GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

"Good Numbers" in Game Design

Speaker: Alexander King  (Local No. 12 / NYU Game Center)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

"CODE RED!": How We Organized a Game Jam From Bomb Shelters

Speaker: Elena Lobova  (GDBAY)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

'Expeditions: Rome' vs. History

Speaker: Fasih Sayin  (Campfire Cabal)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Moss: Book II': Toward Powerful and Authentic Voice Performance

Speakers: Stephen Hodde  (Polyarc), Morla Gorrondona  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

'Outcast 2': Developing the Audio of the Future

Speakers: Lennie Moore  (3l33t Music), Pablo Diaz  (Demute)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

'Overcrowded: Tycoon' Postmortem: A Tycoon with Emotions

Speaker: Jorge Rosado  (Zeptolab)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

'TUNIC': This Was Here the Whole Time

Speaker: Andrew Shouldice  (ISOMETRICORP Games Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'The Looker': The Art of Parody Against the Menace of Goofiness

Speaker: Bradley Lovell  (Subcreation Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'The Sims': Process and Learnings for Developing DEI Content

Speaker: Phillip Ring  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

'Us vs. Them' and the LaserDisc Debacle of 1984

Speaker: Warren Davis  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

'Wordle': One Year Later

Speaker: Zoe Bell  (New York Times)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

10 Live-service Lessons: Launch Day Is Only the Beginning

Speaker: Jordan Power  (Phoenix Labs)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

100 Million Holobux: Transitioning Knockout City to Free-to-Play

Speaker: Zack Hiwiller  (Velan Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

A Moderation Guide for Successful Brand Livestreams and Digital Events

Speakers: Victoria Tran  (Innersloth), Kat Lo  (Center for Responsible, Ethical, and Accessible Technology, University of California, Irvine)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

AAA Vehicle Audio

Speaker: Ed Walker  (Sounding Sweet Ltd)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

AI Roundtable

Speaker: Neil Kirby  (The Ohio State University)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Accessible, Not Utilitarian: Design for Everyone in 'Cosmonious High'

Speakers: Jazmin Cano  (Owlchemy Labs), Peter Galbraith  (Owlchemy Labs)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Design

Format: Lecture

Achieving High Quality 90FPS Realism in a Mobile Game, Technically and Visually

Speakers: Zhi Liang  (Netease), Baoyong Cao  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Acquiring Game Design Skills Beyond Entertainment

Speaker: Noah Falstein  (The Inspiracy)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Alternative Controller Game Design: From Game Design to Controller Design

Speaker: Tatiana Vilela dos Santos  (MechBird)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

An IMMORTALITY Project: Creating the Ultimate Interactive Movie

Speaker: Sam Barlow  (Drowning a Mermaid Productions, Inc.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Animation Roundtable

Speakers: Euna Park  (That's No Moon), Juno Suever (They/Them)  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

Applying Blizzard's Core Design Principles To Create Genre-Defining Games

Speaker: Allen Adham  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Art of 'The Last Clockwinder': Visual Cohesion

Speaker: Anita Tung  (Pontoco)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Audio Programming Roundtable

Speakers: Guy Somberg  (Echtra Games), Tomas Neumann  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Audio, Programming

Format: Roundtable

Automated Testing Roundtable

Speaker: Andrew Fray  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Breaking Down Barriers: How Great Mentors Become Even Greater Leaders

Speaker: Andrea Schmoll  (Ubisoft Toronto)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy

Format: Lecture

Breathing Life Into 'The Last of Us': Part I and II

Speakers: Beau Jimenez  (PlayStation Studios, Sound), Jesse Garcia  (Naughtydog)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Building Champions: Character Art Pipeline for Rumbleverse

Speaker: Steven Kosanovich  (Iron Galaxy Studios)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Cards, Dice, and RNGs: Using Randomness Intentionally

Speaker: Randy Smith  (Waves All Day)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Caring for Togetherness: Nurturing Hybridity in the Cross-Platform Game Community

Speaker: Bingjie Yu  (Thunderfire UX)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Case Study: Creating Realistic Facial Motion for 'The Quarry'

Speakers: Aruna Inversin  (Digital Domain), Peter Rabel  (Digital Domain), Rickey Cloudsdale  (Digital Domain)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Chaos Theory in Game Music

Speaker: Winifred Phillips  (Generations Productions LLC)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Classic Game Postmortem: 'Tamagotchi': The Original Virtual Pet

Speaker: Nobuhiko Momoi  (BANDAI Co., Ltd.)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Closing the Gap: Chasing Effective Level Design Processes in 'Rollerdrome'

Speaker: Jacob Mills  (Roll7)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Creating Friends for We Are OFK

Speaker: Nafisah Tung  (Teddy Dief)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Lecture

Culture Shock: Staying True to Your Values Through Growth

Speaker: Forrest Dowling  (The Molasses Flood)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Defiant in Life and Death: What Happens After You Fail?

Speaker: Morgan Jaffit  (Defiant Development)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Define Your Audience Now, Not Later

Speaker: Cassandra Hoglund  (Blizzard Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Developing 'Terra Nil': A Strategy Game About Nature, Not Expansion

Speaker: Sam Alfred  (Free Lives)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Differentiated Management Communities: Centralized vs. Decentralized Communities

Speaker: Keyu Wu  (Thunderfire UX)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Efficient Software Occlusion Culling on Mobile Platform in 'Life After'

Speaker: Wenhui Tao  (Netease Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Embrace the "Dark Side": Demystifying Game Venture Capital

Speaker: Moritz Baier-Lentz  (Founding Member, Metaverse Initiative at the World Economic Forum)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Engine Optimization Powered by Big Data

Speakers: Vladimir Katchadourian  (Ubisoft), Vincent Leclercq  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Extending In-Game Textures Using CDNs for 'Call of Duty: Modern Warfare 2'

Speaker: Chris Fowler  (Sledgehammer Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

External Development (Outsourcing) Roundtable

Speaker: Carl Schmidt  (Zynga)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Visual Arts

Format: Roundtable

Fall Foliage in Redfall: Creating the Essence of Northeast America.

Speaker: Ehsan Ebrahimzadeh  (Arkane Austin Studio)

Pass Type: All Access Pass, Core Pass

Topic: Design, Visual Arts

Format: Lecture

Fantastic Audio Algorithms and Where to Find Them

Speaker: Guy Somberg  (Echtra Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Fixing the Unfixable: Techniques that Improved Stability for 'Elder Scrolls Online'

Speaker: Péter Barabás  (Nemesys Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Flopping Successfully: How to Run a Studio Without a Huge Hit

Speaker: Yngvill Hopen  (Henchman & Goon AS)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Freelancers and Independent Contractors Roundtable

Speakers: Toiya Kristen Finley  (Schnoodle Media, LLC), Fred Wan  (Freelance)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy

Format: Roundtable

From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite

Speaker: Julien Keable  (Electronic Arts)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

GDC Pitch: Day 1

Speakers: Rebekah Saltsman  (Finji), Jason Della Rocca  (Execution Labs), Anlu Liu  (Kowloon Nights), Stephan Metaxa  (Maximum Games & Modus Games)

Pass Type: All Access Pass, Core Pass

Topic: Special Event

Format: Special Event

GDC Pitch: Day 2

Speakers: Jason Della Rocca  (Execution Labs), Justin Woodward  (Media Indie Exchange), Becky Sayers  (Humble), Bobby Wertheim  (Curve Games)

Pass Type: All Access Pass, Core Pass

Topic: Special Event

Format: Special Event

Game Narrative Roundtable

Speaker: Richard Dansky  (Red Storm/Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Roundtable

Global Game Jam Roundtable

Speakers: Tim Cullings  (Global Game Jam), Charly Harbord  (Global Game Jam)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy

Format: Roundtable

Grappling with Performance: Rendering Optimization Strategies in 'Rumbleverse'

Speaker: Jon Moore  (Iron Galaxy Studios)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Hit Features Across the PeopleFun Portfolio: Training New Feature Owners

Speakers: Carol Miu  (PeopleFun), Jonathan Lindsay-Rivera  (PeopleFun)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Hot Desks to Sweatpants: Hybrid Work Roundtable

Speaker: Jessica Damerst  (Unknown Worlds Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Roundtable

How 'Cult of the Lamb' Indoctrinated So Many: A Marketing Postmortem

Speaker: Jared J. Tan  (Devolver Digital)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

How a 3 Eyed Horse Changed Meme Marketing Forever

Speaker: Nathalie Puchalski  (Behaviour Interactive)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

How a Small Developer Landed Some Really Big IPs

Speaker: Dustin Adair  (Scary Robot Productions)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Hunting with Hits: Tempo Slaying Monsters in Harmony

Speaker: Chase Bethea  (Chase Bethea)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Design

Format: Lecture

I'm Wrong—and So Are You! Breaking Though Cognitive Dissonance

Speaker: Mark Stuart  (Insomniac Games)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Identifying Indie: A Study of Who Plays What and Why

Speaker: Phil Hofman  (Humble Bundle)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

Improving Game Credits at Your Studio

Speaker: Katie Golden  (Riot Games)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Production & Team Leadership

Format: Lecture

Layered Battles: Generating Multiple Qualitative Tactical Battles for 'Mario + Rabbids: Sparks of Hope'

Speaker: Frédéric Giraud  (Ubisoft Paris)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Leaders Working at the Heart of the Team in 2023

Speakers: Grant Shonkwiler  (Shonkventures), Erika Olsen  (Xbox Game Studios Publishing), Richard Atlas  (Clever Endeavour Games), Roger Collum  (Creative Assembly), Carolina Mastretta  (Original Fire Games)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Leading with Transparency

Speakers: Georgina Havelka  (Relic Entertainment), Heidi Eaves  (Relic Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership

Format: Lecture

Local Game Community Organizers Roundtable

Speakers: Marlena Abraham  (Bit Bridge Indies), Daniel Lin  (Schell Games), Michael Lee  (Schell Games)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy

Format: Roundtable

Localization of 'Cyberpunk 2077': Technology, Tools, and Approach

Speakers: Tommi Nykopp  (CD Projekt Red), Mikolaj Szwed  (CD Projekt Red)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Lost XP: Why Junior Game Developers Quit and How to Help

Speakers: Johanna Weststar  (Western University), Jakin Vela  (International Game Developers Association (IGDA)), Sarah Spiers  (International Game Developers Association Foundation), Pierre-Luc Labbée  (rhum.hr)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Production & Team Leadership

Format: Panel

Making Waves for Skull and Bones: Advancements in Water Tech

Speaker: Kris Kirkpatrick  (Ubisoft Singapore)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Matte Painting in Games

Speaker: Patrik Rosander  (Remedy Entertainment)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

Multi-Agent Reinforcement Learning with 'Roller Champions'

Speaker: Eva Raggini  (Ubisoft)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Music Design Is Composition: Interactive Music in 'Back 4 Blood'

Speaker: Martin Stig Andersen  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Need for Speed: Hyperreal Sound Design

Speaker: Nathaniel Daw  (Criterion Games)

Pass Type: All Access Pass, Core Pass, Audio Pass

Format: Lecture

Occupational Burnout in Games: Causes, Impact, and Solutions

Speakers: Raffael Boccamazzo  (Take This), Alicia Fortier  (Spry Fox), Osama Dorias  (Unity Technologies), Anna Brandberg  (Pending Announcement)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Business & Marketing

Format: Panel

Pain and Gain: Obtained from Applying a Reinforcement Learning Game Bot to BarbarQ 2

Speaker: Xiaohang Xu  (Electronic Soul)

Pass Type: All Access Pass, Core Pass

Topic: Design, Programming

Format: Lecture

Picking A Good Spot: Naughty Dog's Post System

Speaker: Ming-Lun "Allen" Chou  (Naughty Dog)

Pass Type: All Access Pass, Core Pass

Format: Lecture

Populating the World With an Acoustic Graph in 'Cyberpunk 2077'

Speaker: Marek Bielawski  (CD PROJEKT RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Practical High-Performance Rendering On Mobile Platforms

Speaker: Xiaoxin Guo  (Tencent Holdings Ltd)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Prioritizing Roadmaps for Growth: Simplified Framework for Small and Growing Teams

Speaker: Constantin Calavrezos  (Trailmix Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

REAPER Extension Plugin: SQUARE-ENIX Tools Showcase

Speaker: Nao Kasahara  (SQUARE-ENIX CO., LTD.)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Rendering Lights and Shadows on Mobile in Diablo Immortal

Speaker: Hao Wu  (Netease)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Rendering Ragnarök

Speaker: Stephen McAuley  (Sony Santa Monica Studio)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Leadership, Programming

Format: Lecture

Rolling with the Punches: Reinventing Fighting Games for Mobile

Speaker: Charley Price  (Hidden Variable Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Lecture

Rules of the Game 2023: Deep Techniques from Distinctive Designers

Speakers: Richard Rouse III  (FarBridge), Tanya X. Short  (Kitfox Games), Beth LaPensée  (Twin Suns), Richard Lemarchand  (USC Games), Jamie Cheng  (Klei Entertainment Inc.), Aleissia Laidacker  (Open Meta)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

Sink or Swim: Build AA Games and Talent (But Quickly)

Speaker: Carina Kom  (MixMob)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Sounds of Night City: Audio Technology in Cyberpunk 2077

Speaker: Colin Walder  (CD Projekt RED)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Stray Gods: The Challenges of Creating an Interactive Musical

Speakers: Austin Wintory  (Independent), Troy Baker  (Independent)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio

Format: Lecture

Tech Art Game Adjacency: A Panel of TAs Share Their Stores About Moving From Games to High Tech

Speaker: Jeff Hanna  (NVIDIA Corporation)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Panel

Technical Artist Roundtable

Speaker: Jeff Hanna  (NVIDIA)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Roundtable

The Art Direction of 'Saints Row'

Speaker: Frank Marquart  (Deep Silver Volition)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Lecture

The Golden Rule of Game Promotion: NO ONE CARES ABOUT YOUR GAME

Speaker: Thomas Reisenegger  (Future Friends Games)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

The Language of Gameplay and How to Speak It

Speaker: Jakub Stokalski  (11 Bit Studios)

Pass Type: All Access Pass, Core Pass

Topic: Design

Format: Lecture

The Multi-Platform Gamer: Understanding the Complexity of Today's Game Habits

Speaker: Piers Harding-Rolls  (Ampere Analysis)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing

Format: Lecture

The Professional Closet: On being "Out" in the industry

Speaker: Matt Turnbull  (Xbox Game Studios Publishing)

Pass Type: All Access Pass, Core Pass

Format: Lecture

The State of the Games Industry

Speaker: Jayant Uppal  (Newzoo)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

The Trap of Marketing "Authentic" Games: Lessons from South-East Asia

Speaker: Brian Kwek  (Ysbryd Games)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy, Business & Marketing

Format: Lecture

Thousands of Soldiers Battle On One Mobile Screen: Applications of Unity's DOTS in 'Return to Empire'

Speakers: Jian Xiao  (Tencent), Cangjian Hou  (Tencent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Lecture

Tool Design Roundtable

Speaker: Robin-Yann Storm  (Freelance)

Pass Type: All Access Pass, Core Pass

Topic: Design, Production & Team Leadership

Format: Roundtable

Tools Roundtable

Speaker: Geoff Evans  (Independent)

Pass Type: All Access Pass, Core Pass

Topic: Programming

Format: Roundtable

Using Vertices Over Pixels: Achieving Cartoon Graphics on Standalone VR

Speaker: Stefan Hell  (Salmi Games)

Pass Type: All Access Pass, Core Pass

Topic: Programming, Visual Arts

Format: Lecture

Validate, Hype, Release: A Strategic Approach To Reduce Your Next Game's Risk to Flop

Speaker: Philomena Schwab  (Stray Fawn Studio)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Production & Team Leadership

Format: Lecture

Visual Effects Roundtable

Speakers: Jason Keyser  (VFX Apprentice LLC), Keith Guerrette  (Beyond-FX, Inc & RealtimeVFX.com, LLC)

Pass Type: All Access Pass, Core Pass

Topic: Visual Arts

Format: Roundtable

VoRACE: Tools for Automating Dialogue Processing

Speaker: Jean-Philippe Letendre  (Ubisoft)

Pass Type: All Access Pass, Core Pass, Audio Pass

Topic: Audio, Programming

Format: Lecture

Wordscapes: How Design and Analytics Keep a Blockbuster Game Growing

Speakers: Theodore McCormick  (PeopleFun), Demmie Apte  (PeopleFun)

Pass Type: All Access Pass, Core Pass

Topic: Business & Marketing, Design

Format: Lecture

Your DEI Initiatives are Making Your Culture Worse

Speaker: Anita Sarkeesian  (Feminist Frequency)

Pass Type: All Access Pass, Core Pass

Topic: Advocacy

Format: Lecture