeavour Games), Trent Kusters  (League of Geeks), Helen Burnill  (CULT Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox

Summit Speakers: Monica Fan  (Pipeworks Studios), Damien Crawford  (Cannibal Interactive), Jakub Kasztalski  (Unbound Creations), Scott Fine  (Skydance Interactive), Nat Loh  (Independent), Joe Quadara  (Recurver Consulting, Lunar Lunchbox)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Level Design Summit: From 'Skyrim' and 'Fallout' to Solo Dev: Creating 'The Axis Unseen'

Summit Speaker: Nathan Purkeypile  (Just Purkey Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Live Service Games Summit: Game Designer's Notebook

Summit Speakers: Kenny Shea Dinkin  (King), Camilla Avellar  (Supercell), James Portnow  (Rainmaker Games), Marta Cortinas  (King)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Panel

Technical Artist Summit: Crafting Seamless Level Transitions in 'Star Wars Outlaws'

Summit Speakers: Ricardo Silva  (Massive Entertainment - A Ubisoft Studio), Martin Kulig  (Massive Entertainment - A Ubisoft Studio)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Tools Summit: A Series of Microtalks About Spreadsheets

Summit Speakers: Guillaume Pierre  (Magic Fuel Games/Playstack), Nathan Harling  (EA Maxis), Russ Fan  (Independent), Lauren Scott  (Double Fine), Tyler Coleman  (Ludo Systems Inc.), Tomo Moriwaki  (Hyperkinetic Studios)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Unity Developer Summit: Building Fear: The Tech Behind Phasmophobia (Presented by Unity)

Sponsor Speaker: Benjamin Lavender  (Kinetic Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Independent Games

Format: Sponsor Developer Summit

Mar 18 Tuesday | 3:00 pm

Arm Developer Summit: Tips, Tricks, and Tools to Build the Ultimate Mobile Gaming Experiences (Presented by Arm)

Sponsor Speakers: Patrick Wang  (Arm), Shihchin Weng  (MediaTek), Jai Schrem  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality

Summit Speaker: Crystal Lee  (Schell Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Educators Summit: Cup of Tea: Cozy Design in a Game, Course and Community

Summit Speaker: Melissa Kagen  (Worcester Polytechnic Institute)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Game AI Summit: Navigating Expansive Worlds: Implementing Custom Large World Support in Unreal

Summit Speaker: Richard Kogelnig  (Havok)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Sex or Death: Achieving Satisfying Midpoints in Interactive Narratives

Summit Speaker: Amy-Leigh Shaw  (Sweet Baby Inc)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Machine Learning Summit: Developing a Stats-Based Anti-Cheat Framework for 'Rainbow Six Siege'

Summit Speaker: Bettina Hein  (Ubisoft Entertainment)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Meta Developer Summit: Building a Tabletop MR Game Fast: The Battlenauts Case Study (Presented by Meta)

Sponsor Speakers: Martin Ashford  (Popup Asylum), Mark Hogan  (Popup Asylum)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: VR/AR

Format: Sponsor Developer Summit

Solana Developer Summit: P2P² - Cloud Gaming, Peer-Powered (Presented by Shaga)

Sponsor Speaker: Aaron Sternberg  (Shaga)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Thriving Players Summit: Bringing the "Outside" In

Summit Speakers: Bria Davis  (Young Horses), Maria Beck  (Sweet Baby, Inc.), Coby West  (22nd Century Toys), Colin McInerney  (Independent), Jay Justice  (Independent)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Xsolla Developer Summit: The Dirty Truth About Funding and Games (Presented by Xsolla)

Speakers: Justin Berenbaum  (Xsolla), Jenny Xu  (Talofa Games), Tony Grayson  (Summitsphere)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 3:50 pm

Arm Developer Summit: AI Coaching in MOBA Games: A Case Study With Honor of Kings (Presented by Arm)

Sponsor Speaker: Wenxi Zhu  (Tencent)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Programming

Format: Sponsor Developer Summit

Audio Summit: Understanding Game Audio Programming and How I Got There

Summit Speaker: Michelle Auyoung  (Obsidian Entertainment)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Educators Summit: Sketchbooking and Visual Analysis in the Game Design Classroom

Summit Speaker: Christopher Totten  (Kent State University/Pie for Breakfast Studios)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Game AI Summit: The Human Cost of Generative AI

Summit Speaker: Rez Graham  (Independent)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: My OC Writes IP: How Fanfiction Primes Us for Established Franchises

Summit Speaker: Emma Kidwell  (Firaxis)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Meta Developer Summit: The Power of Analytics in Game Development for Meta Horizon Worlds (Presented by Meta)

Sponsor Speakers: Ben Miller-Hepburn  (Meta), Brad McAuley  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Solana Developer Summit: WTF is an Autonomous World? (Presented by MagicBlock)

Sponsor Speaker: Andrea Fortugno  (Magicblock Labs)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

Thriving Players Summit: It's Okay to Slow Down

Summit Speakers: Tim Nixon  (thatgamecompany), Atlas Chen  (thatgamecompany)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Xsolla Developer Summit: Gaming in 2030: The Future of Play (Presented by Xsolla)

Speakers: Sam Gaglani  (Xsolla), Michael Lewis  (Take-Two Interactive Software, Inc), Anna Mostyn-Williams  (Jagex), Nika Nour  (Savvy Group)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 4:10 pm

Art Direction Summit: Breaking Out of the Comfort Zone: A Journey from AAA to Indie Development

Summit Speaker: Sebastien Primeau  (Yellow Brick Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Autodesk Developer Summit: Animation Workflow Hacks for Seamless Game Engine Integration (Presented by Autodesk)

Sponsor Speaker: Alex Alex Ferreira Simoes  (Riot Games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

CANCELED: Machine Learning Summit: Machine Learning Aimbot Detection in 'Call of Duty'

Summit Speakers: Haleema Sheraz  (Activision (Microsoft)), Mathew Varghese  (Activision (Microsoft))

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Community Clubhouse Developer Summit: D2C X-Ray Vision: What Top Publishers Do to Scale Web Shop Success. (Presented by Community Clubhouse)

Sponsor Speakers: David Vogelpohl  (FastSpring), Chip Thurston  (FastSpring), Jason Dauenhauer  (Keywords Studios), Travis Neiderhiser  (Nexus)

Location: Esplanade 160, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: The Ripple Effects of Great Tooling: Why the Developer Experience Matters to Everyone (Presented by Community Clubhouse)

Sponsor Speakers: Josh Loveridge  (Stratton Studios), Matt Ellis  (JetBrains), Justin Marc Miersch  (314 Arts), Antonio Rafael Antunes Miranda  (Sirenix)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Independent Games Summit: Hitting the Bullseye: Crafting a Winning Strategy for Targeting Creators and Press

Summit Speakers: Jenny Windom  (Ivy Road), Dana Trebella  (Spoke & Wheel Strategy), Sarah Podzorski, Meredith Hall

Location: Room 2009, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Panel

Independent Games Summit: Indie Soapbox

Summit Speakers: Lisy Kane  (CULT Games), Teddy Dief  (Independent), Karla Reyes  (Anima Interactive), Chad Toprak  (Independent), Fūnk-é Joseph  (Independent)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Level Design Summit: How Narrative Design Can Align Level Design and Art Around Themes & Tone

Summit Speaker: Lauryn Ash  (Undead Labs)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Live Service Games Summit: The Soul of LiveOps: Building Teams, Trust, and Long-Term Success

Summit Speaker: Keisha Howard  (Sugar Gamers Labs)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Business & Marketing, Live Service Games

Format: Lecture

Technical Artist Summit: Beyond Average: How Tech Artists Can Make Games More Accessible

Summit Speaker: Camille Kay  (Epic Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Visual Arts

Format: Lecture

Tools Summit: Mission Kontrol: Revolutionizing Combat Testing for 'Mortal Kombat 1'

Summit Speaker: Etienne Palmer-Campbell  (NetherRealm Studios)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Unity Developer Summit: Elevating the Ad Experience: A Playbook for Building Trust & Safety (Presented by Unity)

Sponsor Speaker: Scott Menzer  (Unity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Programming

Format: Sponsor Developer Summit

Mar 18 Tuesday | 4:40 pm

Arm Developer Summit: Unreal Engine for Mobile Game Development (Presented by Arm)

Sponsor Speaker: Arvind Neelakantan  (Epic Games)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsor Developer Summit

Audio Summit: Maintaining Musical Integrity (When Working with Clients)

Summit Speaker: Dillan Schmitz  (King Aurorus Music)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Educators Summit: Your School's Secret Weapon: Fostering Game Development Clubs

Summit Speakers: Innes Aitken  (Abertay University), Allyssa De La Torre  (Independent), Anastasia Naydina  (CSUN), Jonah Ryan  (University of California Santa Cruz), Tad Leckman  (University of California Santa Cruz)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Game AI Summit: Possibilistic Logic Use in Game AI Architecture

Summit Speaker: Braeden Warnick  (Inworld AI)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Burning Bright: Keeping Narrative Creative Momentum in Intense Production Cycles

Summit Speaker: Olga Kellner  (Owlcat Games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Meta Developer Summit: Meta Horizon Start Developer Story: Sugar Madness (Presented by Meta)

Sponsor Speaker: Andrey Grechko

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: VR/AR

Format: Sponsor Developer Summit

Solana Developer Summit: Building Blocks for Web3 Game Development (Presented by Honeycomb Protocol)

Sponsor Speaker: Juan Pablo (JP) Bedoya  (Honeycomb Protocol)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Sponsor Developer Summit

Thriving Players Summit: Expanding Player Impact in Social Spaces

Summit Speaker: Andreia Goncalves  (EA)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Xsolla Developer Summit: Influencers in Gaming: Hype? Hustle? Huge ROI? (Presented by Xsolla)

Speakers: Rix Tran  (Xsolla), Pete Basgen  (Wavemaker Global), Andy Steig​​​​  (Stand Up To Cancer), Lily Chanta  (CreatorU)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 5:30 pm

Arm Developer Summit: End of Day Close and Networking (Presented by Arm)

Sponsor Speaker: Gemma Platt  (Arm)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Sponsor Developer Summit

Art Direction Summit: 'Europa': Painting a World with a Storyteller’s Brush

Summit Speaker: Helder Pinto  (ProbablyMonsters)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Audio Summit: The Impact of 'Marvel Rivals': Real-Time Sound Mixing in the Gaming Experience

Summit Speaker: Fei Guo  (NetEase Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Summits Pass, Audio Pass

Track: Audio

Format: Lecture

Autodesk Developer Summit: Ethical AI for Next-Gen Game Development (Presented by Autodesk)

Sponsor Speaker: Rade Stojsavljevic  (Imposter Entertainment)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Visual Arts

Format: Sponsor Developer Summit

CANCELED: Level Design Summit: Level Design in a Galaxy Far Far Away: 'Star Wars: Hunters'

Summit Speaker: Leonard Mah  (NaturalMotion)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Design

Format: Lecture

Community Clubhouse Developer Summit: Boom vs Rush: Balancing Player Expectations & Creative Priorities in a High-touch Player Era (Presented by Community Clubhouse)

Sponsor Speakers: Rob Schoeppe  (Accelbyte), Chris Melissinos  (AWS), Kim Nordstrom  (PLAYERUNKNOWN Productions), Romain de Waubert de Genlis  (Amplitude Studios)

Location: Esplanade 158, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Community Clubhouse Developer Summit: Fireside Chat: Saving Lives with Real-Life Threat Escalations (Presented by Community Clubhouse)

Sponsor Speakers: Kaila Jarvis  (Keywords Studios), Christina Camilleri  (Netflix Games)

Location: Esplanade 160, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsor Developer Summit

Educators Summit: Educator Soapbox

Summit Speakers: Nina Feng  (University of Utah), Jim Huntley  (University of Southern California, Interactive Media & Games Division), Ian Schreiber  (Independent), Robert Yang  (Grapefruit Games)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Educators

Format: Lecture

Game AI Summit: The Simplest AI Trick in the Book

Summit Speakers: Jonathan Martin  (IO Interactive), Rez Graham  (Independent)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Game Narrative Summit: Ghosts on the Airwaves: Caring About Unseen Characters in 'Pacific Drive'

Summit Speaker: Karrie Shirou Shao  (Pacific Drive / Ironwood Studios)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Game Narrative

Format: Lecture

Independent Games Summit: Indie Unwind

Summit Speaker: Sunni Pavlovic

Location: Room 2005, West Hall

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass

Track: Independent Games

Format: Lecture

Live Service Games Summit: Live Game Learnings

Summit Speakers: Raymond Bartos  (Blizzard), Evan Lee  (Blizzard)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Live Service Games

Format: Lecture

Machine Learning Summit: Behind the Platform: Deploying ML for Voice Safety

Summit Speakers: Kiran Bhat  (Roblox), Hannes Heikinheimo  (Roblox)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Meta Developer Summit: Can AI Make your Game Better? (Presented by Meta)

Sponsor Speakers: Yelena Rachitsky  (Meta), Jon Snoddy  (Operative Games), Joey Vergara  (Meta), Josh English  (Series Entertainment, Inc.)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Sponsor Developer Summit

Solana Developer Summit: Build a Web3 Game in 30 Minutes (Presented by Solana)

Sponsor Speaker: Jonas Hahn  (Solana Foundation)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsor Developer Summit

Technical Artist Summit: Practical Applications of Object Oriented Programming in Technical Art

Speaker: Muhammad Bin Tahir Mir  (Naughty Dog)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Thriving Players Summit: Avoiding Toxic Positivity in Games for Emotional Well-Being

Summit Speaker: Hannah C. Gunderman  (Lumi Interactive)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Tools Summit: Designing Extensibility for EA’s Submission Tool CheckMate

Summit Speaker: Byron Mayne  (Electronic Arts)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Summits Pass

Track: Programming

Format: Lecture

Unity Developer Summit: Player-First Monetization: How Metacore Balances Engagement & Revenue (Presented by Unity)

Sponsor Speakers: Franco Spina  (Unity), Eric Bolitho  (Metacore)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Design

Format: Sponsor Developer Summit

Xsolla Developer Summit: WTF: Web3, Tokens and Fun! (Presented by Xsolla)

Speakers: Rytis Joseph Jan  (Xsolla Holding Company), Lee Jacobson  (Xsolla), Jose Anaya  (Matter Labs/ZKsync)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsor Developer Summit

Mar 18 Tuesday | 6:00 pm

Xsolla Game Night

Location: Esplanade 154 & 156, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 19 Wednesday | 9:00 am

"From Symphony to Scoundrel": Adaptive Music in 'Star Wars: Outlaws'

Speaker: Wilbert Roget  (RogetMusic)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Avowed' Branching Narratives: Shifting from QA Testing to Analyzing

Speaker: David Benefield  (Obsidian Entertainment)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

'Balatro': Turning Low Resolution into High Praise

Speaker: Wout van Halderen  (Playstack)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

'Helldivers 2': Capturing Lightning in a Bottle

Speaker: Johan Pilestedt  (Arrowhead Game Studios AB)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Honkai: Star Rail': Reimagining RPGs for Mass Audiences and Broad Appeal

Speaker: Chengnan An  (HoYoverse)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Advances in RTX (Presented by NVIDIA)

Sponsor Speaker: John Spitzer  (NVIDIA)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Animation Roundtables Day 1

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Automated Testing Roundtables Day 1

Speaker: Andrew Fray  (Studio Enso)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Cybersecurity Challenges in Modern Game Development (Presented by Denuvo by Irdeto)

Sponsor Speakers: Thomas Goebl  (2K Games), Niels Haverkorn  (Denuvo by Irdeto), Andreas Ullmann  (Denuvo by Irdeto), Hiroshi Kadowaki  (SEGA of America)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Advocacy

Format: Sponsored Session

Designing 10,000 Handcrafted Puzzles for 'Islands of Insight'

Speaker: Elyot Grant  (Lunarch Studios Inc.)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Entities and Bricks: The Building Blocks of 'Hitman'

Speaker: Kasper Fauerby  (IO Interactive)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of 'Darkest Dungeon 2's' Procedural Generation System

Speakers: Marielle Fox  (Red Hook Studios), Colin Towle  (2Blocks)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Freelancers and Independent Contractors Roundtable Day 1

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

GDC 101: Wednesday Session

Speakers: Natalie Sam  (GDC / Informa Festivals), Sam Warnke  (GDC / Informa Festivals)

Location: Room 303, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

How AI is Reshaping Hiring and Interviewing Roundtable (Presented by the IGDA)

Speaker: Strider Agostinelli  (LiveArena Technologies & AI SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Legal Roundtable: Navigating Kids' Online Privacy and Safety Laws in the Video Games Industry (Presented by the IGDA)

Speakers: Paul Lanois  (Fieldfisher / Legal SIG Chair), Jonathan Tam  (Baker McKenzie)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Leveling Up Impact: How to Improve KPIs Through Purposeful Play

Speakers: Mathias Gredal Norvig  (SYBO), Lisa Pak  (United Nations Environment Programme), Jennifer Estaris  (ustwo games)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Leveling Up: How to Spec for Technical Leadership

Speaker: Zacariah Litton  (The Believer Company)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Making Delightful Tools for Sustainable Small-Team Development

Speaker: Isadora Rodopoulos  (Coldblood Inc.)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Making of a Brawler: Character Creation for 'Brawl Stars'

Speaker: Fernanda Oliveira  (Supercell)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Prismatic People: Queer Narratives Beyond Romance

Speakers: Adanna Nedd  (Independent), Dani Lalonders  (Independent), Sena Bryer  (Akupara Games), Nessa Cannon  (Independent), Geneva Heyward  (Dreamyard Project)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

The Synthesizer Plugins of 'COCOON'

Speaker: Jakob Schmid  (Geometric Interactive)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Lecture

Tool Design Roundtable Day 1: Design and UX

Speaker: Robin-Yann Storm  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Unlock the Full Potential of your Game with Vulkan and ADPF (Presented by Google)

Sponsor Speakers: Nate Trost  (Google), Dohyun Kim  (Google), Jungwoo Kim  (Samsung)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Web-Based 3D Multiplayer Without Installs: The Tech Behind 'Dojo Islands'

Speaker: Brian Cronin  (ClassDojo)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Mar 19 Wednesday | 10:30 am

'Alan Wake 2': Developing an Audio Vision

Speaker: Richard Lapington  (Remedy Games)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Diablo Immortal': Sharing Insights on AAA Quality Mobile Game Audio International Collaboration

Speaker: Hana Zhao  (NetEase Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

A Code of Ethics for the Game Industry

Speaker: Celia Hodent  (Independent)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

AI Executive Panel: Exploring What's Next in AI for Gaming (Presented by EPAM)

Sponsor Speakers: Stef Corazza  (Roblox), Vitalii Vashchuk  (EPAM), Haiyan Zhang  (Xbox), Craig Nowell  (Databricks), Pierre Paul Giroux  (Unity), Nibedita (Nivi) Baral  (2K)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Production & Team Leadership

Format: Sponsored Session

AI-Generated 3D Assets: No Joke, They're (Getting) Production-Ready (Presented by Meshy)

Sponsor Speakers: Ethan Hu  (Meshy), Josh Loveridge  (Stratton Studios), Mike Ull  (PhantyForge), Brian Anderson  (Meshy)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Narrative

Format: Sponsored Session

Analytics and Data Science Roundtable (Presented by the IGDA)

Speaker: John Hopson  (IGDA Analytics and Data Science SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Art Leadership Roundtable Day 1

Speaker: Keith Self-Ballard  (PlayStation Studios)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Avoiding the Historical Accuracy Trap: Lessons from Five Thousand Years of Fun

Speakers: Angus Mol  (Leiden University Centre for Digital Humanities), Aris Politopoulos  (Leiden University)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Being an Effective Ally Roundtable (Presented by the IGDA)

Speaker: Josh Samuels  (Raindrop Games / Allies SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Building the Natural World One Hex at a Time: The Procedural Environment Art of 'Civilization VII'

Speaker: Dean Scott  (Firaxis Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Design Strategies to Support Nurturers

Speaker: Nina Kim  (Rare Ltd.)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Effortless Game Testing with Planning Agents (Presented by Filuta AI)

Sponsor Speaker: Filip Dvorak  (Filuta AI)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Effortless Game launches: How 'League of Legends' Runs at Scale on AWS (Presented by Amazon Web Services)

Sponsor Speakers: Ashwin Raghuraman  (Amazon Web Services), David Press  (Riot Games), Brian Miller  (Riot Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation

Speaker: Qiang Dai  (LIGHTSPEED STUDIOS)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Game Audio Programmer Roundtable Day 1: Game Integration

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Roundtable

Game Intelligence: Bringing the Player Voice to the Developers

Speaker: Louise Jackson  (Massive Entertainment – a Ubisoft Studio)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Generative AI & Game Art "A LOVE - HATE Relationship" (Presented by Shutterstock Studios)

Sponsor Speakers: Michael Casalino  (Shutterstock Studios), Justin Webber  (Shutterstock Studios)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership, Visual Arts

Format: Sponsored Session

Heat, MaxTac and Blockades: Expanding the Police System in 'Cyberpunk 2077'

Speaker: Maciej Celmer  (CD PROJEKT RED)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

How to Improve Benchmarking Using Steam Tags

Speaker: Stephane Kaufmann  (PulluP Entertainment)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Insights on Implementing Game Agents to Deliver Value in Commercial Games (Presented by Parametrix.ai)

Sponsor Speaker: Jiaxin Chen  (Parametrix.ai)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Narrative, Programming

Format: Sponsored Session

It's Gonna Hurt: Metagame Management in 'War Robots'

Speaker: Boris Burangulov  (MY.GAMES)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Melting Hearts and Quenching Thirst Roundtables: Romance in Games Day 1

Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Monetizing Through Game Art: Creating Engaging Decors in 'Good Pizza, Great Pizza'

Speaker: Keyan Zhang  (TapBlaze)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Path Tracing Nanite in NVIDIA Zorah (Presented by NVIDIA)

Sponsor Speakers: Adam Marrs  (NVIDIA), Evan Hart  (NVIDIA), Jiayin Cao  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Project KARA: A Cross-Studio R&D Initiative in AI-Powered Game Remastering (Presented by Keyword Studios)

Sponsor Speakers: James Roadley-Battin  (Electric Square, Keywords Studios), Jon Gibson  (Electric Square A Keywords Studio)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Production & Team Leadership

Format: Sponsored Session

Three Mindset Shifts to Lead a World-Class Team

Speaker: Kristie Fisher  (PlayStation Studios)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Tools Roundtable Day 1: Engineering

Speaker: Geoff Evans  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Mar 19 Wednesday | 11:30 am

'Diablo Immortal': Pioneering 8-Player Boss Raids with Commonsense Cooperative Play

Speaker: Shuai Qiao  (NetEase Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'Prince of Persia: The Lost Crown': Making a Modern Metroidvania Both Challenging and Accessible

Speaker: Remi Boutin  (Ubisoft)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

A New Way to Approach Media and Content Creators: Using Discord for AAA and Indie Games

Speaker: Enrique Garcia  (ICO)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

All In: Paving the Way for Female and Non-Binary Game Entrepreneurs

Speakers: Vania Castagnino Ugolotti  (Science Park Skovde/ Sweden Game Arena), Jenny Brusk  (Science Park Skövde / Sweden Game Arena)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Audio Adventures in a Multiplayer VR Social World: 'Dimensional Double Shift' Audio Post Mortem

Speakers: Daniel Perry  (Owlchemy Labs), Michael Kim  (Owlchemy Labs)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Beating the Competition: Competitive Intelligence in Gaming

Speaker: Aliaksandr Nenadavets  (SciPlay)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Company Building: Top 10 Learnings from Becoming a Cross Platform Studio

Speaker: Ian Fielding  (Super Evil Megacorp)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Cultural Fusion in Game Design: A Perspective from India

Speaker: Zainuddeen Fahadh  (Ogre Head Studio)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Decoding Light: Neural Compression for Global Illumination

Speaker: Luyan Cao  (LIGHTSPEED STUDIOS)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Design and Rendering Strategies for Blockbuster VR Games - 'Batman: Arkham Shadow' (Presented by Meta)

Sponsor Speakers: Kevin Call  (Camouflaj / Meta), Ryan Darcey  (Camouflaj / Meta)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Generating and Taking New Innovative Ideas to Life in an Era of Uncertainty (Presented by Keywords Studios)

Sponsor Speakers: Stephen Peacock  (Keywords Studios), Nicolas Liorzou  (Keywords Studios)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Green Light: Unleashing Squid Game on Amazon GameLift (Presented by Amazon Web Services)

Sponsor Speakers: Richard Musser  (Netflix), Paris Butterfield  (Netflix)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Harnessing the Power of Innovation to Achieve DAU Growth in 'Ace Racer'

Speaker: Yuyuan Jiang  (Netease Games)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How AI Transforms Ad Analysis and Creation for Games (Presented by INCYMO.AI)

Sponsor Speaker: Anna Zdorenko  (INCYMO.AI)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Design

Format: Sponsored Session

How Managing Dependencies for 'Cyberpunk 2077: Phantom Liberty' Led to Smooth Production and a Successful Release

Speaker: Konrad Grzegory  (CD PROJEKT RED)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Insider Secrets: How Game Studios Quietly Out-Test the Competition (Presented by PickFu)

Sponsor Speaker: Heather De Bernardi  (Scopely)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Design

Format: Sponsored Session

Less Coding, More Booty Shakes: A New 'Peridot' Animation System

Speaker: Ashley Rosenbaum  (Niantic, Inc.)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

PUBG MOBILE: Creating A Fully Destructible World On Mobile (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Chao Yuan  (LIGHTSPEED STUDIOS)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

User-Generated Compassion in 'Sky: Children of the Light'

Speaker: Kyle Holdwick  (thatgamecompany)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Using ARGs to Communicate What Makes 'Animal Well' Special

Speaker: Dan Adelman  (Shared Memory)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

What Was That Noise?! Creative UI Sound Design with Intention

Speaker: Jonathan Bell  (Formosa Interactive UK)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Mar 19 Wednesday | 12:00 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 19 Wednesday | 12:30 pm

Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Presented by Microsoft)

Sponsor Speakers: David Li  (Microsoft), Michael Price  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Developer Iteration and Efficiency in Unreal Engine (Presented by Epic Games)

Sponsor Speakers: Daniel Tutino-Galletti  (Epic Games), Julian Gamble  (Epic Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Farm Merge Valley: How CoolGames Maximized Game-Platform Fit on Discord (Presented by Discord)

Sponsor Speakers: Ann-Marie Harbour  (Discord), Laurens Rutten  (CoolGames)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

GDC Main Stage: A Developer's Concert

Speaker: Austin Wintory  (Independent)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

GDC Pitch: Day 1

Speakers: Jason Della Rocca  (Execution Labs), David Martinez  (Raw Fury), Snow Rui  (Hooded Horse), Victoria Tran  (Innersloth)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

How to Optimize Android Mobile Games on Arm (Presented by Arm)

Sponsor Speakers: Peter Harris  (Arm), Daniel Baines  (Arm)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Opening a Billion Doors with Xbox (Presented by Microsoft)

Sponsor Speakers: Leo Olebe  (MIcrosoft), Chris Charla  (Microsoft)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

RTX Neural Shading: Practical Techniques and Applications (Presented by NVIDIA)

Sponsor Speakers: Alexey Panteleev  (NVIDIA), Alexey Bekin  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

The Ultimate Guide to Optimize Vulkan & Ray Tracing Android Games (Presented by Samsung Electronics)

Sponsor Speakers: Jungwoo Kim  (Samsung Electronics), Darius Bozek  (Samsung Electronics), Munseong Kang  (Samsung Electronics)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Tool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)

Sponsor Speakers: Cody Spahr  (SideFX), Mai Ao  (SideFX)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming, Visual Arts

Format: Sponsored Session

Unlocking Native Performance: Porting Games to Windows on Snapdragon, feat. 'Mount & Blade II: Bannerlord' Case Study! (Presented by Qualcomm Technologies)

Sponsor Speaker: John Parsaie  (Qualcomm Technologies, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Mar 19 Wednesday | 1:30 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 19 Wednesday | 2:00 pm

A Matter of Perspective: Mixing Sound in 'Split Fiction'

Speakers: Joakim Enigk Sjoberg  (Hazelight Studios), Philip Eriksson  (Hazelight)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Accessibility for Everyone in Gaming: When Games Are Accessible, Everyone Can Be Part of the Story

Speakers: Se Jin Kim  (Smilegate), Kyoung Jin Lee  (Smilegate)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Building Godot: The Process Behind the Engine (Presented by W4 Games)

Sponsor Speaker: Emilio Coppola  (Godot Foundation)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Sponsored Session

CANCELED: Indie Dev Guide to Video Ads: When You Can't Afford an Agency (Yet)

Speaker: Dillon Becker  (Airtraffic)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Career Microtalks: External Game Development as a Career Path

Speakers: Monica Fan  (Pipeworks Studios), Jess Kappeler  (Pipeworks Studios), Joshua Good  (Lost Boys Interactive), John Bond  (Tea Witch Games), Anna Nguyen  (Blind Squirrel Games)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Panel

Crafting Worlds, Building Teams: The Power of Culture in Game Development

Speakers: Kate Edwards  (Geogrify/SetJetters), Tina Merry  (Simply Sweet Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Creating Safer Digital Playgrounds Roundtable (Presented by the IGDA)

Speakers: Jackie Tancredi  (IGDA Child Safety SIG Co-Chair), Kenna Lindsay  (IGDA SIG Child Safety Co-Chair)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Developing Deeper Player Engagement and Emotional Connection Through Sound and Design Roundtable (Presented by the IGDA)

Speakers: Jennifer Miller Hammel  (Radio Station Classical KUSC-Arcade), Steve Horowitz  (IASIG/GAI)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Epic Online Services: Use Easy Anti-Cheat and Player Moderation in Your Games To Help Create Positive Online Play (Presented by Epic Games)

Sponsor Speaker: Seb Bergeron-Raposo  (Epic Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Game Narrative Roundtable Day 1: Getting and Keeping the Job

Speaker: Richard Dansky  (Romero Games)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Grow your Audience with the Updated Xbox Experience on PC (Presented by Microsoft)

Sponsor Speakers: Tila Nguyen  (Microsoft), Jose Rady  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

LoG's Leadership Shortcut: A Decade of Hard-Won Lessons in Creative Leadership

Speaker: Trent Kusters  (League of Geeks)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Make your Game Available ANYWHERE with Xbox Cloud Gaming (Presented by Microsoft)

Sponsor Speakers: Harrison Hoffman  (Microsoft), Jordan Cohen  (Microsoft)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Making Player Data Work in Pre-Production Roundtable Day 1

Speaker: Seb Long  (Player Research)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Massive Sound: The Art of Music Supervision for AAA and Indie Games

Speakers: Mia Ginae Watkins  (Riot Games), Justin Hawkes  (Independent), Nadia Wheaton  (Independent), Jackie Palazzolo  (Riot Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Masterworking Systems: Lessons Learned from the Engineering of Season of Loot Reborn in 'Diablo IV'

Speaker: Patrick Ferland  (Blizzard Entertainment)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Neural Profile: Accurate Facial Performance Capture for Games (Presented by Faceform)

Sponsor Speaker: Andrei Krovopuskov  (Faceform)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Preserving Game History: It's Just Us

Speaker: Frank Cifaldi  (Video Game History Foundation)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Procedural Generation with Design in Mind for 'LEGO® Horizon Adventures'

Speaker: Michael Boyle  (Studio Gobo)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Rapid and Creative Gameplay Prototyping in 'ASTRO BOT'

Speaker: Masayuki Yamada  (Sony Interactive Entertainment)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Programming

Format: Lecture

See the UNSEEN: Revealing the Art and Animation of 'KEMURI'

Speakers: Liam Wong  (UNSEEN Inc.), Raul Ibarra  (UNSEEN Inc.)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Stories of Studio Stability Roundtable Day 1

Speaker: Jesse Schell  (Schell Games LLC)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Tales from Project Polaris: Solutions to Game Design's Toughest Problems

Speakers: Ian Schreiber  (Independent), JC Lau  (#WhatAGameDevLooksLike), Alexander Martin  (Droqen), Rosa Carbo-Mascarell  (Improbable), Theresa Duringer  (Temple Gates Games), Jurie Horneman  (Half Mermaid Productions), Rayla Heide  (Scopely)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Panel

Technical Artist Roundtable Day 1

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Challenges in Developing an Innovative Battle System for 'Final Fantasy VII Remake and Rebirth'

Speaker: Teruki Endo  (Square Enix)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

The Immersive Audio of 'Indiana Jones and the Great Circle' (Presented by Dolby Laboratories)

Sponsor Speakers: Pete Ward  (MachineGames), Alistair Hirst  (Dolby Laboratories, Inc.)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Audio, Design

Format: Sponsored Session

The Past, Present, and Future of Developing VR and MR with Meta (Presented by Meta)

Sponsor Speaker: Chris Pruett  (Meta)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, VR/AR

Format: Sponsored Session

Twisting Terrain and Populating Forests on an Anomalized Olympic Peninsula for Pacific Drive (Presented by Houdini)

Sponsor Speakers: Karl Kohlman  (Pacific Drive), Kendall Wix  (Ironwood Studios)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Unleash Game Streaming with Amazon GameLift Streams (Presented by Amazon Web Services)

Sponsor Speakers: Chris Byskal  (Amazon Web Services), Alex Carberry  (Epic Games), Neela Dass  (Xsolla), Evan Jacover  (Jackbox Games), Asaf Gazit  (Ludeo)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Visualizing Next-Gen Games With RTX Neural Rendering and Unreal Engine 5 (Presented by NVIDIA)

Sponsor Speakers: Richard Cowgill  (NVIDIA), Kelsey Mihalatos  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Visual Arts

Format: Sponsored Session

Mar 19 Wednesday | 3:00 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Live Sound Bath and Meditation

Speaker: Atlas Chen  (thatgamecompany)

Facilitator: Tim Nixon  (thatgamecompany)

Location: Room 310, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 19 Wednesday | 3:30 pm

'Assassin's Creed Shadows' Music: An Artistic and Tech Journey

Speakers: Jerome Angelot  (Ubisoft), Roberto Bender  (Ubisoft), Jullian Hoff  (Ubisoft)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Apex Legends': Preventing Exploits and Shipping Risky Features Using... NavMesh??

Speaker: Ian Holstead  (Respawn Entertainment)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

'Cyberpunk 2077': "Hacking" the Secrets of Its Cinematic Animation

Speaker: David Cordero Iglesias  (CD PROJEKT RED)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 1

Speakers: Star Victoria Power  (Slide20XX), Katelyn Isaacson  (Independent), Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Ask Game Lawyers Anything Roundtable Day 1

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Crafting Black Narratives

Speakers: Brittney Morris  (Insomniac Games), Jarory de Jesus  (Coquito Games), Zaire Lanier  (Compulsion Games), Curtis Baxter  (Electronic Arts), Mia Ginae Watkins  (Riot Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Demystifying VO in Games

Speaker: Sini Downing  (Side)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Production & Team Leadership

Format: Lecture

Designing for System Suspense

Speaker: Alexei Pepers  (Independent)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Embracing Neurodiversity and Leadership in the Game Industry

Speakers: Nathalie Mathe  (Northeastern University), Sara M.E. Ventura  (Zynga), Stuart Massie  (SEGA), Anna Nguyen  (Blind Squirrel Games), Alexander Brazie  (Game Design Skills.com)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

External Development (Outsourcing) Roundtable Day 1

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Funding Futures Series: Inception Publishing: The Shift to Indie Self-Publishing

Speakers: Jason Della Rocca  (Execution Labs), Victoria Tran  (Innersloth), Genevieve St-Onge  (popagenda), Kirsten-Lee Naidoo  (Landfall), Soren Lundgaard  (Ghost Ship Games)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Panel

Games and Research: Collaborations with Academia Roundtable (Presented by the IGDA)

Speakers: Attila Szantner  (Massively Multiplayer Online Science), Matthew Lee  (Serious Games SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Global Illumination in 'Once Human': A Hybrid Approach for 16km Open World

Speakers: Maode Shi  (NetEase Games), Lele Pan  (NetEase Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Going Beyond Traditional Leadership: Embracing the Modern Team Landscape

Speaker: Cristina Vega  (IO Interactive)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

How Valve Became Valve: An Insider's Account

Speaker: Monica Harrington  (Valve (retired))

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

How to Choose the Perfect Server Hosting Setup for your Multiplayer Game (Presented by servers.com)

Sponsor Speakers: Jarrod Palmer  (servers.com), Andreas Pohl  (Nitrado), Sebastiaan Heijne  (Gameye), Scott Chapman  (Unity), Larry Rye  (Terminal Velocity)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Insights for Devs: Engage and Grow Your Audience on Discord (Presented by Discord)

Sponsor Speakers: Robinson Eaton  (Discord), Timothy Lu  (Discord)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

ML Roundtable Day 1: Game Development, Deployment and Techniques

Speaker: Piermaria Mendolicchio  (Google DeepMind)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Reaching Billions: Multiplatform Strategies and Performance Tools for Android (Presented by Google)

Sponsor Speakers: Simon Cooke  (Google), Aly  (Google), Gerald Li  (Google), Patrick Martin  (Google), Maximiliano Rodriguez  (Gameloft)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Reimagining Leaders for 'Civilization VII'

Speakers: Chandrahas Tanguturi  (Firaxis Games), Finn Taylor  (Firaxis Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Visual Arts

Format: Lecture

Revolutionizing Game Localization with AI Agents: Faster, Cheaper, Smarter (Presented by DMM GAME Translate)

Sponsor Speakers: Katsuki Noda  (Algomatic), Ryuta Yazawa  (DMM GAME Translate)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Small Teams, Big Ambitions

Speaker: Nadia Thorne  (Black Salt Games)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

So You Have a Fandom: Respecting and Understanding Fan Communities

Speaker: Megan Roche  (Pocket Gems)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

Tackling Climate Issues and Stress in the Games Industry Roundtable (Presented by the IGDA)

Speaker: Clayton Whittle  (Sustainable Forestry Initiative / IGDA Climate SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

The Magic Behind Ray-Traced Lighting in Star Wars Outlaws (Presented by NVIDIA)

Sponsor Speakers: Paula Jukarainen  (NVIDIA), Quentin Kuenlin  (Massive Entertainment)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Thou Art Truly a Brave Audio Designer! 'Shadowgate', 'Dejavu' and 'Uninvited' Audio Design of ROM Cartridge Era

Speaker: Hiroyuki Masuno  (CRI Middleware Co., Ltd.)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Video Game Labor at a Crossroads: New Pathways to Industry-Wide Organizing (Presented by Communications Workers of America)

Sponsor Speakers: Brian Ostrander  (CODE-CWA), Tom Smith  (CWA), KB  (CODE-CWA), Autumn Mitchell  (CODE-CWA), Sam Cooper  (CODE-CWA)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Sponsored Session

Why Build with Unreal Editor for Fortnite (UEFN) (Presented by Epic Games)

Sponsor Speakers: Heather Storm  (Epic Games), Josh Grant  (Epic Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Xbox Games Studios Panel: Scaling Cross Platform Development across Xbox and PC (Presented by Microsoft)

Sponsor Speakers: Kate Rayner  (Microsoft), Soren Hannibal Nielsen  (MIcrosoft), Chad Dawson  (Double Fine Productions), Phil Cousins  (Microsoft), Magnus Auvinen  (Machine Games), Chuck Rozan  (Obsidian Entertainment)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Mar 19 Wednesday | 4:30 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 19 Wednesday | 5:00 pm

'Frostpunk 2': Speaking in Systems

Speaker: Jakub Stokalski  (11 bit studios)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

'TEKKEN': Staying Relevant as a 30 Year Old Franchise

Speakers: Katsuhiro Harada  (Bandai Namco Studios), Kohei Ikeda  (Bandai Namco Studios), Michael Murray  (Bandai Namco Entertainment)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

AI Roundtables Day 1

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Accessibility by Design Roundtable (Presented by the IGDA)

Speakers: Tara Voelker  (Netflix, IGDA GASIG Member), Morgan Baker  (Electronic Arts)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Cosplaying Games: Exploring the Culture from Character Design to Marketing

Speaker: Lisa Kneidl  (ICO Partners)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Creative Sobriety: On Originality in Game Development

Speaker: Fawzi Mesmar  (Ubisoft)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Empathy and Horror: Creature Audio of 'Still Wakes the Deep'

Speakers: Daan Hendriks  (The Chinese Room), Francesco Del Pia  (The Chinese Room)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Get Into Game Dev: Crafting a Bespoke Resume and Portfolio

Speaker: Matthew Ventures  (Ventures Ventures LLC)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development, Programming

Format: Lecture

Hybrid and Remote Work Roundtable Day 1: Hybrid

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Making Jewish Games Roundtable (Presented by the IGDA)

Speaker: Amanda Sharkey  (Independent)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Multiclassing: Switching from Lead Designer to Executive Producer

Speaker: Brett Norton  (Oxide Interactive)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Optimizing Continuous Physics in Box2D

Speaker: Erin Catto  (Unannounced Studio)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Quo Vadis Mobile Gaming 2025?

Speaker: Mariusz Gasiewski  (Google)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Scale Up Ray Tracing in Games With RTX Mega Geometry (Presented by NVIDIA)

Sponsor Speakers: Juha Sjöholm  (NVIDIA), Adam Marrs  (NVIDIA), Manuel Kraemer  (NVIDIA), Jan Schmid  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

The Universal Scene Description (USD) Roundtable Day 1: Workflows

Speaker: Robin-Yann Storm  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Unions in Gaming: The Past, Present, and Future

Speakers: Jason Schreier  (Bloomberg News), Tom Smith  (Communication Workers of America)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Video Games and Crowdfunding: Best Practices from Successful Campaigns

Speaker: Thomas Bidaux  (ICO)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Visual Effects Roundtable Day 1

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Weaving the Systemic Soundscape of 'Eternal Strands'

Speaker: Alex Davies  (Yellow Brick Games)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

When Animation Is Simply Not Enough

Speaker: Richard Lico  (CorAnimus LLC)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Mar 19 Wednesday | 6:30 pm

GDC Main Stage: Independent Games Festival and Game Developers Choice Awards

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 20 Thursday | 9:30 am

"Database-Oriented Design": Why We Built Our MMORPG Inside a Database (Presented by SpacetimeDB)

Sponsor Speaker: Tyler Cloutier  (Clockwork Labs)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

3DHaptics™: Empowering Game Designers, Updating Skills and Experience in Haptics Design (Presented by Miraisens, Inc.)

Sponsor Speakers: Masatoshi Miyakawa  (MIRAISENS, Inc.), Nicole Lazzaro  (XEOPlay)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Audio, Design

Format: Sponsored Session

AI in Games Won’t Work Like You Expect (Presented by Inworld AI)

Sponsor Speakers: Kylan Gibbs  (Inworld AI), Tabish Ahmed  (Little Umbrella), Fai Nur  (Wishroll)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Automated Testing Roundtables Day 2

Speaker: Andrew Fray  (Studio Enso)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Capabilities: Coding ALL the Gameplay for 'Split Fiction'

Speaker: Ylva Werner  (Hazelight Studios)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Crash Course for New Unreal Engine Developers (Presented by Epic Games)

Sponsor Speaker: Matt Oztalay  (Epic Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Crossing the Uncanny Valley with RTX Neural Face Rendering (Presented by NVIDIA)

Sponsor Speakers: Damien Bataille  (NVIDIA), Bernardo Antoniazzi  (NVIDIA), Nathan Hoobler  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Developing 'Metaphor: ReFantazio' and the Potential of RPG Command Battle Systems

Speaker: Kenichi Goto  (Atlus)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

DirectX State of the Union: Raytracing and PIX Workflows (Presented by Microsoft)

Sponsor Speakers: Claire Andrews  (Microsoft), Austin Kinross  (MIcrosoft), Adam Miles

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming, Programming

Format: Sponsored Session

Doing It Live: Prototyping in 'MARVEL SNAP'

Speaker: Kent-Erik Hagman  (Second Dinner Studios)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

External Development (Outsourcing) Roundtable Day 2

Speaker: Carl Schmidt  (Zynga)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Game Art: A Legal Guide to Navigating the AI Landscape Roundtable (Presented by the IGDA)

Speakers: Joeli Niva  (Rovio Entertainment), Chris Solarski  (Solarski Studio)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

How Tabletop Design Helped Shape 'UFO 50'

Speaker: Jon Perry  (Quibble Media, LLC)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How to Build a Game World with Systems and Story

Speakers: Anna Megill  (CD PROJEKT RED), Emily Short  (Independent), Kaitlin Tremblay  (Soft Rains)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Hybrid and Remote Work Roundtable Day 2: Remote

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Is Diversity a Dirty Word in 2025? Supercell's 4-Pillar Approach to DEI

Speakers: Deborah Mensah-Bonsu  (Supercell), Casey Manning Jr  (Supercell)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Muslims in Games Roundtable (Presented by the IGDA)

Speaker: Osama Dorias  (Brass Lion Entertainment)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Navigating the Landscape of Digital Safety: Legal, Product, and Operational Insights (Presented By Perkins Coie)

Sponsor Speakers: Ryan Mrazik  (Perkins Coie LLP), Natasha Amlani  (Perkins Coie LLP), Anisha Reddy  (Roblox), Cat Kim  (Meta Reality Labs)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Programming

Format: Sponsored Session

Rescuing a Playerbase from the Doldrums: ‘Destiny 2’ in 2022

Speaker: Alan Blaine  (Bungie)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Skins in the Game: Indigenous Storytelling in Cyberspace

Speakers: Nancy Townsend  (Aboriginal Territories in Cyberspace), Vanessa Racine  (Aboriginal Territories in Cyberspace), Maxime Perreault  (Aboriginal Territories in Cyberspace), Destiny Chescappio  (Aboriginal Territories in Cyberspace), Taylor McArthur  (Aboriginal Territories in Cyberspace), Margaret Summers  (Aboriginal Territories in Cyberspace)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Smash the Scene in 'Marvel Rivals'

Speaker: Xiaosheng Li  (NetEase Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Taking Risks and Raising Emotional Stakes: The Music of 'Still Wakes the Deep'

Speaker: Jason Graves  (Jason Graves Music. Inc.)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

The Best Kept Secret in Gaming: How to Build Top Games Utilizing Roblox (Presented by Roblox)

Sponsor Speakers: Justin Sousa  (Roblox), Kejsi Seitllari  (Twin Atlas), Janzen Madsen  (Splitting Point Studios), Piercen Harbut  (Bee Swarm Simulator), Nick Rend  (NASCAR), Jill Koch  (SVP of Marketing)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development, Programming

Format: Sponsored Session

The Black Hair Matrix: A Game Developer's Toolkit for Authentic Black Hair Creation

Speaker: Isaac Olander  (Tallgran)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

The State of PC and Console Games in 2025

Speaker: Ben Porter  (Newzoo)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Universal Scene Description (USD) Roundtable Day 2: Tech

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Twitch Integration Basics: How to Make Your Game Stand Out on Twitch

Speaker: Thomas Tuts  (Streaming Toolsmith)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Vehicle Audio in 'Cyberpunk 2077': All About the Players

Speakers: Michał Pukała  (CD PROJEKT RED), Adam Dyrszka  (CD PROJEKT RED)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Working Abroad in Game Dev, Is It for You?

Speakers: Joseph Knox  (Free Range Games), Lena Machul  (Naughty Dog), Lisa Kretschmer  (IO Interactive), Jonathan Martin  (IO Interactive), Gareth Richards  (Sledgehammer Games)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Panel

Mar 20 Thursday | 10:30 am

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event, Special Event

Format: Special Event

Mar 20 Thursday | 11:00 am

#1ReasonToBe

Speakers: Laia Bee  (Pincer Games), Javiera Sepulveda  (Kolibri), Kate Edwards  (Geogrify/SetJetters), Morgan Baker  (Electronic Arts), Liana MacKenzie  (Valorous Games, LLC), Hanan Makki  (Qindeel Studio)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

'A Cup of Liber-Tea': Scoring Satire with Sincerity in 'Helldivers 2'

Speaker: Wilbert Roget  (RogetMusic)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'The Witcher 3' REDkit: Lessons Learned Bringing an In-House Engine to the Public

Speakers: Oleg Shatulo  (CD PROJEKT RED), Bence Hambalkó  (Yigsoft)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 2

Speakers: Star Victoria Power  (Slide20XX), Katelyn Isaacson  (Independent), Jamie Lee  (Independent), Nadia Wheaton  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Are You Missing 10% of the Market?

Speaker: Elina Arponen  (Quicksave Interactive)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Art Leadership Roundtable Day 2

Speaker: Keith Self-Ballard  (PlayStation Studios)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Automating Optimization: The Power of Continuous Performance Monitoring (Presented by VIRTUOS)

Sponsor Speakers: Stephen Cavanagh  (Black Shamrock - A Virtuos Studio), Marios Michaelides  (Virtuos)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Babygirls, Daddies, and Himbos: Updating Archetypes for Compelling Characters

Speaker: Alexa Ray Corriea  (Independent)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Best Practices for AAA Development in UEFN (Presented by Epic Games)

Sponsor Speakers: Derek Diaz  (Epic Games), Jay Villanueva  (Epic Games)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Building Fast, Deploying Faster: Weapons-Grade Gameplay Scripting in Roblox Studio (Presented by Roblox)

Sponsor Speaker: MrChickenRocket  (Roblox)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Collaboration and Creativity: Building Original game IP at LIGHTSPEED STUDIOS (Presented by LIGHTSPEED STUDIOS )

Sponsor Speakers: Steve C. Martin  (LIGHTSPEED STUDIOS), Hideaki Itsuno  (LIGHTSPEED STUDIOS)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Creating Next-Gen Agents in KRAFTON's inZOI (Presented by NVIDIA)

Sponsor Speakers: Evgeny Makarov  (NVIDIA), Jaewoong Cho  (KRAFTON)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Designing Relationships: How to Make Compelling RPG Companions

Speakers: Lis Moberly  (Disney: 20th Century Games), Kate Dollarhyde  (Obsidian Entertainment)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Discord For Game Devs: Build Where The World Plays (Presented by Discord)

Sponsor Speakers: Jason Citron  (Discord), Tom Jacques  (Discord), Emory Irpan  (Discord), Sally Huang  (Discord)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Forever Games: An Economics Roundtable (Presented by the IGDA)

Speaker: Eric Guan  (Second Dinner)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

From Players to Creators: A Guide to User-Generated Content Success in 'Arma Reforger'

Speaker: Natalia Agafonova  (Bohemia Interactive)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Game Narrative Roundtable Day 2: Doing the Job

Speaker: Richard Dansky  (Romero Games)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

How to Write an Asynchronous Multithreaded Audio Engine

Speaker: Guy Somberg  (Echtra Games)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Lecture

Inclusive Gaming AI: Red Teaming for Accessibility and Disability

Speaker: Brannon Zahand  (Microsoft)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Moving to Mobile: Workflows for Unreal Engine Mobile Development (Presented by Epic Games)

Sponsor Speaker: Arvind Neelakantan  (Epic Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Open Source Licensing and Games Roundtable (Presented by the IGDA)

Speaker: Stephen Jacobs  (Rochester Institute of Technology)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Rendering 'Assassin's Creed Shadows'

Speaker: Nicolas Lopez  (Ubisoft)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Spatial Audio for VR: 'Batman: Arkham Shadow'

Speakers: Ryan David Kull  (Meta Platforms, Inc.), Pete Stirling  (Meta Platforms, Inc.), Julian Korzeniowsky  (Meta Platforms, Inc.)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Streamlining Bot Development in 'For Honor' with ML Automation

Speakers: Philippe Marcotte  (Ubisoft), Tarik Azzouni  (Ubisoft)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Teaching First-Time Level Designers for 'Infinity Nikki'

Speaker: Kentaro Tominaga  (Infold Games)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Game Career Development

Format: Lecture

The Future of Gaming: The Next 1,000 Days (Presented by GlobalStep)

Sponsor Speakers: Leah Hoyer  (Level Headed Games), Jason Chapman  (Konvoy Ventures), Ryan Filsinger  (Iron Fox Games), Luke Takeuchi  (Night Garden Studio), Jeff Pobst  (Hidden Path Entertainment), Tim Fields  (GlobalStep)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Production & Team Leadership

Format: Sponsored Session

The Making of 'ASTRO BOT'

Speaker: Nicolas Doucet  (Sony Interactive Entertainment)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

Tools Roundtable Day 2: Assets

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

VFX Storytelling: How 'Hearthstone' Breathes Life into Hundreds of Cards

Speaker: Alex Cortes  (Blizzard Entertainment)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Mar 20 Thursday | 11:30 am

Strategies for Indie Devs: How to Succeed with Xbox (Presented by Microsoft)

Sponsor Speaker: James Lewis  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Mar 20 Thursday | 12:00 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 20 Thursday | 12:15 pm

Achieving AI Teammates in 'NARAKA: BLADEPOINT' Mobile PC Version (Presented by NVIDIA)

Sponsor Speakers: Bill Zhao  (NVIDIA), Tangjie Lyu  (Fuxi Lab)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

G.A.N.G. Demo Derby: Sound Design

Speakers: Nick Hartman  (Sound Lab), Scott Gershin  (Sound Lab), Charles Deenen  (Source Sound Inc), Gary Miranda  (Injected Senses Audio), Brian Farr  (Blizzard Entertainment)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

G.A.N.G. Town Hall

Speaker: Brian Schmidt  (Brian Schmidt Studios)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Audio, Special Event

Format: Special Event

GDC Main Stage: From Idea to Action: Lessons from a New Accessibility Initiative (Presented by The Entertainment Software Association)

Sponsor Speakers: Aubrey Quinn  (Entertainment Software Association), Paul Amadeus Lane  (Amadeus 4th Corp), Amy Lazarus  (Electronic Arts), Dara Monasch  (Google), Anna Waismeyer  (Microsoft/Xbox), Steven Evans  (Nintendo of America), David Tisserand  (Ubisoft)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Special Event

Format: Sponsored Session

KWS: Scaling Parental Consent and Verification in Fortnite and Beyond (Presented by Epic Games)

Sponsor Speaker: Kevin Hodges  (Epic Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Sponsored Session

Live Sound Bath and Meditation

Speaker: Atlas Chen  (thatgamecompany)

Facilitator: Tim Nixon  (thatgamecompany)

Location: Room 310, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Format: Special Event

Preempting Challenges in AAA Unreal Engine Development (Presented by Epic Games)

Sponsor Speaker: Chris Murphy  (Epic Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Runtime Hardware Acceleration of Neural Networks in Games (Presented by Qualcomm Technologies)

Sponsor Speaker: Carlos Castrillon  (Qualcomm Technologies, Inc.)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Unlocking Revenue: The Future of In-Game and Out-of-Game Purchases (Presented by Worldpay)

Sponsor Speakers: Hesper Huang  (Worldpay), Luis Silva  (Mastercard), Junaili Lie  (AccelByte), Mukul Chawla  (CODA), Mariusz Gasiewski  (Google)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Unlocking the Power of NVIDIA's Next-gen AI and Graphics Platform on Dell Pro Max Performance PCs (Presented by NVIDIA and Dell Technologies)

Sponsor Speakers: Rahul Sathe  (NVIDIA), Andy Copeland  (Dell Technologies)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Production & Team Leadership

Format: Sponsored Session

Windows Productivity Tools for Game Developers (Presented by Microsoft)

Sponsor Speakers: Demitrius Nelon  (Microsoft), Kayla Cinnamon  (Microsoft)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Mar 20 Thursday | 12:45 pm

GDC Pitch: Day 2

Speakers: Anlu Liu  (Kowloon Nights), Rebekah Saltsman  (Finji), Justin Woodward  (Media Indie Exchange), Jason Della Rocca  (Execution Labs)

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Special Event

Format: Special Event

Mar 20 Thursday | 1:30 pm

'Eggy Party' UGC Map Recommendation System: The Art of Innovation and Balance

Speaker: Xingchen Zhou  (Netease)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

'Where Winds Meet': Building the Unique Chinese Wuxia Sound Experience

Speaker: Jiale Yang  (NetEase Games)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Arranger': A Conventions-Breaking Art Direction

Speaker: David Hellman  (Furniture & Mattress)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Advanced Physics in 'ASTRO BOT'

Speaker: Takumi Yoshida  (Sony Interactive Entertainment)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Programming

Format: Lecture

Amplifying Player Voices with LLMs in Game Development

Speakers: Joshua Koen  (Blizzard Entertainment), Ian Livingston  (Blizzard Entertainment)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Bear Hugs and Dev Tears: Building Stories for 'Cozy Grove: Camp Spirit'

Speakers: Alicia Fortier  (Spry Fox, Netflix Games), Jamie Antonisse  (Spry Fox, Netflix Games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Building Games with Unreal Engine Horde on AWS (Presented by Amazon Web Services)

Sponsor Speakers: Gabriel Batista  (Amazon Web Services), Daniel Whitehead  (Amazon Web Services)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Building the Perfect Vertical Slice: Essential Strategies for Developers

Speaker: Aaron Ludlow  (Playstack)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Creating Real World Heroes: Leveraging Games to Positively Activate Audiences

Speakers: Wonder Stormbreaker  (Undead Labs), Jenny Lamping  (American Red Cross), Jordan Haugland  (Xbox)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Expanding Reach: Grow your Business with Meta Horizon Worlds on Mobile and VR (Presented by Meta)

Sponsor Speaker: Kristen Mann  (Meta)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Game Revenue Growth: Insights from Top Monetization Events

Speaker: Oxana Fomina  (Gradient Universe S.L.)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

How Sharkmob Reduced Game Build Times by 95% (Presented by Incredibuild)

Sponsor Speakers: Stephen Rodriguez  (Sharkmob), Duncan Huffman  (Incredibuild)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Programming

Format: Sponsored Session

Introducing Arm Accuracy Super Resolution (ASR): Platform-Agnostic Efficient Temporal Upscaling on Mobile (Presented by Arm)

Sponsor Speaker: Sergio Alapont Granero  (Arm)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Jazz Platforming in 'Penny's Big Breakaway'

Speaker: Esteban Fajardo  (Independent)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Moving Files and Managing Assets at Naughty Dog

Speaker: Ezra Goss  (Naughty Dog)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Procedural Stadium Creation for 'EA SPORTS College Football 25'

Speaker: Mat Suarez  (Electronic Arts)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

The Four One-Page Design Docs You Need (And How to Use Them)

Speaker: Ian Schreiber  (Independent)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Translating Between Business and Creativity as a Games Producer

Speaker: John Lau  (ustwo games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Mar 20 Thursday | 1:45 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 20 Thursday | 2:00 pm

AAPI in the Games Industry Roundtable (Presented by the IGDA)

Speakers: Mika Dilig  (Amazon Games Studios / AAPI in Gaming SIG / Gay Gaming Professionals), Shavonne Yu  (Meta Reality Labs / AAPI in Games SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Bringing AI NPCs to Life with NVIDIA ACE On-Device Small Language Models in Meaning Machine's Dead Meat (Presented by NVIDIA)

Sponsor Speakers: Ben Ackland  (Meaning Machine GB), Thomas Keane  (Meaning Machine GB)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design

Format: Sponsored Session

Freelancers and Independent Contractors Roundtable Day 2

Speaker: Toiya Kristen Finley  (Schnoodle Media, LLC)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

From Vision to Vive'n: Supervive's Discord-Driven Development Strategy (Presented by Discord)

Sponsor Speakers: Sally Huang  (Discord), Jon Belliss  (Theorycraft Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Game Audio Programmer Roundtable Day 2: Low-Level Topics

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Roundtable

Making Games for Kids Roundtable Day 1

Speaker: Carla Engelbrecht  (Betweened)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Securing the Joy of Gaming: Xbox's Commitment to Gaming Security and Innovation (Presented by Microsoft)

Sponsor Speaker: Temi Adebambo  (Microsoft)

Location: GDC Industry Stage, Expo Floor, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Serious Games Roundtable (Presented by the IGDA)

Speaker: Matthew Lee  (Serious Games SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Stories of Studio Stability Roundtable Day 2

Speaker: Jesse Schell  (Schell Games LLC)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Xbox Play Anywhere Developer Roundtable (Presented by Microsoft)

Sponsor Speaker: Chris Charla  (Microsoft)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing

Format: Sponsored Session

Mar 20 Thursday | 2:30 pm

'DREDGE' and Yarn Spinner: Building Narrative with Open Source

Speaker: Jon Manning  (Secret Lab)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Art Directing a Cultural Joyride Through Modern India

Speaker: Shalin Shodhan  (Masala Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Big Swings, Big Hits: Building a Profitable Business in VR/MR (Presented by Meta)

Sponsor Speakers: Kimberly Unger  (Meta), Shainiel Deo  (Halfbrick Studios), Tera Nguyen  (Wooster Games/Spatial), David Yee  (Another Axiom), Scott Albright  (Combat Waffle Studios)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: VR/AR

Format: Sponsored Session

Building Big Impact, One Brick at a Time: Marginal Gains in 'LEGO Horizon Adventures'

Speaker: Adam Russell  (Studio Gobo)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Comedy and Games: The Why's, How's and Huhs?

Speaker: Heather Woodward  (Respawn Entertainment)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Cosplay as a Game Artist

Speaker: Hannah Mackintosh  (Black Salt Games/Disc 2 Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Feel the World: The DualSense™ Experience Behind 'ASTRO BOT' (Presented by Sony)

Sponsor Speaker: Masayuki Yamada  (Sony Interactive Entertainment)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Audio, Programming

Format: Sponsored Session

Generalized Stylized Post-Processing Outline Scheme

Speakers: Shengwen Zheng  (PerfectWorld), Zhe Zhong  (Independent)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Grid Topology vs Game Mechanics: Which Grid for You?

Speaker: Randy Smith  (Waves All Day)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

How Game Streaming Creates New Opportunities for Jackbox Games (Presented by Amazon Web Services)

Sponsor Speaker: Evan Jacover  (Jackbox Games)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Improving Live Service Monetization Through Player Telemetry Enabled Marketing

Speaker: Richard Goldsmith  (Deloitte Consulting)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

King: Enhancing Mobile Audio with Accessibility and Inclusion

Speaker: Eduardo Broseta  (King)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Leveling Up Player Experience Through Bias-Aware Design

Speakers: Tanjulia Akter  (Electronic Arts), Natashia Tjandra  (Electronic Arts), Faith McGee  (BrightlyLoop)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Making Collectibles Count

Speaker: Joe Morrissey  (The Believer Company)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Preserving the Past for the Future: A PlayStation Case Study

Speaker: Garrett Fredley  (PlayStation)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Serving Players' Needs: A New Look at What Players Want

Speaker: Andrew Pappas  (RenGen Marketing)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Speed Up Game Development Using an AI Copilot for Game Engines (Presented by Coplay)

Sponsor Speaker: Jos  (Coplay)

Location: Room 3022, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Programming

Format: Sponsored Session

Surface Gradients: The New Normal in Realtime Bump Mapping Workflows

Speaker: Sean Sherwin  (Unity Technologies)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

The First Descendant: Persevering Through a 57 Metacritic as a Live Service Game (Presented by NEXON)

Speaker: Beom-jun Lee  (NEXON Games)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Voice-Over Pipeline of 'Avowed' for the Weird and Wondrous Living Lands

Speakers: Kaitlin Long  (Obsidian Entertainment), Daniel Chamberlin  (Obsidian Entertainment)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Mar 20 Thursday | 3:00 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 20 Thursday | 3:30 pm

'South Of Midnight': Musicality Beyond Music

Speakers: Chris Fox  (Compulsion Games), Olivier Deriviere  (Ameo Prod)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

AI Roundtables Day 2

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Electronics)

Sponsor Speakers: Michael Barnes  (Samsung Electronics), Jeffrey Jose  (Google)

Location: Room 2011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Ambience Design and Acoustic Systems in 'Senua's Saga: Hellblade II'

Speakers: Alessio Mellina  (Ninja Theory), Pablo Canas Llorente  (Ninja Theory)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Building 'Penny's Big Breakaway' with Beef, a New Programming Language

Speaker: Hunter Bridges  (Evening Star)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Building AI Assistants to Help a Gamer’s Journey (Presented by NVIDIA)

Sponsor Speakers: Anjul Patney  (NVIDIA), Ambrish Dantrey  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

CANCELED: Creating a Procedural Textile Generator in Substance Designer

Speaker: Laura Gallagher  (Outgang)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Capturing Game History Bits by Bits

Speakers: Audun Sorlie  (Limited Run Games), John Linneman  (Digital Foundry), Mike Chi  (RetroTINK LLC), Mike Mika  (Digital Eclipse), Dimitris Giannakis  (Limited Run Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Charting the Course of 'Starship Home': Designing Mixed Reality's First Narrative Adventure

Speaker: Mark Schramm  (Creature)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Charting the Future: Layoffs, Recovery, Job Trends and Community Impact

Speakers: Dean Takahashi  (VentureBeat), Amir Satvat  (Tencent)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Dynamic Destruction in UE5 with the Chaos Destruction System (Presented by Epic Games)

Sponsor Speakers: Jim VanAllen  (Epic Games), Cedric Caillaud  (Epic Games)

Location: Room 2009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

Empowering All Genders: The Future of Inclusive Gaming Roundtable (Presented by the IGDA)

Speakers: Liz Schulte  (Spy Hop Productions / WIG+ SIG), Audrey Perera  (ZeroSpace / WIG+)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Exclusive First Look: Supercharging Developers with Roblox's 3D Foundational Model (Presented by Roblox)

Sponsor Speakers: Karun Channa  (Roblox), Kiran Bhat  (Roblox)

Location: Room 3020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Programming

Format: Sponsored Session

From 'Persona' to 'Metaphor: ReFantazio': Creating a Visual Identity for a New Series

Speaker: Koji Ise  (Atlus)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Funding Futures Series: Chasing Unicorns: How Venture Funding Really Works

Speakers: Jason Della Rocca  (Execution Labs), Sigurlina Ingvarsdottir  (Behold Ventures), Kelly Wallick  (1Up Ventures), Jonathan Lai  (Andreessen Horowitz/a16z), Are Mack Growen  (London Venture Partners)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Panel

Games Industry Mentoring 101 for Mentors and Mentees

Speakers: Alexa Ray Corriea  (Independent), Natalie Checo  (Future Friends Games)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Godot Is Growing Fast—Here's How It Powers Enterprise Success (Presented by W4Games)

Sponsor Speakers: Juan Linietsky  (W4 Games), Nicola Farronato  (W4 Games), Clay John  (W4 Games)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Business & Marketing, Programming

Format: Sponsored Session

How to Design and Build Production-Ready Game UI (Presented by Rive)

Sponsor Speakers: Guido Rosso  (Rive), Luigi Rosso  (Rive)

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Design, Programming

Format: Sponsored Session

Leaders Working at the Heart of the Team 2025

Speakers: Grant Shonkwiler  (Shonkventures), Yash Kulkarni  (Mighty Yell Studios Inc.), Lulu LaMer  (Gravity Well), Trent Kusters  (League of Geeks), Gina Hope  (Riot Games)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Let's Talk: Neurodiversity in the Games Industry Roundtable (Presented by the IGDA)

Speakers: Monica Fan  (Pipeworks Studio), Lyn Dang  (Noodle Cat Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Making Player Data Work in Production Roundtable Day 2

Speaker: Seb Long  (Player Research)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

Rules of the Game 2025: Uncommon Techniques from Insightful Designers

Speakers: Richard Rouse III  (FarBridge), Harvey Smith  (Independent), Alisha Thayer  (Crystal Dynamics), Chandana Ekanayake  (Outerloop Games), Carla Engelbrecht  (Betweened), Noah Falstein  (The Inspiracy)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Streamlining Game Development: Building a Scalable Pipeline for Multiple Titles (Presented by LIGHTSPEED STUDIOS)

Sponsor Speaker: Calvin Gu  (LIGHTSPEED STUDIOS)

Location: Room 2000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Technical Artist Roundtable Day 2

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Discovery of the Perfect NavMesh

Speaker: Ben Sunshine-Hill  (Havok)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

The ECS Behind ‘Warhammer 40000: Space Marine 2’

Speaker: Sergei Avdeev  (Saber Interactive)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Visual Effects Roundtable Day 2

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

What's New in Games Research

Speakers: Reed Devany  (Reed Devany Writing Associates), Nico Valdivia Hennig  (Niebla Games), Celeste Sangiorgio  (Rochester Institute of Technology), Nick Ballou  (University of Oxford)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Mar 20 Thursday | 4:00 pm

2025 GDC State of the Game Industry Panel

Speakers: Roshelle "Ro" Patterson  (Extraordinary Friends), Elaine Gómez  (Latinx in Gaming), Gordon Bellamy  (Gay Gaming Professionals), Bryant Francis  (Game Developer), Beth Elderkin  (Game Developers Conference (GDC))

Location: GDC Partner Stage, Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Mar 20 Thursday | 4:30 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

Mar 20 Thursday | 5:00 pm

Animation Roundtables Day 2

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Ask Game Lawyers Anything Roundtable Day 2

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Creating Long-Term, Sustainable Franchises

Speaker: Marco Alessandro Minoli  (Slitherine)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Empower QA Teams With Multi-Modal AI (Presented by NVIDIA)

Sponsor Speakers: Logan Herche  (NVIDIA), Natasha Anisimova  (NVIDIA)

Location: Room 3009, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Production & Team Leadership

Format: Sponsored Session

Fascinating Rhythm: Bending the Power of Groove to Your Will

Speakers: Jason Graves  (Jason Graves Music. Inc.), Kristin Naigus  (Field of Reeds), Allan Hon  (Independent)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Glitter, Fur and Shadows: Character Rendering Technology of 'Sky: Children of the Light'

Speaker: Oliver Castaneda  (thatgamecompany)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

IGDA Annual General Meeting

Speakers: Jakin Vela  (International Game Developers Association), Parker Wallace  (International Game Developer Association (IGDA)), Suzanne Freyjadis  (International Game Developers Association)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy, Special Event

Format: Special Event

Incubation Roundtable (Presented by the IGDA)

Speaker: Sho Sato  (iGi / IGDA Incubation SIG)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Melting Hearts and Quenching Thirst Roundtables: Sex in Games Day 2

Speakers: Michelle Clough  (Talespinners), Souha Al-Samkari  (Truant Pixel, LLC)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Mental Maps, Mastery, and Metacognition: Game Design Lessons from Education

Speaker: Ben Schneider  (Worcester Polytechnic Institute)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Process Lite: Less Time on Process, More Time on Development

Speaker: Anna Nguyen  (Blind Squirrel Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Rewriting Your Game Career Love Story (Taylor's Version)

Speaker: Patricia Pizer  (Indiana University, Bloomington)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

The Voice Designer’s Toolbox: Dialogue in 'Star Wars Outlaws'

Speaker: Charles Pateman  (Massive Entertainment – a Ubisoft Studio)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Tool Design Roundtable Day 2: Production & Strategy

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

What Indies Need Roundtable (Presented by the IGDA)

Speaker: Robert Madsen  (SynaptixGames, Chair IGDA Indies Sig)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Mar 20 Thursday | 6:30 pm

Live GDC Mural Painting with Max Ehrman Eon75

Location: Lobby, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Micro Jam with Global Game Jam

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Play 'Blood on the Clocktower' (Presented by the Tabletop Game Designers Association)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

SF Marketplace (featuring Casita Michi, Golden Gate Furniture, Cocoacentric, Love on Haight, San Franpsycho, Sumofish)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Speed Puzzling: Jigsaw Puzzle Competition

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Tabletop & Board Game Play (Presented by Dogpatch Games)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Tabletop Game Playtesting (Presented by Unpub Network)

Location: GDC Main Stage, West Hall, Street Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Mar 20 Thursday | 7:00 pm

23rd Annual Game Audio Network Guild Awards

Speaker: Brian Schmidt  (Brian Schmidt Studios)

Location: Room 3004, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Audio, Special Event

Format: Special Event

Airbrush Tattoos by Tribal Ink Events

Location: Lobby, West Hall, 2nd Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Format: Special Event

Aw Snap! Photobooth

Location: Lobby, West Hall, 3rd Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Comedy Crossing LIVE! with Jenny Yang

Location: Room 2005, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Deconstructor of Fun: Live Podcast Recording

Location: Room 2009, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Future Games Show: Spring Showcase Digital Broadcast

Location: Room 2020, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Gay Gaming Professionals Fireside Chat

Location: Room 3005, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Karaoke

Location: Room 2010, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Music by San Francisco DJ Collective

Location: Room 2002, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Speedruns with Games Done Quick (GDQ)

Location: Room 2001, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Toothpick Art Creation (Presented by Weaver Design)

Location: Lobby, West Hall, 3rd Level

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Video Game Trivia (Presented by MADE)

Location: Room 3000, West Hall

Pass Type: GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Mar 20 Thursday | 7:30 pm

'Squid Game' Screening & 'Squid Game: Unleashed' Mobile Game Play (Presented by Netflix)

Location: Room 2016, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Mar 20 Thursday | 7:45 pm

Extra Lives: Interactive Video Game Concert

Location: Room 2006, West Hall

Pass Type: All Access Pass, GDC Nights (Thurs)

Track: Special Event

Format: Special Event

Mar 21 Friday | 9:00 am

Game Career Seminar: Career Trees: Growing Your Career Towards Your Goals

Speaker: Jarryd Huntley  (Owlchemy Labs)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Personal North Star

Speaker: Ted DiNola  (Stella Maris Games Corporation)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Mar 21 Friday | 9:30 am

GDC 2025 Student Day Workshop (Presented by Gameheads)

Location: Room 204, South Hall

Track: Special Event

Format: Special Event

Live Sound Bath and Meditation

Speaker: Atlas Chen  (thatgamecompany)

Facilitator: Tim Nixon  (thatgamecompany)

Location: Room 310, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Format: Special Event

Mar 21 Friday | 10:00 am

'Alan Wake 2': Audio Systems in a Game of Two Halves

Speakers: Joshua Bell  (Remedy Entertainment), Gulli Gunnarsson  (Remedy Entertainment)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

'Eggy Party': Server Architecture and Optimization Practices Supporting 40 Million DAU

Speakers: Mengfei Li  (NetEase Games), Tong Sun  (NetEase Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

AI Tools, IP Rules: Who Owns the Content?

Speaker: David Kocan  (Nixon Peabody, LLP)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

An Inclusive Soundscape: Diversity in Game Audio Roundtable Day 3

Speakers: Chase Bethea  (Chase Bethea), Noa Beazley  (Berklee College of Music), Jamie Lee  (Independent), Nadia Wheaton  (Independent)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Roundtable

Case Study: Managing a #MeToo Moment in the (Post-)Nuclear Age

Speaker: Brooke Branch  (Arrowhead Game Studios)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Crafting the Future: Materials and Texturing in Modern Game Development

Speakers: Hugh Chew  (Playstation Studios Visual Arts), Javier Perez  (Playstation Studios Visual Arts), Trevor Cotich  (Digital Extremes), Martin Pietras  (Bethesda Game Studio), Kurt Kupser  (That's No Moon)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Designing Endings and Balancing Player Expectations: Illustrated by the Epilogue of 'Cyberpunk 2077: Phantom Liberty'

Speaker: Pawel Ochocki  (CD PROJEKT RED)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

GPU Raytracing for Audio in Snowdrop

Speakers: Kasparas Eidukonis  (Massive Entertainment - a Ubisoft Studio), Alexis Crickx  (Ubisoft Annecy)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Game Career Seminar: Introduction to Performance Optimization

Speaker: Rez Graham  (Independent)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: The Japanese Game Industry: Getting Your Foot in the Door

Speaker: Taichiro Miyazaki  (CyberConnect2 Co.,Ltd.)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Studio Principles: A Case Study

Speaker: Jesse Schell  (Schell Games LLC)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

IGDA Mentor Cafe (Presented by the IGDA)

Location: Room 3000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy, Special Event

Format: Special Event

Justifying Absurd Expenditures on Fonts and Other Silly Features

Speaker: Joshua Sawyer  (Obsidian Entertainment)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Kids-as-Devs: How to Lead a Kids' Game Jam Roundtable (Presented by the IGDA)

Speaker: Krystal Cooper  (Rochester Institute of Technology)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Latinx in Games Roundtable (Presented by the IGDA)

Speaker: Elaine Gomez  (Latinx in Gaming)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

ML Roundtable Day 2: In-Game Runtime Features

Speaker: Piermaria Mendolicchio  (Google DeepMind)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Productive and Pragmatic Prototype Programming

Speaker: Andrew Fray  (Studio Enso)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Reimagining High Fantasy: The Score to 'Eternal Strands'

Speaker: Austin Wintory  (Austin Wintory)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Technical Artist Roundtable Day 3

Speaker: Jeff Hanna  (NVIDIA)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

The Black Designer's Dilemma

Speakers: Carl Varnado  (Rancho Solano), Kim Belair  (Sweet Baby Inc), Pamela Iluore  (PlayStation), Jabari Alii  (Hidden Genius), Jarory de Jesus  (Coquito Games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

The Secret to Narrative-Driven and Short-Term Development in 'Like a Dragon'

Speakers: Ryosuke Horii  (SEGA), Eiji Hamatsu  (SEGA)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

Visual Effects Roundtable Day 3

Speakers: Jason Keyser  (VFX Apprentice), David Johnson  (Undertone FX)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Mar 21 Friday | 10:30 am

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Special Event

Format: Special Event

Mar 21 Friday | 11:10 am

Game Career Seminar: Becoming a Juggler: A Framework for Sustainably Handling Multiple Projects as a Student and Beyond

Speaker: Alonso Canales-Echeverria  (Smarto Club)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry Artists

Summit Speaker: Greg Foertsch  (Bit Reactor)

Speakers: Piero Macgowan  (Bit Reactor), Jeffrey Johnson  (inXile Entertainment), Jade Law  (Wardog Studios), Jeff Parrott  (Blizzard)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Mar 21 Friday | 11:30 am

'Monument Valley 3': Understanding the Past to Create a Modern Sequel

Speaker: Emily Brown  (ustwo games)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

A Score for Wizardry: World-Building Through Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

AI Roundtables Day 3

Speaker: Neil Kirby  (The Ohio State University)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Animation Roundtables Day 3

Speakers: Euna Park  (That's No Moon), Shayna Moon  (Sanzaru)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Roundtable

Ask Game Lawyers Anything Roundtable Day 3

Speakers: Ryan Black  (DLA Piper (Canada) LLP), Micaela Mantegna  (Berkman Klein Center for Internet & Society at Harvard University), Brandon Huffman  (Odin Law and Media), Angelo Alcid  (Microsoft Corp.), Yan Perng  (Independent)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Roundtable

Crafting Sabacc in 'Star Wars Outlaws'

Speaker: Jean-Baptiste Siraudin  (Ubisoft)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Flex and Fun: Graphics Magic in 'ASTRO BOT'

Speaker: Tai Yamaguchi  (Team ASOBI, Sony Interactive Entertainment)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming, Visual Arts

Format: Lecture

Games User Research Roundtable (Presented by the IGDA)

Speaker: Mei Cheng  (Independent)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Gaussian Splatting with Unreal Engine

Speaker: Adam Andrzejczak  (Mighty Koi)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Michael Lee  (Another Axiom), Sandra Castro Pinzon  (Tan Grande y Jugando), Daniel Lin  (Schell Games)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Roundtable

Power of the Press: A Guide for Whistleblowing to Investigative Journalists

Speaker: Bryant Francis  (Game Developer)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Lecture

Queers in the Games Industry Roundtable (Presented by the IGDA)

Speaker: Sarah Slovak  (Lunacy Studios / IGDA LGBTQ+ SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Read Your Lead's Mind!

Speaker: Katie Chironis  (Sony Interactive Entertainment)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Game Career Development

Format: Lecture

Six Pillars of Impactful Onboarding

Speaker: Lindsay Thacker  (Riot Games)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Stick to It: Creating a UI Identity for 'LEGO Horizon Adventures'

Speaker: Chris Francis  (Studio Gobo)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Lecture

Unlocking Gamer Motivations: Insights from 1.75+ Million Players Over a Decade

Speaker: Nick Yee  (Quantic Foundry)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

Visceral Sound on Tiny Speakers: The VR Audio of Indie Game 'UNDERDOGS'

Speaker: Idan Egozy  (One Hamsa)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

What Publishing a Book Taught Me About Publishing Video Games

Speaker: Karah Sutton  (PikPok)

Location: Room 3011, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

When Playtesters Are Children: Lessons in Patience and Play

Speaker: Kelly Tran  (The Believer Company)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Mar 21 Friday | 11:50 am

Game Career Seminar: STR, DEX and INT: A Genre-Spanning Way to Think About Gameplay

Speaker: Joseph Shely  (Blizzard Entertainment)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Mar 21 Friday | 12:00 pm

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Special Event

Format: Special Event

Mar 21 Friday | 12:15 pm

31st Annual IASIG Town Hall

Speakers: Tom Poole  (JUCE / ADC), Dave Berol  (Surfaceink Product Design & Development), Pat Scandalis  (moForte Inc), Athan Billias  (MIDI2Marketing), Steve Horowitz  (IASIG/GAI)

Location: Room 3024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Special Event

Format: Special Event

G.A.N.G. Demo Derby: Music

Speakers: Jason Hayes  (Another Axiom Inc.), Andrew Brassell  (Sound Lab a Keywords Studio), Edouard Brenneisen  (EB Music LLC), Paul Lipson  (Formosa Group), John Robert Matz  (Independent)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Panel

Mar 21 Friday | 1:30 pm

Automated Testing Roundtables Day 3

Speaker: Andrew Fray  (Studio Enso)

Location: Room 306, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

Behind a Hundred Million Mini-Games: Why Everyone Loves Creating Games in 'Eggy Party'

Speaker: Teng Shao  (NetEase Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Behind the Screens: Optimizing Production for Remote Teams Roundtable (Presented by the IGDA)

Speakers: Ashley Phipps  (Borderless Studios), Sophie Galley  (Distance Over Time Studio)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Building, Scaling, and Maintaining 'Sea of Thieves' Live Services

Speaker: Matt Cavanagh  (Rare Ltd)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Crafting Compelling Performances: The Actor-Director Partnership in Performance Capture

Speakers: Steve Kniebihly  (Independent), Neil Newbon  (Performance Captured Ltd London)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

F.A.C.U.L.: The First FPS AI Companion Who Understands Human Language

Speaker: Elvis Liu  (Tencent Games)

Location: Room 2016, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Funding Futures Series: The Evolving Role of Publishers

Speakers: Jason Della Rocca  (Execution Labs), Snow Rui  (Hooded Horse), John Buckley  (Pocketpair), Steve Escalante  (Digital Bandidos), Matt Charles  (Cooldown Games)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Panel

GDC Encounters: Speed Networking

Location: Expo Floor, North Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Special Event

Format: Special Event

Game Career Seminar: Industry at a Crossroads: Union Experiences in Video Games

Speakers: Samuel Cooper  (Blizzard Entertainment), Taylor Welling  (Bethesda Game Studio), Simon Prefontaine  (Bethesda Game Studio), Autumn Mitchell  (Zenimax/Bethesda)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Career Seminar: Multiclass Your Career in Games

Speakers: Amanda Farough  (F-Squared), Son M  (Perfect Garbage), Liam Esler  (Summerfall Studios), Fawzi Mesmar  (Ubisoft)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Panel

Game Trailer Microtalks

Speakers: Derek Lieu  (Derek Lieu Creative), Caoimhe Carty  (Independent), Matthew Strack  (Raven Software), Jason White  (Buddha Jones), Katrina Dodge  (Evolve Originals), Emily Kolm  (Evolve PR), Christopher Bennison  (DualNorth Studios), Dino Tarvainen  (Trailer Goblin), Ashley Ruhl  (Broadsword Online Games)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Visual Arts

Format: Panel

Invisible UI: How thatgamecompany Designs Interfaces for Emotional Immersion

Speaker: Dylan Faust  (thatgamecompany)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Localization Roundtable (Presented by the IGDA)

Speaker: Julia Gstoettner  (exp:lore / Co-Chair Localization SIG)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

Making Games for Kids Roundtable Day 2

Speaker: Carla Engelbrecht  (Betweened)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Making Player Data Work in Post-Launch Roundtable Day 3

Speaker: Seb Long  (Player Research)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Roundtable

The Impact of Implementing Core Values

Speakers: Colin Walder  (CD PROJEKT RED), Marta Wozniak  (CD PROJEKT RED)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Tool Design Roundtable Day 3: User Research

Speaker: Robin-Yann Storm  (Independent)

Location: Room 312, South Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Roundtable

Mar 21 Friday | 2:00 pm

Experimental Games Showcase

Speakers: Liz Ryerson  (ella guro), Alistair Aitcheson  (The Incredible Playable Show), Adam Robinson-Yu  (Whippoorwill), Justin Smith  (Independent), Patrick Collin Eye  (Et Al Games), Carol Mertz  (Independent), Arvi Teikari  (Hempuli), Jenny Jiao Hsia  (Hexecutable), AP Thomson  (Hexecutable), Jonathan West  (Hobbyist), Chia Amisola  (Independent), Hanford Lemoore  (Graceful Decay, LLC), Mike Jasoni  (Graceful Decay, LLC), Cadence Phoenix  (WATERBOX), K.K. Dream  (WATERBOX), Akuma Kira  (KIRA LLC)

Location: Room 2001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Panel

Game Career Seminar: Killer Portfolio or Portfolio Killer Part 2: Portfolio Reviews

Speakers: Greg Foertsch  (Bit Reactor), Sarah LeBlanc  (Bit Reactor), Hector Antunez  (Bit Reactor), Rembert Montald  (Lightspeed LA), Piero Macgowan  (Bit Reactor), David Yee  (Unannounced), Jeffrey Johnson  (inXile Entertainment), Jade Law  (Wardog Studios), Gaurav Mathur  (gamedevmap), Jessica Kutrakun  (Hypixel Studios), Inmar Salvatier  (Maxis), Jeff Parrott  (Blizzard), Daanish Syed  (Bit Reactor), David Johnson  (UndertoneFX), Jeff Skalski  (Yellow Brick Games)

Location: Room 3000, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Special Event

Mar 21 Friday | 3:00 pm

'Delta Force': Performant High-Quality Terrain and Biome Technology for PC and Mobile

Speakers: Hang Jiao  (Tencent Games), Lichuan Wang  (Tencent Games)

Location: Room 2018, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Controlled Chaos in the Writer's Room of '1000xRESIST'

Speaker: Remy Siu  (sunset visitor)

Location: Room 2002, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

Dressed to Quest: Achieving Dynamic, Efficient Characters in 'Kingdom Come: Deliverance II'

Speaker: Gabor Molnar  (Warhorse Studios)

Location: Room 2010, West Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Lecture

Game Audio Programmer Roundtable Day 3: Free-for-All

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Independent)

Location: Room 314, South Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio, Programming

Format: Roundtable

Game Career Seminar: Pave Your Path and You Can Eat Ramen Every Day

Speakers: Tyler Coleman  (Retora Games), Melody Geiger  (Merge Conflict Studio)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Game Career Seminar: You Belong Here: Breaking In and Thriving in a Challenging Job Market

Speakers: Dr. Jenn Killham  (TVETM Institute), Josh Delson  (Unexpected Accessories LLC), Sanjay Madhav  (University of Southern California (USC)), Feras Musmar  (TTK Games)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Production Traps: How Producers and Leaders Get Stuck

Speaker: Benjamin Carcich  (Valarin, Inc., Building Better Games)

Location: Room 2014, West Hall

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

Teaching Nix to Behave in 'Star Wars Outlaws'

Speakers: Simon Abou Assi  (Massive Entertainment – a Ubisoft Studio), Sarah Schulze  (Massive Entertainment – a Ubisoft Studio), Juan Miguel Lechuga Pérez  (Massive Entertainment – a Ubisoft Studio)

Location: Room 3004, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

The Future of Narrative Design and Game Writing Roundtable (Presented by the IGDA)

Speaker: Richard Dansky  (Romero Games)

Location: Room 301, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

The Game Maker's Zodiac: A Team-Building Tool

Speaker: Isaque Sanches  (Ubisoft)

Location: Room 2005, West Hall

Pass Type: All Access Pass, Core Pass

Track: Design, Production & Team Leadership

Format: Lecture

The Great Engine Debate Roundtable (Presented by the IGDA)

Speaker: Daya Singh  (PlayEveryWare / Engineering SIG Board Member)

Location: Room 304, South Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Advocacy

Format: Roundtable

The Product Manager's Guide to Strategic Game Teardowns

Speaker: Oindrila Mandal  (Electronic Arts)

Location: Room 3001, West Hall

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing

Format: Lecture

The Voices of 'Senua's Saga: Hellblade II': From Binaural Recording to Creative Manipulation

Speaker: Daniele Galante  (Ninja Theory)

Location: Room 3018, West Hall

Pass Type: All Access Pass, Core Pass, Audio Pass

Track: Audio

Format: Lecture

Tools Roundtable Day 3: Build

Speaker: Geoff Evans  (NVIDIA)

Location: Room 308, South Hall

Pass Type: All Access Pass, Core Pass

Track: Programming

Format: Roundtable

What's New in Game History: 2025

Speakers: Laine Nooney  (New York University), Phil Salvador  (Video Game History Foundation), Kendra Albert  (Harvard Cyberlaw Clinic), Jason Scott  (Internet Archive), Anne Ladyem McDivitt  (Stanford University Libraries and Department of History)

Location: Room 2006, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Track: Advocacy

Format: Panel

Mar 21 Friday | 3:40 pm

Game Career Seminar: How to Apply for an Indie Game Job

Speakers: Brandon Sheffield  (Necrosoft Games), Leyla Johnson  (Mohawk Games), Shawn Alexander Allen  (NuChallenger), Nathan Bosia  (Work With Indies), Chris Bell  (Gardens)

Location: Room 3014, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Business & Marketing, Game Career Development

Format: Panel

Mar 21 Friday | 4:10 pm

Game Career Seminar: Paint Me a Picture, Sell Me a Story

Speaker: David Ventura  (Ichigoichie)

Location: Room 3005, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass

Track: Game Career Development

Format: Lecture

Unscheduled

CANCELED: 'Pacific Drive' Under the Hood: Survival Fundamentals, Systems Design, and Speeding Past Tropes

Speaker: Seth Rosen  (Ironwood Studios)

Pass Type: All Access Pass, Core Pass

Track: Design

Format: Lecture

CANCELED: Quality of Life in 'Call of Duty: Warzone': New Framework to Champion Players

Speakers: Francesco Galletti  (Raven Software), Karl Beauregard  (Beenox)

Pass Type: All Access Pass, Core Pass

Track: Production & Team Leadership

Format: Lecture

CANCELED: Thriving Remotely: Growing a Successful Video Game Studio in a Virtual World

Speaker: Trisha Stouffer  (Stoic)

Pass Type: All Access Pass, Core Pass

Track: Business & Marketing, Production & Team Leadership

Format: Lecture

CANCELED: Visual Effects Summit: Mastering Texture Usage and Compression in Unreal: When to Use It and Why It Matters

Summit Speaker: Jad Deeb  (Jin&Jaw LTD / Omeda Studios)

Pass Type: All Access Pass, Summits Pass

Track: Visual Arts

Format: Lecture

Connecting the Global Game Development Community